On occasions you will experience
some frame pacing issues, but it's nothing consistent or overbearing.
The frame pacing issues make this game a jittery mess when playing with a mouse.
By playing the demo, though, it's readily apparent that while the average frame rate is not a problem at all, there is a lot of stuttering due to
frame pacing issues.
The game suffers from performance issues: 25 fps, with fps drops to 15 at some boss fights or scenarios,
frame pacing issues, chromatic aberration and long loading times 30 - 50sec.
Most open fields and areas where players will spend most of their time out doing quests or gathering materials run fairly well with the occasional
frame pacing issue or hiccup in performance.
Not exact matches
There are other
issues here, ones that involve
pacing and tone and narrative momentum and Bilbo's own lack of significance in a story that's allegedly all about him, but all I can think about right now, 30 minutes after exiting the theater, is how badly I need to go see it again at a reasonable 24
frames per second in regular old 2D in the hope that I can fully immerse myself into this too - long, too - repetitive saga.
Dark Souls Remastered runs at 60 FPS without a «single hiccup» and
frame -
pacing issues are resolved with a 60Hz refresh rate.
At least Playground Games eventually confirmed that
frame pacing was an
issue and they fixed it, too.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast
paced action games very well with its known texture loading and
frame - rate
issues.
Just like Killzone Shadow Fall, Knack also runs with an unlocked
frame - rate, the difference being that the
frame -
pacing causes real
issues, resulting in genuinely problematic on - screen judder.
To cut a lot story short - the best way to avoid
frame -
pacing issues on PS4 is to play the lite mode on Pro.
The game moves at a very good smooth
pace, which is of course a good thing, and fortunately doesn't suffer from any
frame rate
issues or anything of that nature.
On the plus side though, there aren't any
frame -
pacing issues at 30 fps.
The thing is, that
framing entirely avoids the policy
issue that the first team was addressing — which was about the
pace and scale (drastic or otherwise) of such an effort.