Sentences with phrase «frame pacing issues»

On occasions you will experience some frame pacing issues, but it's nothing consistent or overbearing.
The frame pacing issues make this game a jittery mess when playing with a mouse.
By playing the demo, though, it's readily apparent that while the average frame rate is not a problem at all, there is a lot of stuttering due to frame pacing issues.
The game suffers from performance issues: 25 fps, with fps drops to 15 at some boss fights or scenarios, frame pacing issues, chromatic aberration and long loading times 30 - 50sec.
Most open fields and areas where players will spend most of their time out doing quests or gathering materials run fairly well with the occasional frame pacing issue or hiccup in performance.

Not exact matches

There are other issues here, ones that involve pacing and tone and narrative momentum and Bilbo's own lack of significance in a story that's allegedly all about him, but all I can think about right now, 30 minutes after exiting the theater, is how badly I need to go see it again at a reasonable 24 frames per second in regular old 2D in the hope that I can fully immerse myself into this too - long, too - repetitive saga.
Dark Souls Remastered runs at 60 FPS without a «single hiccup» and frame - pacing issues are resolved with a 60Hz refresh rate.
At least Playground Games eventually confirmed that frame pacing was an issue and they fixed it, too.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and frame - rate issues.
Just like Killzone Shadow Fall, Knack also runs with an unlocked frame - rate, the difference being that the frame - pacing causes real issues, resulting in genuinely problematic on - screen judder.
To cut a lot story short - the best way to avoid frame - pacing issues on PS4 is to play the lite mode on Pro.
The game moves at a very good smooth pace, which is of course a good thing, and fortunately doesn't suffer from any frame rate issues or anything of that nature.
On the plus side though, there aren't any frame - pacing issues at 30 fps.
The thing is, that framing entirely avoids the policy issue that the first team was addressing — which was about the pace and scale (drastic or otherwise) of such an effort.
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