Sentences with phrase «frame around that game»

Likewise, earning three rainbow stars in every level of a game will add a rainbow frame around that game's icon.
Earning three stars in every level of a game will add a gold frame around that game's icon.

Not exact matches

The group that oversees game ratings in North America, the Entertainment Software Ratings Board (ESRB), is framing the move around parents being informed.
Sportsbooks» betting %'s around the market are a little thin this weekend due to so many games in a small time frame (3 in 7 days for most teams), but right now the public is fairly heavy on Middlesbrough +142 at home vs. Burnley.
Khedira's game is built around his powerful frame and his huge presence alone would create a new dimension in Arsenal's midfield.
With graphics and frame rate no longer an issue, this time around, gamers will no doubt appreciate the depth of gameplay that the game has to offer.
The game chugs a bit during intense sequences, and overly sharp object edges could stand a heavy dose of anti-aliasing, but the balance Crystal Dynamics has struck is good overall, and sticks around 30 frames per second most of the time.
Director Simon West often appeared to frame shots to focus on her body; running around in tight clothing, as in the game, probably didn't help.
Since the gameplay from the original Fatal Frame revolved around using an in - game camera for hunting ghosts, the concept of using the 3DS camera within an augmented reality framework is actually a fourth - wall breaking stroke of genius.
Apparently the frame rate drops that plagued the Gamescom version weren't skulking around in the more recent Tokyo Game Show demo.
Framed Collection contains two puzzle games that revolve around the same concept: arranging a collection of comic book panels to get different outcomes.
Yeah and we actually got dinged, everybody online was freaking out around Gamescom, they were like «oh the frame rate looks shitty,» and it's like «dude, we're still working on the game
Your school playground should have hard surface areas for ball games, hopscotch and the like, rebound walls; grassed areas for ball games, running around and doing cartwheels; sandplay areas; gardens, shrubs and trees, where younger students might hide or make cubbies; slides, horizontal and vertical ladders; climbing frames; and tables and seats.
After building a strong frame fortified by clear success metrics, you can engineer a set of learning activities that helps students explore these concepts and construct knowledge around them in a variety of ways: Students can play math games, solve a variety of open - ended tasks, or even build Lego structures with various areas and perimeters.
sign Location signs to put around your role play ice - cream parlour — such as ice - cream bar, drinks area, cutlery etc On sale here sign Menus to display around the shop Price cards + blanks to differentiate Large lettering, buntings, patterned and plain display borders Please pay here sign Thank you, please come again — sign Special offer signs Receipts to complete Taking orders pad Ice - cream photo flashcards showing different flavours — great for using during the role play Parking bay signs for customers Washing hands poster Money poster, coins border and quiz, pretend money to use Blank large and extra large labels to be used around the shop for anything needed Ice - cream parlour open and closed signs, opening times Messages pad Ice - cream related word mini cards — such as wafer, sprinkles, syrup etc Photo pack to use as inspiration Long banner «ice - cream parlour» with cute ice cream pictures Bunting banner with pictures of different ice - creams — looks lovely in your role play ice - cream parlour 10 multicultural face masks, Staff role play badges Alphabet flashcards, Colour flashcards, Number flashcards, ordinal numbers cards, Counting cards Colouring pages Word matching cards, picture matching cards Hand hygiene writing task Word search Write sentences worksheet Themed writing frames Work booklet cover to keep pupils project work together Acrostic poem task Addition game Blank thought and speech bubbles — useful for providing evidence of role plays Draw your favourite flavour ice - cream task Design your own menu activity Folder, binder, drawer labels to keep resources organised Resources sack tag
Interestingly enough, the presentation of Joe Montana served as something of a prototype for later Madden games; more specifically, the game's simplified passing system (which, unlike Madden, didn't revolve around picture - in - picture frames of receivers downfield) would eventually become the default for all EA football games.
Time frames are a hard thing to nail down, but all signs are pointing at a Christmas 2014 release of the game, with the documentary being released FOR FREE around January 2015 and the exclusive DVD being distributed to certain backers shortly after that.
Personally, I played the whole game on the «4k» mode on my 1080p TV via the PS4 pro — I did this because the game, in this mode, runs at around 32 fps (according to DF) and the game felt smooth and consistent with only the occasional frame drop whilst offering an amazing image.
By now, you've probably figured out how to move your game and app bubbles around the Home Menu by pressing and holding one using the front touchscreen, enabling you to drag it around into different frame.
Rebellion has centered the entirety of this aggressively unpleasant character action game's design around Bryce's constantly crumbling frame.
The Adventure Pals is, unfortunately, a bit rough around the edges as frame rate drops and game crashing glitches rear their ugly heads in the late game.
In motion the game lacks solid frame rates at times, especially when things go mad around you.
In a game designed around exploring an underground system of caves, to have frame rate issues whenever water appears on screen feels something of an oddity.
