Sentences with phrase «forms of entertainment media»

Paying homage to the games and systems that started and formed the largest and most pervasive form of entertainment media ever!»

Not exact matches

Bro, put even 10 percent of your efforts, and all you other readers as well, just 10 percent of effort towards cutting down death in the media in entertainment form and you will do FAR MORE than by taking away guns from the people.
This new period of interruption is about breaking into the new social and entertainment habits that people are now following - habits that are locking out traditional forms of media engagement, as well as traditional forms of advertising and marketing.
Gerry Morrissey, the general secretary of media and entertainment union Bectu, which is also affiliated to Labour said he believed Mr Miliband's proposals were «totally unnecessary», as members could choose to opt out of the 3p a week payment on their membership forms.
The Less Obvious: Media stands should also include other forms of entertainment... you know... things that don't have a screen for you to stare at.
Because they sit just outside the remit of what we might coin as «popular entertainment» (in short: they take ages to read), the term novel is now employed as a byword for a more cultivated, high quality and serious form of media.
This has led to many recent societal embarrassments, across media forms devoured by viewers who want to keep analytical challenging out of their popular entertainment, but it especially shines in the unfortunate backlash against that upcoming, female - led «Ghostbusters» movie.
is the leading media company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPancake
Participant Media is the leading media company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPanMedia is the leading media company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPanmedia company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPancake.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
«The pursuit of the art of storytelling in its purest form was what drew us to Sundance,» said Rohit Khattar, director of Mumbai Mantra, Mahindra's media and entertainment satellite.
But to Navoth, an ebook doesn't truly inhabit the digital media space the way other forms of entertainment do.
The experts suggested investing in quality measures such as editing and cover design, at minimum, noting that as a content creator, other indie authors aren't your main competition — you're actually competing with authors who are household names, as well as with other forms of entertainment and content, such as television, the internet and social media.
This has been attributed to the understanding on the part of the students that the tablet contains far more interesting forms of entertainment than ebooks, and that rushing through to the end will afford the students the opportunity to play games or engage with social media.
He is Senior Research Manager of digital entertainment studio Dubit, and is finishing a Professional Doctorate on innovation in digital storytelling and reader involvement, collaborating with the UNESCO Chair project «Crossing Media Boundaries: Adaptation and New Media Forms of the Book» (University of Bedfordshire, with Professor Alexis Weedon).
Every form of entertainment has been shaken up by the digital revolution and a generation of consumers who are growing up with new paradigms that don't involve owning physical media.
The panel opened with a video introduction by Alan Moore wherein he spoke about his initial concept that prompted the formation of the Electricomics project, a scenario in which he imagined that «all forms of electronic communication somehow connected up in some mysterious fashion, in which people could talk to each other all around the world and enjoy new sorts of entertainment media», and he also said that this project now contains some of the «very best writing talent and artistic talent in the industry, all coming together to tell stories in a new, hopefully improved way».
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
Newton believes this type of trend will continue until the only games that will be noticed are the ones that provide entertainment value outside of the game itself — whether that's in the form of videos done in collaboration with YouTube stars, offering live experiences for people to talk about on social media, or something else.
He explains, «We are proud that we are now making a new form of entertainment called «interactive media».
After all, how many forms of media can provide entertainment and pull in new fans decades after they've been released?
«In just five days of sell through Call of Duty: Modern Warfare 2 has become the largest entertainment launch in history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines entertainment as millions of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other forms of media
«The title's success illustrates the mass appeal of interactive entertainment as millions of consumers are choosing to play Call of Duty: Black Ops at unprecedented levels rather than engage in other forms of media.
Released during the era when traditional media first began to try and adapt video games for other forms of entertainment, a series of business deals and licensing agreements eventually brought us the Maniac Mansion television series on the now - defunct Family Channel.
What we are doing is obviously pioneering a totally new form of entertainment, in the way that, if you think of other entertainment media — television has a lot more to do with film, and obviously books and plays — we have something quite extraordinary.
Gaming remains the most engaging form of entertainment, and it's projected to grow faster than any form of media except messaging, even faster than social media in terms of time spent.
As one of the world's largest creators of high - quality digital experiences, Disney Interactive produces interactive entertainment for the whole family including multi-platform video games, online short form video, mobile and social games and digital destinations across all current and emerging media platforms.
Therium will use the new funds to continue to invest in litigation cases globally across its core sectors of financial services, energy and mining, and technology, media and entertainment, and across all forms of commercial litigation and arbitration.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaEntertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
The motherboards recommended in this guide all undergo various forms of hands - on evaluation, including multiple enclosure installations, performance benchmarking, stability testing, and a follow up real - world break - in period that focuses on gaming, content creation, entertainment, and media playback.
If you're not really into mobile gaming at all and you're just planning on using this for other forms of entertainment, say for media streaming, in addition to things like web browsing, social media, photos, and email, then the Idol 5 will do just fine for these things too.
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Winners and honorees of the Shorty Awards were selected by members of the Real Time Academy of Short Form Arts & Sciences, comprised of experts in advertising, media, entertainment, and technology.
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