Unlike the Naruto: Ultimate Ninja Storm series which
is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what
is a nice, franchise - based fighting game, at first, i
was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while
easy,
is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters
are nicely balanced, with every character
being fun to play and viable at the same time, the game runs smoothly without
frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike
are nice to the
eye, battles
are divided into rounds, with all the tiny nice stuff like character introductions and outros
being intact (fun fact: the characters will even comment
on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions
being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening
being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Going back to the change in
frames per second for the new collection, playing in 60 FPS
was noticeably faster, every movement appeared more fluid,
easier on the
eyes and I
am so excited to see how this changes across all other Halo Maps; especially Halo 3's since I
was unable to see what changes
were made to the Halo 3 maps due to Halo 2 Anniversary having all the attention during Gamescom 2014.