The phrase
"frame rate" refers to the number of images, or frames, shown per second in a video or animation. A higher
frame rate means the video or animation will appear smoother and more lifelike, while a lower
frame rate may make it look choppier or less fluid.
Full definition
Technically, the game pushes consoles to their limit, resulting in
frame rate drops despite the minimalist graphics.
Even if you're still hanging on to your 1080p set, you can expect
higher frame rates for smoother gameplay on certain titles.
It's important to point out the game does suffer from occasional
frame rate issues in situations where there are a lot of enemies on screen at once.
The visuals aren't massively different and that's a real shame but you do get that 4K resolution and buttery smooth
frame rate of the latest generation.
This collection also has 3D compatibility, but runs at a slower
frame rate in 3D mode.
The game is fraught
with frame rate drops, which are unpleasant and very noticeable.
The visuals aren't massively different and that's a real shame but you do get that 4K resolution and buttery
smooth frame rate of the latest generation.
Moving from high to medium wasn't as dramatic, averaging 11 percent higher
frame rate on the lower of the two settings.
In motion the game lacks solid
frame rates at times, especially when things go mad around you.
Even if you're still hanging on to your 1080p set, you can expect higher
frame rates for smoother gameplay on certain titles.
The game isn't very demanding, so differences are likely to be mostly cosmetic and, sadly, likely a
lower frame rate on Switch.
The higher
frame rate does make the experience of using the phone feel more fluid.
The smartphone supports full - HD (1080p) video recording at 30
fps frame rate from its rear camera while its front camera sensor supports HD (720p) video recording.
I experienced a bit of
frame rate dips in gameplay (especially when there was a lot happening on screen).
With players working independently of one another, this places pressure on the game engine and there's a clear reduction in the game's visual sheen as well
as frame rate instability evident.
Game suffers
from frame rate issues quite a bit, the developers can easily patch the game three an update but I don't think they will.
The biggest change has to be the
improved frame rate which has been doubled from 30 fps to 60 fps.
One runs the game at a higher resolution with
unlocked frame rate while the other runs it at native 1080p while targeting 60 FPS.
I was also quite impressed by the fact that the game manages to really keep its head above water with a
solid frame rate even when the action in the game becomes overwhelming.
I say mostly
stable frame rate because there are random moments of heavily noticeable slowdown.
With all graphical settings pushed as high as they could go,
frame rates remained high and smooth throughout.
It's also great that there's solid PS4 Pro support built - in from day one (
increased frame rate and resolution options).
In short, if you are a gamer, you might have to choose between
slower frame rate with this phone, or another phone.
The game also does a pretty good job of keeping a
steady frame rate even while you're flying through the city.
I find it very hard for people to fault this game apart from some very minor things
like frame rate.
Both versions run very close to 4K resolution and in Performance mode we see almost
locked frame rates of 60.
Combined with the excellent battery life, most users will be willing to accept a lower
video frame rate or reduced settings.
It's the same brilliant game, only with higher definition textures, new lighting and, well, we'll talk
about frame rate in a bit.
The console performance issues reportedly involve the game's
frame rate during gameplay.
Still, character models are somewhat nice in their simplicity, and the 60 FPS
frame rate makes combat even more fast paced and exciting.
Furthermore, the 2002 material's
frame rate seems off, most noticeably in the jerky end credits scroll.
We've adjusted the graphic settings dynamically for each area to maintain a high
frame rate while pushing the game's visual quality to its limit.
The biggest change has to be the improved
frame rate which has been doubled from 30 fps to 60 fps.
They can all be played at
decent frame rates, but you will have to sacrifice visual quality to do so.
If gamers play in anything other than the prioritize
frame rate mode, players will consistently not hit above 30 frames.
Still, gameplay was extremely smooth; the minimum
frame rate never dropped below 125 per second.
On a proper machine, the textures look great and the smooth
frame rate really goes a long way.
Because of this, we
see frame rate slow down whenever there are too many enemies on the screen.
In terms of production values, the graphics look good, although the 30 - frames - per - second
frame rate feels a bit dated by modern standards.
I never made it out of the first couple missions through - so maybe I didn't make it to the areas with the
bad frame rate issues.
Aside from a
few frame rate issues here and there it seems to be working just fine.
Poor frame rate in games these days is like hearing someone suffering from the plague.
Phrases with «frame rate»