Just imagine — non-shitty
FPS games on consoles!
We've had 60
fps games on consoles for decades.
Not exact matches
There is nothing more for this
game except being the first full fledged
console FPS on a portable system and still has some control issues regarding to having to stretch your thumbs to trow grenades of use the axe.
Aside from this I still had fun with this
game because the shooting controls felt very nice, but this is definatley a grade b shooter by
console standards but is acceptable because you've probably never seen a true
fps experience
on a portable like this before.
So for all of you PC
gamers who want to play the
FPS on the
console like
on the PC, this is really all for you.
For a modern
game, released
on this generation of
consoles, there's no excuse for a
game like this to struggle to maintain 30
fps.
Experience the original Gears of War rebuilt from the ground up in 1080p, including 60
FPS competitive multiplayer with 19 maps and six
game modes, and five campaign chapters never released
on console.
The two
games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the
console version, however with a penalty to the frame rate that drops from the 60
FPS target
on PS4 and Xbox One to 30
FPS on Nintendo Switch.
The
game targets 60
FPS on all the main
consoles while offering impressive visuals.
Agatha Knife is a fun 4 hours for anybody looking for a nice change of pace from the typical RPG,
FPS, and racing
games found
on consoles.
The
game doesn't seem to run
on a locked
FPS, but I didn't run into any issues and I believe it provides a minimum of 30 frames per second
on both
consoles.
On the portable side of things, you are looking at running the game at native 720p with full 60 fps, meanwhile on the console side, the game renders at native 1080p with the same fluid 60 fp
On the portable side of things, you are looking at running the
game at native 720p with full 60
fps, meanwhile
on the console side, the game renders at native 1080p with the same fluid 60 fp
on the
console side, the
game renders at native 1080p with the same fluid 60
fps.
Nintendo breathed life into
fps games on home
console cause let me tell you
fps shooters
on the first playstation other then Medal of Honor sucked monkey balls.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that
FPS could truly work
on a
console, delivering the most cinematic action
game of its era.
thats total bull, regardless of what people say, 60
fps is not just about how smooth the
game looks, it also makes a massive difference in how the
game feels, some people may not be able to notice between 30 an 60
fps, but most will be able to feel the difference, an the human eye an defo see it, but most
gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for
games, 60
fps is the holy grail, when
console games are standard 60
fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a
game is locked at a constant 30
fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60
fps makes the input lag the shortest it can possibly be, an so makes a massive difference
on how the
game feels, an how responsive it is, an aslo when racing a car, 60
fps helps you feel the speed allot more then 30!
He confirmed that the arcade racing
game due to be published by Codemasters in early June will feature two modes to choose from
on Sony's PlayStation 4 Pro and Microsoft's Xbox One X
consoles: 4K or 60
FPS.
The first thing he mentioned about the
game is that it's technically outstanding
on the PlayStation 4 Pro, adding that performance is solid
on the
console, with the frame rate locked at 30
FPS.
Unfortunately, this
game is running
on 720p 30
fps for all
console versions, so no graphical upgrades to the Wii U. Also, I'm not saying that this
game will be bad, but it already seems like there are better driving
games than this.
Also, after years of online
FPS's
on my other
consoles, this
game is a breath of fresh air.
On the flip side, the
game had been christened the «Halo killer,» and did not compare favorably to Bungie's revolutionary
console FPS.
Modern Combat is a popular cross-platform first - person - shooter series (
FPS) with some substantial influences from similar soldiering
games on consoles.
Yes, so life will move
on without 60
fps on my next gen
consoles (if developers choose to not make their
games at that
fps).
- With Gtuner's MaxAim plugin the user can also use a keyboard and mouse to play
FPS games on all compatible
consoles HOW TO ENTER TO WIN ONE: 1.
Firstly the
game will now run at 1080p and 60
FPS on both
consoles.
Checkerboard 4k at 30
FPS is pretty standard
on AAA current gen
console games..
In a way they are alreaday «out» because most
games have some level of frame drops or are locked at a frame rate that is below that of the display (60
fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing,
game machines, be it PC or
consoles all need some trade offs to run
games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends
on the scope of the project you want to achieve!
What they were doing last
console generation at a rock solid 60
fps while most
games were stuck at 720p and not even consistent 30
fps was impressive enough, and the Black Ops 3 beta was one of the most visually impressive
games I've played
on my PS4 so far.