The Wii is incapable of calculating all the necessary physics interactions in this game, not to mention when you get around to designing the larger levels, their sheer complexity would probably freeze the Wii because the Frames Per Second would drop so low.
Enter one of the games numerous caves or ruins though, and these two problems almost disappear, the frame - rate holds steady and nothing pops into existence before your eyes, though distant enemies do have a habit of jerking around frame by frame.
I'm always floored when I discover that a game is put together primarily by a single person, and something like Gorogoa is doubly impressive because of how clever it is, constructing its puzzles around framing and perception in a way that is sure to throw anyone for a loop.
The method is used for frame rates too, so if a game targeted 30 fps but only managed to hit around 22 - 26 fps, the Xbox One X boosts this to a consistent targeted 30 fps without breaking a sweat.
The concept of framing your game around a show is nothing new and Split / Second, in our opinion, nailed it back when it was released in 2010.
The game begins with you controlling Bishop in a boxing match in prison before tossing you around points of his career to learn how he was framed and tossed in jail and then eventually got out and climbed the ranks of professional fighters once more.
The game is far from a technical marvel, as the frame rate can chug a bit at times as players look around the environment.
So the big Hullabaloo around the gaming water cooler this week has been the continued resolution / frame rate differences between multi-platform games on the PlayStation 4 and Xbox One.
The one thing that is immediately apparent is the omission of motion blur as you pan around - not necessarily a bad thing in my opinion (I disliked it in Perfect Dark Zero) but Starbreeze's implementation of it on The Darkness was pretty good; it certainly makes a difference in the game's opening car chase sequence and makes a good fist of papering over frame - rate inconsistencies.
I played the game on both the PlayStation 4 and the PlayStation Vita, and while the game runs and plays great on the latter, I'd still recommend the PlayStation 4 version for your initial play - through; if only for the increased frame rate, the added bonus of surround sound, and a few minor controller benefits such as being able to click down on R3 to turn your character around quickly.
Oh no, he actually has frames for moving his tongue around in game, plus a related one of Wario dying in an unusual way.
This time around, the game featured even more enhanced graphics, as well as an upgrade from 30 frames - per - second to 60, thanks to the Playstation 4's superior technical specs.
Framing itself around historical battles across the western front and experienced through the eyes of Private Daniels, a soldier of the 1st infantry division, the game desperately tries to build emotional weight through various means, none of which connect effectively.
I think this game is framed around a narrative involving men hitting a ball with a stick and then running around, and there is no crying in this game AT ALL.
Of course, this is not confirmed, but Naruto games are generally released on Tuesdays and often times around the September - October - November time frame, so it does make some sense.
I am glad that Zen Studios have managed to get such a sharp and colourful looking game working incredibly on the Switch, I have yet to experience frame - rate drops the level of detail that goes into each course can sometimes be distracting and make you want to wander around the levels to explore their beauty.
Whilst character close ups seem cleaner, and the frame rate is much more stable this time around (even creeping above the typically capped 30 fps in some quieter areas), the technical showcase is never really what makes the game.
With the much - awaited next generation console gaming hardware just around the corner, GAMEHOTEL REPLAY invited the audience to frame gaming within a larger perspective, and look at how new technology has affected innovation and creativity in game design in recent years.
Being that Fatal Frame 2 is a Survival Horror game, you would be forgiven if you go in expecting knives, lead pipes, shotguns or hunting rifles to be scattered around for you to defend yourself with.
There is also a border around the games with a new frame feature.
It's only playing Rez Infinite on a PS4, especially in VR mode but even on a nice, big, modern flat screen (Rez Infinite can be played both as a normal game or in VR, your choice), that the game comes closest to what we saw in our heads when we were creating it: vivid colors that blend seamlessly into one another, crystal - clear textures, and razor - sharp lines only possible at full 1080p HD, all swimming around you at the speed - of - life 60 frames per second (120 frames per second in PS VR), with full 3D audio (PS VR) or 7.1 surround sound (PS4) that, well, truly surrounds you.
It's a two - on - two title only (the other games support one - on - one), but it makes up for it by framing itself around that particular setup.
The RPG and rogue - like elements framed around the juxtaposition of central character's lifestyle make for perfect console game.
We tested the game using Count It, our in - house Mac frames per second tool, playing a normal Solo battle royale game for around 5 minutes.
The sand that flew around was pretty neat, and the game reliably handled the backgrounds and enemies around me at a smooth 60 frames per second.
Getting Rare to develop games that relied on you prancing around your living room yelling «I AM IN FRAME YOU STUPID PIECE OF TECHNOLOGY» was a far cry from its console - defining output of the»90s.
The PS4 Pro version does this, though will drop to around 30 frames per second during replays and when sideline camera angles are used throughout the game's broadcast - style presentation.
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