I hope they somehow fix the battle scenes from being
frame locked at 15 Fps on IOS.
Not exact matches
Mangia S, Liimatainen T, Garwood M, Michaeli S. Rotating
frame relaxation during adiabatic pulses vs conventional spin
lock: simulations and experimental results
at 4 T. Magn Reson Imaging 2009; 27: 1074 — 1087.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on
frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is
locked via firmware not restricted by wii hardware so hopefully thats something they will sort out
at E3 this june wow MH3 1 of the best games i have ever played.
The Last of Us: Remastered can be
locked at 30
frames per second, according to a recent PlayStation Blog post.
Compared to the previous console version which was
locked in
at 30
frames, the «remastered» versions are definitely quite noticeable.
Cinematic mode is
locked to 30 fps but maintains a better resolution while Action mode offers an unlocked
frame rate but
at the expense of the resolution.
Recently Mike Jones announced that Dead Rising 3 was
locked at 30
frames.
The first thing he mentioned about the game is that it's technically outstanding on the PlayStation 4 Pro, adding that performance is solid on the console, with the
frame rate
locked at 30 FPS.
Key bits include a strengthened
frame to cope with the stress created by off - road use, Fox Racing - sourced shocks with internal bypasses — giving the Raptor more than 13 inches of suspension travel (13.9 up front, 14.0
at rear)-- an electronic
locking rear differential with a 4.10 ratio, Terrain Management with six selectable drive modes including Baja mode, and 315 / 70R -17 BFGoodrich All - Terrain T / A KO2 tires.
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Its 5MP camera that can be launched directly from the
lock screen, facilitates continuous recording
at the rate of 4
frames per second.
actually there are 2 - 3 modern TV - sets of late 2007 that are able to support this
frame rate... When they become more popular and widely spread
at our homes it IS POSSIBLE to create games with 120
frame rates for PS3 while 360's users are
locked with 60 fps / 1080i w / o HDMI and only 30 fps / 1080p with HDMI.
In a way they are alreaday «out» because most games have some level of
frame drops or are
locked at a
frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single
frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games
at a given
frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
The results pay off as looking
at frame - rates across both base and premium consoles, the new mode
locks at its 60 fps target for the vast majority of the duration.
Frame rates shouldn't be
locked at all.
Performace during the High mode is largely
locked at 30
frames per second on both consoles.
In Steady mode, the
frame rate is
locked to 30 fps
at a native 1080p resolution.
Let's also mention that (since it's on Unreal) the game has been confirmed to be
locked at 30
frames per second.
Indeed, the recent revelation that DriveClub will be
locked to 30 fps still stings - while the sense of speed is spellbinding, the slower
frame rate is apparent
at high speed.
While the console versions are
locked to 30
frames per second, the PC version's framerate is limited only by the power of your PC, meaning you can shoot up the game's squishy aliens
at a silky 60 fps — or more.
Xbox One renders
at 912p vs the PS4's 1080p, but it was the
frame - rate
lock to 60 fps that really caught the eye.
Best of all, though, they've managed to overcome whatever technical hurdles were holding them back and the game is now running
at 60
frames per second, instead of being
locked to 30.
The PC version, which was released September 5, 2014 has been subject of some controversy after it had been revealed during a Twitch stream of the game that it would be
locked at 30
frames per second.
Performance runs
at 60 FPS using dynamic resolution, while the new Quality option limits the
frame rate to 30,
locks the resolution to 1080p docked and 720p handheld, and activates several graphical feature, including Lens Flares, Light Shafts, Dynamic Shadows, and Depth of Field.
Unfortunately the framerate will
lock itself
at 30
frames when you're playing with 4 players in order to maintain a good playing flow.
There are a couple of quirks to the port, though, most noticeably that the action is
locked at 60
frames per second, and the cutscenes
at 30 fps.
Mafia 3 is supposed to be
locked at 30 fps but it struggles to maintain that as there are many instances where the
frame rate drops below 30 fps considerably but it either occurs mainly in scenes of an action packed nature when a lot is going on or, oddly enough it happens
at times where there isn't much going on around you
at all.