Codemasters previous told Eurogamer that they were aiming to hit 60
fps on both consoles, saying, «On console we've had it very, very close to 60 fps, certainly on PS4,» F1 2015's game designer Steven Embling explaine
on both
consoles, saying, «
On console we've had it very, very close to 60 fps, certainly on PS4,» F1 2015's game designer Steven Embling explaine
On console we've had it very, very close to 60
fps, certainly
on PS4,» F1 2015's game designer Steven Embling explaine
on PS4,» F1 2015's
game designer Steven Embling explained.
In like - for - like situations, the PS4 Pro
game sees a 2 - 3
fps deficit, resulting in more noticeable stutter compared to the title running
on the standard PS4
console.
loool, Halo and gears its a system sellers, and best sellers
game, Sony its good because naughtydog, but naughtydog create 1
game 2 and 2 years, Titanfall its cod variante but better, Halo its a best
Fps exclusive ever
on console, Gears, its best 3person
game online
on consoles, and have a good campaing.
The Definitive Edition will run at 1080p and 60
fps on both
consoles, something few third party
games can say.
«Halo its a best
Fps exclusive ever
on console, Gears, its best 3person
game online
on consoles, and have a good campaing.»
Those Jag cores mean 30
fps for the majority of
games on all
consoles.
On topic this is a surprise, played the first on my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so fps games don't feel to good, I did get used to it eventually but jumping between my Consoles highlighted how bad they ar
On topic this is a surprise, played the first
on my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so fps games don't feel to good, I did get used to it eventually but jumping between my Consoles highlighted how bad they ar
on my wiiu but to be honest didn't like it too much, the wiiu controllers have allot of dead zone so
fps games don't feel to good, I did get used to it eventually but jumping between my
Consoles highlighted how bad they are!
When it came out
on PC in 2002, first - person
games were about to enter a protracted period of focus
on linear explosion fests thanks to a shift towards Halo - style
console FPS design.
With the Xbox One release just weeks away, Brendan Greene (AKA PlayerUnknown) spoke with GamesTM (via WCCFTech) about releasing the
game on Microsoft's
console and revealed that the
game would run at 60
FPS on Xbox One X.
«We're confident LawBreakers will be one of the best valued and most challenging
FPS games on PC or
console,» said Boss Key Productions» Cliff Bleszinski in a statement.
The two gun, twin stick format this
game popularised
on the
console format, took the
FPS a giant leap away from the circle strafe and 15 gun arsenals of Doom and dragged it kicking and screaming into the 21st century.
FPS is now the dominant and best selling
game genre
on consoles.
really people please don't talk about things you haven't experienced based
on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great
games PC + Wii U is the way to go as a
gamer all new
games on other
consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all
games are becoming
fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no
gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
Many
games that excel with a mouse were still successful
on consoles like the
FPS genre and RTS
games are slooowly getting back
on consoles like Halo Wars 2.
For example, Ninja Theory's DmC: Devil May Cry capped at 30
fps on the
consoles, though Ninja Theory employed a method with the
game that assisted the human mind in artificially bridging the gap between the frames, making it actually appear as though the
game were running at 60
fps.
Add in a variety of character role play - styles that go beyond the basic «tank, sniper and medic,» a price point that we feel is fair to the player and the fact that it's just damn fun to play - we're confident LawBreakers will be one of the best valued and most challenging
FPS games on PC or
console.»
Bioshock: The Collection
on consoles includes remastered versions of all three
games in 1080p resolution at 60
fps.
Speaking with GameSpot, Mass Effect Andromeda producer Fabrice Condominas revealed that Mass Effect Andromeda will run at 30
FPS on both PlayStation 4 and PlayStation 4 Pro, which sounds somewhat disappointing, considering the additional power offered by the new
console will allow some
games to run at smoother frame rates.
It's strange to see LEGO
games go from 60
fps to an unstable 30
fps on the portable
consoles, but it's actually happened with Laval's Journey.
On top of that, the game is expected to run at 30 fps on both console
On top of that, the
game is expected to run at 30
fps on both console
on both
consoles.
Bungie's first
console offering is widely regarded as a revolutionary landmark for
console gaming; it was the first
FPS game on a pad that used dual - stick mechanics to the standard that we see in
games today.
This is actually the only car racing
game on console at this fidelity and solid 60
fps.
so true, people see
games running
on ps4 or xbox one and think they look stunning, while pc
gamers shout well we can do 120
FPS with 1080P or even 4K and not many know the difference each have their spot in gaming so whether you are a
console gamer or a pc
gamer, we are all together as a gaming community