Sentences with phrase «frame rate drops at»

It looks great, even with some frame rate drops at times.
As good as everything looks, because the game is pretty stunning, it does suffer from some pretty severe frame rate drops at times and that is easily its biggest downfall.
Along with the atrocious load times, I had also experienced very noticeable frame rate drops at seemingly random times that brought the crisp visuals to an ugly choppiness.
Design continues to be gorgeous as well minus the frame rates dropping at certain points and a crash.
Predictably, frame rates dropped at Ultra quality settings, but they were still tops in this group.

Not exact matches

Moreover, a quality - of - service issue plagues conventional cellular systems because video hogs bandwidth: frame rates drop when too many callers are on at once.
Are you ready to drop your «squats and deadlifts», Big - 3 based routine and try something guaranteed to put muscle on your frame at an alarming rate?
No one knows Nintendo's hardware better than Nintendo so you will be very hard - pressed to find any kind of frame rate drops, which makes Kirby Star Allies feel even smoother, even if it does only run at 30 fps, which you hardly notice.
By choosing «Quality» (which is the default), the game will display in 1080p when docked and run at 30 fps; by selecting «Performance» instead, the game will sacrifice some graphical power and drop to 720p, but ramp up the frame rate to 60 fps.
During some missions the frame rate will drop very low making combat frustrating at times.
Low screen resolution, poor anti-aliasing and texture resolution bring down the overall presentation slightly, but the game runs at a steady frame rate until the end of the second to last chapter, where I experienced frequent and debilitating drops that made the game near unplayable.
The site says Dark Souls III runs at 900p on Xbox One and also suffers from stuttering and frame - rate drops.
One issue with the graphics is that at times the frame rate does drop a little but its nothing too major.
It runs at a solid frame rate, but with very few drops.
The frame rate also manages to hold steady at 60 FPS which improves the experience but the central hub of the game felt odd because I noticed that frame rate was dropping with no reason at all.
I never saw a frame rate drop even when I had all three of my fighters performing their ultimate attacks at the same time which fills the screen with a lot of insane animations; it never affected the look of the game.
Video recording at 720p was disappointing as well, with frame rates dropping to around 15 frames per second.
At the highest detail setting in Dead Trigger 2 or Asphalt 8 there's a clear drop in the frame rate that while not runing playability robs a game of its smoothness.
The frame rate at times drops so terribly, especially when first getting into the game.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
Random character glitches and frame rate drops plague this next gen title, making it feel like a late PS3 game at times.
The frame rate inexplicably drops on some of these arenas, even when only a few enemies are on screen at once.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
When playing on the Switch, One Piece Unlimited World Red runs at 60 fps in full HD, although there is a bit of a drop in frame rates when too much is happening at once.
Frame rates on both consoles drop the mid 20s at different points, but FPS drops are a bit more common on Xbox.
I even had to drop the resolution of the game to get it to run at a decent frame rate, something all the more insulting when you consider I was using a decent spec gaming PC to run the game that hasn't struggled with much more demanding titles.
Milestone need to raise their bar, both in environments and frame rate, SV8NC is stuck at 30 fps and can often drop when there are more cars on screen.
We played the game on the PS4, and whenever you run into a convoy (where the game has to process over five cars on screen at once), the frame - rate dropped significantly.
When multiple enemies start attacking the frame rate takes a serious dip, at some points it even dropped below single digits.
The game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times, particularly when facing off against larger enemies, when the game literally chugged to a halt for a couple of painful seconds.
It shows that the PS4 Pro versions hold a steady 30 FPS compared to the regular PS4, which can drop frame rate at times.
To quote Digital Foundry's report on the Switch's use of Nvidia Tegra hardware, here's how the X1 chip lines up:»... Doom BFG Edition on Xbox 360 and PS3 runs at 720p60 with frame - rate drops [and] the same game running on the Shield Android TV micro-console, based on X1, hands in a near - flawless 1080p60 presentation.
Mafia 3 is supposed to be locked at 30 fps but it struggles to maintain that as there are many instances where the frame rate drops below 30 fps considerably but it either occurs mainly in scenes of an action packed nature when a lot is going on or, oddly enough it happens at times where there isn't much going on around you at all.
The frame rate drops to surprisingly low levels at times, a curious failure in optimisation given how relatively basic the game looks.
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects on everything from dust and weather to explosions, complimented by amazing lighting, shadows, enemy character models and weaponry as well as a day - night cycle running at a rock solid 30 frames - per - second on PS4 with no drop in frame rate regardless of how many enemies are nearby at once.
The frame rate on the Xbox One X is also basically locked at 30 frames per second, save for some drops when browsing the in - game map.
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a smooth 60 FPS framerate, with only some very small frame rate drops in hectic situations and big boss battles.
I never saw a frame rate drop even when I had all three of my fighters performing their ultimate attacks at the same time which fills the screen with a lot of insane animations; it never affected the look of the game.
All three titles are now running in 1080p at a very nice 60 FPS with only a few noticeable frame rate drops, but that's mostly in the cutscene transitions.
For the most part, Switch's performance level at 1080p while docked holds up well, but there are frame - rate drops when traversing the larger open world areas.
Hitting the sweet spot is always difficult for a game to do as cleanly as Armillo does, and frame rate drops aside, this game deserves a place at the top of the eShop.
There is a noticeable frame rate drop when the game is loading up larger environments, in multiplayer or when a lot going on at the same time but for the most parts it's all very decent and never unplayable.
Killzone Shadow Fall can handle twenty - four enemies on screen at once, anymore than that and the frame rate would start to drop.
The frame rate occasionally drops during battle though, particularly when 6 enemies are on screen at once.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instaFrame - rate performance between PS4 and PS4 Pro remains pretty identical with the majority of combat gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instaframe - rate drops to 30 FPS during intro sequences and super moves which does not impede upon gameplay at all as they are both non-interactive instances.
While being capped at 30 FPS, frame rate issues do occur when too many particle effects are running at once, significantly dropping the FPS.
Yet it is the instability of the frame rate that ultimately detracts from the overall fun — too much action onscreen at once can drop frames below 10 per second.
Performance all round was very good with smooth animations and no frame rate drops anywhere to be seen, even with a lot going on at once in certain areas.
The frame - rate will drop at specific points but these are deemed as points where you're about to die or dying.
The improvements come at a cost, however: when there are four or more characters on screen, the frame rate drops significantly.
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