Paying homage to the games and systems that started and formed the largest and most pervasive
form of entertainment media ever!»
Not exact matches
Bro, put even 10 percent
of your efforts, and all you other readers as well, just 10 percent
of effort towards cutting down death in the
media in
entertainment form and you will do FAR MORE than by taking away guns from the people.
This new period
of interruption is about breaking into the new social and
entertainment habits that people are now following - habits that are locking out traditional
forms of media engagement, as well as traditional
forms of advertising and marketing.
Gerry Morrissey, the general secretary
of media and
entertainment union Bectu, which is also affiliated to Labour said he believed Mr Miliband's proposals were «totally unnecessary», as members could choose to opt out
of the 3p a week payment on their membership
forms.
The Less Obvious:
Media stands should also include other
forms of entertainment... you know... things that don't have a screen for you to stare at.
Because they sit just outside the remit
of what we might coin as «popular
entertainment» (in short: they take ages to read), the term novel is now employed as a byword for a more cultivated, high quality and serious
form of media.
This has led to many recent societal embarrassments, across
media forms devoured by viewers who want to keep analytical challenging out
of their popular
entertainment, but it especially shines in the unfortunate backlash against that upcoming, female - led «Ghostbusters» movie.
is the leading
media company dedicated to
entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours
of digital short
form programming through SoulPancake
Participant
Media is the leading media company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPan
Media is the leading
media company dedicated to entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours of digital short form programming through SoulPan
media company dedicated to
entertainment that inspires social awareness and engaging audiences to participate in positive social change, annually producing up to six narrative feature films, five documentary films, three episodic television series, and over 40 hours
of digital short
form programming through SoulPancake.
Paramount Pictures Corporation (PPC), a major global producer and distributor
of filmed
entertainment, is a unit
of Viacom (NASDAQ: VIAB, VIA), home to premier global
media brands that create compelling television programs, motion pictures, short -
form content, apps, games, consumer products, social
media experiences, and other
entertainment content for audiences in more than 180 countries.
«The pursuit
of the art
of storytelling in its purest
form was what drew us to Sundance,» said Rohit Khattar, director
of Mumbai Mantra, Mahindra's
media and
entertainment satellite.
But to Navoth, an ebook doesn't truly inhabit the digital
media space the way other
forms of entertainment do.
The experts suggested investing in quality measures such as editing and cover design, at minimum, noting that as a content creator, other indie authors aren't your main competition — you're actually competing with authors who are household names, as well as with other
forms of entertainment and content, such as television, the internet and social
media.
This has been attributed to the understanding on the part
of the students that the tablet contains far more interesting
forms of entertainment than ebooks, and that rushing through to the end will afford the students the opportunity to play games or engage with social
media.
He is Senior Research Manager
of digital
entertainment studio Dubit, and is finishing a Professional Doctorate on innovation in digital storytelling and reader involvement, collaborating with the UNESCO Chair project «Crossing
Media Boundaries: Adaptation and New
Media Forms of the Book» (University
of Bedfordshire, with Professor Alexis Weedon).
Every
form of entertainment has been shaken up by the digital revolution and a generation
of consumers who are growing up with new paradigms that don't involve owning physical
media.
The panel opened with a video introduction by Alan Moore wherein he spoke about his initial concept that prompted the formation
of the Electricomics project, a scenario in which he imagined that «all
forms of electronic communication somehow connected up in some mysterious fashion, in which people could talk to each other all around the world and enjoy new sorts
of entertainment media», and he also said that this project now contains some
of the «very best writing talent and artistic talent in the industry, all coming together to tell stories in a new, hopefully improved way».
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other
forms of Digimon's
entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
Newton believes this type
of trend will continue until the only games that will be noticed are the ones that provide
entertainment value outside
of the game itself — whether that's in the
form of videos done in collaboration with YouTube stars, offering live experiences for people to talk about on social
media, or something else.
He explains, «We are proud that we are now making a new
form of entertainment called «interactive
media».
After all, how many
forms of media can provide
entertainment and pull in new fans decades after they've been released?
«In just five days
of sell through Call
of Duty: Modern Warfare 2 has become the largest
entertainment launch in history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines
entertainment as millions
of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other
forms of media.»
«The title's success illustrates the mass appeal
of interactive
entertainment as millions
of consumers are choosing to play Call
of Duty: Black Ops at unprecedented levels rather than engage in other
forms of media.
Released during the era when traditional
media first began to try and adapt video games for other
forms of entertainment, a series
of business deals and licensing agreements eventually brought us the Maniac Mansion television series on the now - defunct Family Channel.
What we are doing is obviously pioneering a totally new
form of entertainment, in the way that, if you think
of other
entertainment media — television has a lot more to do with film, and obviously books and plays — we have something quite extraordinary.
Gaming remains the most engaging
form of entertainment, and it's projected to grow faster than any
form of media except messaging, even faster than social
media in terms
of time spent.
As one
of the world's largest creators
of high - quality digital experiences, Disney Interactive produces interactive
entertainment for the whole family including multi-platform video games, online short
form video, mobile and social games and digital destinations across all current and emerging
media platforms.
Therium will use the new funds to continue to invest in litigation cases globally across its core sectors
of financial services, energy and mining, and technology,
media and
entertainment, and across all
forms of commercial litigation and arbitration.
Some
of our notable
entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and
media attorneys are: John Quinn, General Counsel
of the Academy
of Motion Picture Arts and Sciences, who has also represented
entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and
media clients in a number
of high profile cases; Kathleen Sullivan, the former Dean
of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports,
entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment and
media bars in New York, who is perhaps best known for his work on behalf
of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array
of leading software developers, videogame manufacturers, online publishers and other
media clients in all
forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation
of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one
of America's «Top
Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
Entertainment Attorneys;» Jeff McFarland, who has litigated
entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercia
entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other
media clients in trademark, copyright, patent, antitrust and other commercial litigation.
The motherboards recommended in this guide all undergo various
forms of hands - on evaluation, including multiple enclosure installations, performance benchmarking, stability testing, and a follow up real - world break - in period that focuses on gaming, content creation,
entertainment, and
media playback.
If you're not really into mobile gaming at all and you're just planning on using this for other
forms of entertainment, say for
media streaming, in addition to things like web browsing, social
media, photos, and email, then the Idol 5 will do just fine for these things too.
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Winners and honorees
of the Shorty Awards were selected by members
of the Real Time Academy
of Short
Form Arts & Sciences, comprised
of experts in advertising,
media,
entertainment, and technology.