I put Unity on, and straight away the
frame rate was addressed and it is the smoothest I've ever seen it running on an Xbox Console, running
at a consistent
locked 30 fps, its original targeted
frame rate benchmark.
The
frame rate on the Xbox One X is also basically
locked at 30
frames per second, save for some drops when browsing the in - game map.
The Redmond based company showed off the X's technical muscle with a gameplay demo of Forza Motorsport 7 that will run
at a native 4K resolution and keep a
frame - rate
locked in
at 60
frames - per - second.
More important is the team's exacting attention to detail and the technical ability to deliver ever more nuanced 1080p visuals
locked at 60
frames per second.
While unfortunately, the game does not run
at 60 FPS on any consoles, across base Xbox and PS4 as well as Pro and X the game runs
at a
locked 30
frames.
Our analysis shows no dropped
frames at all (even dupe
frames will be fed to the encoder), suggesting a
locked 1080p30 update in line with what Guerrilla has said.
Examples include giving
frames per second (FPS) a boost, which produces smoother
locked framerates or faster targeted framerates; graphics enhanced with anti-aliasing technique — for example, you can see images with soft features such as rounded corners and faces appear smoother and more visually realistic; displaying imagery that is more intricate, increasing the amount of images on screen
at once.
Selfishly, because most of my gaming takes place on a 1080p projector (which isn't cheap to upgrade), my hope's always been that Microsoft would emphasize speed over image quality and try to
lock down games
at 60
frames - per - second.
The game runs
locked at 60
frames - per - second (fps), and doesn't appear to falter
at any time.
Frame - rate is
locked at 30 fps throughout, adding to the game's solid feel.
Titanfall 2's
frame rate rarely wavered for me throughout the entire campaign on the standard PS4, but replaying areas on the PS4 Pro
at a
locked 1080p60 was really impressive.
Aside from a few
frame - rate dips on cinematics, the actual in - game action is essentially running
at a
locked 60 FPS.
The first mode runs
at a resolution of 1080p albeit with an unlocked
frame - rate of 45
frames - per - second upwards, while the second mode is 1080p
at a
locked 30
frames - per - second, although a variety of visual upgrades including lighting, reflections, texture shading, density of particle effects and pixels, multi-pass rendering and more besides.
On that note, I'm a huge fan of the Forza engine's dynamic optimisation, which automatically configures the game's graphics settings to run
at the best possible
locked frame rate for your setup
at your chosen resolution.
The
frame rate still appears
locked at an exceptionally smoothed pace, but the visuals look to bring the game more on par with PlayStation's other big FPS series, Killzone.
Reviewed on GeForce GTX 970, Intel i5 - 3570K @ 3.40 GHz, 16 GB RAM Graphics options Borderless fullscreen, vertical sync,
frame rate
lock, model detail, texture filtering, shadows, lighting, SSAO, effects Remappable controls Keyboard and mouse only, but gamepad users can choose between four different control schemes Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings
at 1080p.
Given an absolute standout, load times are near non-existent here, with only a flicker of black screening between scenes, an impressive feat given Arms is
locked in
at 60
frames per second in 1080p in Docked mode.
Earlier, we brought you news about the PS4 exclusive Uncharted 4 running in full hd and churning out a framerate
locked at 30
frames per second.
This is a handheld system that can effortlessly recreate Wii U quality visuals (
at the very least),
at a flawlessly
locked 60
frames per second.
Dark Souls 3 is coming out on PlayStation 4, Xbox One and PC (
frame rate might be
locked at 30) later this month in Japan, and on April 12th in the U.S. Do you think Dark Souls should end now?
Locked frame rates of 60 FPS put our iMac and 2017 15 - inch MacBook Pro
at the top end of the Smooth range.
The high - definition visuals bring Forza's races to life in breathtaking detail, showing a clear upgrade in quality over the Xbox One and Xbox One S versions, which both run
at a
locked 60
frames per second in 1080p.