Sentences with phrase «fps games on consoles»

Just imagine — non-shitty FPS games on consoles!
We've had 60 fps games on consoles for decades.

Not exact matches

There is nothing more for this game except being the first full fledged console FPS on a portable system and still has some control issues regarding to having to stretch your thumbs to trow grenades of use the axe.
Aside from this I still had fun with this game because the shooting controls felt very nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
So for all of you PC gamers who want to play the FPS on the console like on the PC, this is really all for you.
For a modern game, released on this generation of consoles, there's no excuse for a game like this to struggle to maintain 30 fps.
Experience the original Gears of War rebuilt from the ground up in 1080p, including 60 FPS competitive multiplayer with 19 maps and six game modes, and five campaign chapters never released on console.
The two games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
The game targets 60 FPS on all the main consoles while offering impressive visuals.
Agatha Knife is a fun 4 hours for anybody looking for a nice change of pace from the typical RPG, FPS, and racing games found on consoles.
The game doesn't seem to run on a locked FPS, but I didn't run into any issues and I believe it provides a minimum of 30 frames per second on both consoles.
On the portable side of things, you are looking at running the game at native 720p with full 60 fps, meanwhile on the console side, the game renders at native 1080p with the same fluid 60 fpOn the portable side of things, you are looking at running the game at native 720p with full 60 fps, meanwhile on the console side, the game renders at native 1080p with the same fluid 60 fpon the console side, the game renders at native 1080p with the same fluid 60 fps.
Nintendo breathed life into fps games on home console cause let me tell you fps shooters on the first playstation other then Medal of Honor sucked monkey balls.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that FPS could truly work on a console, delivering the most cinematic action game of its era.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
He confirmed that the arcade racing game due to be published by Codemasters in early June will feature two modes to choose from on Sony's PlayStation 4 Pro and Microsoft's Xbox One X consoles: 4K or 60 FPS.
The first thing he mentioned about the game is that it's technically outstanding on the PlayStation 4 Pro, adding that performance is solid on the console, with the frame rate locked at 30 FPS.
Unfortunately, this game is running on 720p 30 fps for all console versions, so no graphical upgrades to the Wii U. Also, I'm not saying that this game will be bad, but it already seems like there are better driving games than this.
Also, after years of online FPS's on my other consoles, this game is a breath of fresh air.
On the flip side, the game had been christened the «Halo killer,» and did not compare favorably to Bungie's revolutionary console FPS.
Modern Combat is a popular cross-platform first - person - shooter series (FPS) with some substantial influences from similar soldiering games on consoles.
Yes, so life will move on without 60 fps on my next gen consoles (if developers choose to not make their games at that fps).
- With Gtuner's MaxAim plugin the user can also use a keyboard and mouse to play FPS games on all compatible consoles HOW TO ENTER TO WIN ONE: 1.
Firstly the game will now run at 1080p and 60 FPS on both consoles.
Checkerboard 4k at 30 FPS is pretty standard on AAA current gen console games..
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
What they were doing last console generation at a rock solid 60 fps while most games were stuck at 720p and not even consistent 30 fps was impressive enough, and the Black Ops 3 beta was one of the most visually impressive games I've played on my PS4 so far.
Codemasters previous told Eurogamer that they were aiming to hit 60 fps on both consoles, saying, «On console we've had it very, very close to 60 fps, certainly on PS4,» F1 2015's game designer Steven Embling explaineon both consoles, saying, «On console we've had it very, very close to 60 fps, certainly on PS4,» F1 2015's game designer Steven Embling explaineOn console we've had it very, very close to 60 fps, certainly on PS4,» F1 2015's game designer Steven Embling explaineon PS4,» F1 2015's game designer Steven Embling explained.
In like - for - like situations, the PS4 Pro game sees a 2 - 3 fps deficit, resulting in more noticeable stutter compared to the title running on the standard PS4 console.
loool, Halo and gears its a system sellers, and best sellers game, Sony its good because naughtydog, but naughtydog create 1game 2 and 2 years, Titanfall its cod variante but better, Halo its a best Fps exclusive ever on console, Gears, its best 3person game online on consoles, and have a good campaing.
The Definitive Edition will run at 1080p and 60 fps on both consoles, something few third party games can say.
«Halo its a best Fps exclusive ever on console, Gears, its best 3person game online on consoles, and have a good campaing.»
Those Jag cores mean 30 fps for the majority of games on all consoles.
On topic this is a surprise, played the first on my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so fps games don't feel to good, I did get used to it eventually but jumping between my Consoles highlighted how bad they arOn topic this is a surprise, played the first on my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so fps games don't feel to good, I did get used to it eventually but jumping between my Consoles highlighted how bad they aron my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so fps games don't feel to good, I did get used to it eventually but jumping between my Consoles highlighted how bad they are!
When it came out on PC in 2002, first - person games were about to enter a protracted period of focus on linear explosion fests thanks to a shift towards Halo - style console FPS design.
With the Xbox One release just weeks away, Brendan Greene (AKA PlayerUnknown) spoke with GamesTM (via WCCFTech) about releasing the game on Microsoft's console and revealed that the game would run at 60 FPS on Xbox One X.
«We're confident LawBreakers will be one of the best valued and most challenging FPS games on PC or console,» said Boss Key Productions» Cliff Bleszinski in a statement.
The two gun, twin stick format this game popularised on the console format, took the FPS a giant leap away from the circle strafe and 15 gun arsenals of Doom and dragged it kicking and screaming into the 21st century.
FPS is now the dominant and best selling game genre on consoles.
really people please don't talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great games PC + Wii U is the way to go as a gamer all new games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
Many games that excel with a mouse were still successful on consoles like the FPS genre and RTS games are slooowly getting back on consoles like Halo Wars 2.
For example, Ninja Theory's DmC: Devil May Cry capped at 30 fps on the consoles, though Ninja Theory employed a method with the game that assisted the human mind in artificially bridging the gap between the frames, making it actually appear as though the game were running at 60 fps.
Add in a variety of character role play - styles that go beyond the basic «tank, sniper and medic,» a price point that we feel is fair to the player and the fact that it's just damn fun to play - we're confident LawBreakers will be one of the best valued and most challenging FPS games on PC or console
Bioshock: The Collection on consoles includes remastered versions of all three games in 1080p resolution at 60 fps.
Speaking with GameSpot, Mass Effect Andromeda producer Fabrice Condominas revealed that Mass Effect Andromeda will run at 30 FPS on both PlayStation 4 and PlayStation 4 Pro, which sounds somewhat disappointing, considering the additional power offered by the new console will allow some games to run at smoother frame rates.
It's strange to see LEGO games go from 60 fps to an unstable 30 fps on the portable consoles, but it's actually happened with Laval's Journey.
On top of that, the game is expected to run at 30 fps on both consoleOn top of that, the game is expected to run at 30 fps on both consoleon both consoles.
Bungie's first console offering is widely regarded as a revolutionary landmark for console gaming; it was the first FPS game on a pad that used dual - stick mechanics to the standard that we see in games today.
This is actually the only car racing game on console at this fidelity and solid 60 fps.
so true, people see games running on ps4 or xbox one and think they look stunning, while pc gamers shout well we can do 120 FPS with 1080P or even 4K and not many know the difference each have their spot in gaming so whether you are a console gamer or a pc gamer, we are all together as a gaming community
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