I experienced a bit of
frame rate dips in gameplay (especially when there was a lot happening on screen).
In terms of technical performance, it suffers occasionally from
minor frame rates dips, but rarely do these affect the gameplay in a negative way.
The plan was to rush straight through to Blighttown — an area notorious
for frame rate dips in the game's original release — to see if the issues had been resolved.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
Dispatching several of these enemies at a time will cause this game to chug
with frame rate dips that felt like single digits in some cases.
Unfortunately, Breath of the Wild could be so breathtaking at some points that the
game frame rate dipped to cringe worthy levels on multiple occasions.
It really is you against a truly colossal world - even though it occasionally suffers
from frame rate dips below 30 fps through the Switch Dock.
This could be Day One patch stuff, of course, but if the game's biggest spectacles lead to its
biggest frame rate dips, that's a fairly major issue», IGN wrote.
Constant,
noticeable frame rate dips and even freeze - ups occur often (the latter happens every single time players visit the weapons vendor to refill ammo or purchase gear, as well as when interacting with random items in the environment).
Most of the flaws have been fixed (save for
periodic frame rate dips in heavy swarms of zombies), and enough new content added to make Dying Light stand out as a 2016 release even though it came out last year.
Protodude corroborates this in a recent post, wherein he also talks
about frame rate dips, a fix for broken graphics, and an optimal control scheme for the PlayStation Vita.
However I've got one
concern frame rate dip throughout and last boss I think its name was executor on 5th floor on easy difficulty.
could be so breathtaking at some points that the
game frame rate dipped to cringe worthy levels on multiple occasions.
However, Silent Hill 3 still suffers
from frame rate dips and Heather will run sluggish with or without armor on in certain areas so it'd be great to have that fixed.
There are
some frame rate dips though which is almost expected with
The frame rate dips occasionally, not so often to be a problem but surprising nonetheless (the Xbox One version was used for this review).
The most loved game in the series is full of areas infamous for
their frame rate dips, and there are rough textures scattered throughout Lordran, backing dead - eyed NPCs.
As expected when porting over a console game to the Vita (especially one of this calibre)
the frame rate dips frequently throughout the campaign.
However, one of the most emotional and exciting moments in the game was marred for me a bit due to
frame rate dips.
At best you'll notice
some frame rate dips, especially if there are several guys exploding in the environment.
The frame rate feels mostly consistent at about 30 frames per second, but there are moments where
the frame rate dips noticeably.
Areas like the infamous Blighttown, already gloomy and harsh to the player, aren't helped any when
the frame rate dips into the single digits just from climbing down a ladder.
Although
each frame rate dip was very noticeable, it never adversely affected gameplay.
While passing through these highly populated areas in any of the game's co-op missions still poses a performance threat, they have — for the most part — fixed
the frame rate dips previously experienced during the single player portion of the game.
I stuck to the performance mode and, impressively enough, I didn't notice
any frame rate dips or hitches during any combat encounters.
In my experience, it's during those moments of nail - biting three - wide jostles that the game slows to a stutter, with
the frame rate dipping down into what is undoubtedly the low teens.
The frame rate dips noticeably, too, which is a shame.
General gameplay runs fine, but
the frame rate dips noticeably during explosions and physics interactions such as throwing items that explode on impact, sending particles across the screen.
Performance-wise, the PS4 version I played doesn't perform as well as the PC version I played seven months or so ago:
the frame rate dips quite low at times, loading times are lengthy and there's the occasionally stutter when a new pod of aliens shows up.
Visually Far Cry 5 looks great and I experienced zero
frame rate dips when playing on the PlayStation 4 Pro.
It's already limited to playing modern games at 1920x1080 on Medium settings — I played BioShock Infinite, Metro 2033 Redux, and Spec Ops: The Line with those presets, and still saw the occasional
frame rate dip.
Even at the Very Low setting there's the occasional
frame rate dip.