Getting the original PC code to run on Wii U at 60
fps meant some effects had to be replaced or disabled and that we had to do plenty of custom work.
Not exact matches
It
means we can include things like physics, real time lighting shaders, a particle system and post-processing
effects such as bloom whilst running at a solid 60
fps.
While the camera is capable of shooting 4K video at 30
fps, we think it's a little more notable that it can shoot 1080p at 60
fps —
meaning you'll be able to slow it down for some cool
effects.
In the latter's case, that
meant an increase in demanding particle
effects and a forced 60
fps mode, but we couldn't detect any hitches.