Sentences with phrase «frame rate feels»

The frame rate feels smoother than the original version but if you're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
The biggest issue that I noticed was in the first Ultimate Ninja Storm game where the frame rate felt like it took a hit.
The game uses the Fox engine, which means controls, visuals and frame rate feel and look almost identical to MGSV, which is a good thing.

Not exact matches

Ocon knows that a strong season could see him in with a shout at a Mercedes seat, whilst Perez will feel that beating someone as highly - rated as his teammate could see him in the frame for a promotion to a top team.
The time frame in which women report feeling the first signs of pregnancy varies widely as different bodies change at different rates.
Coupled with a head - tracking sensor and a high frame rate that prevents the image «dragging» as you whip your head around, you can really get the feeling of immersion.
Historically, funky - shaped frames have not earned high approval ratings in Obsessed or Hot Mess, but we have a feeling this geometric pair, seen on Miranda Kerr, may be the exception.
The game looks like it would've benefited from a higher frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
The game has a nice feel and flow, graphics are nice no frame rate issues for me.
Riptide is full of the juddering frame - rate, buggy environments and unwieldy frame - rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle like a very long piece of DLC.
No one knows Nintendo's hardware better than Nintendo so you will be very hard - pressed to find any kind of frame rate drops, which makes Kirby Star Allies feel even smoother, even if it does only run at 30 fps, which you hardly notice.
The frame rate is very smooth and even with the quick paced gameplay you never feel lost or have trouble seeing what's happening.
Though the frame rate for Dead Rising 4 was all over the place and the loading times felt minutes long, remember: Dead Rising 3 was fun as heck.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Pros: + Really enjoyable, intense action + Unique and entertaining gameplay mechanics + Battlefields / areas never feel repetitive + Epic set pieces and boss battles + PC visual and frame - rate enhancements
The game doesn't suffer from any frame rate issues, and just has a very smooth and polished feel that works for the PSP.
Other than a few frame rate issues I find very little fault with this game as it feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.
The main thing to note here is the severely downgraded visuals although I felt the frame rate was good enough the PS Vita dipping only when there were a lot of particle effects on screen.
It was rare that I ever felt and frame rate issues even when the screen was swarming with zombies.
You feel the frame rate just goes down even though I like fighting a huge amount of enemies but I would rather see it looking visually good.
The frame rate also manages to hold steady at 60 FPS which improves the experience but the central hub of the game felt odd because I noticed that frame rate was dropping with no reason at all.
- Minor frame rate issues - Story presentation feels weak — Split - screen co-op requires characters outside the Starter Pack
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
Screen transitions look and feel noticeably choppy, and gaming frame rates can dip pretty low.
Just be sure to pay off all your wedding - related debt within the interest - free time frame or you'll start getting hit with high interest rates, which will make the honeymoon feel over much too soon.
Provided the frame - rate sits at 60 fps, the series has never felt snappier in the hand.
Add to this that the characters are actually smart and the whole thing is delivered with perfect tongue - in - cheek timing and I'm almost ready to excuse the drops in frame rate as part of the whole «crappy movie» feeling.
There are times when there are a good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still got the feeling they could have been better, especially since the game has a noticeable amount of frame rate drop.
Random character glitches and frame rate drops plague this next gen title, making it feel like a late PS3 game at times.
«Fluctuating frame - rates are more of an issue — the reduction in controller feedback can be felt and as such precision can occasionally be lost in the heat of play.
Characters look a bit crisper and everything feels smooth and fluid with a solid frame - rate and virtually non-existent load times that never keep you waiting for long.
Dispatching several of these enemies at a time will cause this game to chug with frame rate dips that felt like single digits in some cases.
While the game running at a lower frame - rate is only natural given the new medium, Ryu feels less responsive than in the original game, and combat can become a little messy when dealing with a game focused on reactions and precise button timing.
The gameplay itself benefits from the improved frame - rate as well, as the combat, both melee - based and shooting, feels silky smooth.
The frame - rate is higher and more consistent, making combat and platforming feel smoother.
I never felt a good turning speed, it is sporadic and combined with the frame rate issues on Xbox One, it was hard to be precise with any attack.
The frame rate is better, the loading times are better and the overall look and feel of the game is just better.
In a game designed around exploring an underground system of caves, to have frame rate issues whenever water appears on screen feels something of an oddity.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
I have the games on PS3, I bought every copy at launch, and I wanted to experience the Uncharted Collection in the same frame rate that I feel fits Uncharted better.
There's been a lot of criticism toward Ninja Theory for dropping DmC's frame rate to 30 FPS in comparison to the series original 60 FPS, but frankly I didn't feel like it had made a different.
I feel bad for the people preoccupied with resolution & frame rate.
Finished two playthroughs of the first episode and I noticed almost immediately the horrible frame rate, which felt like it went from 60 - 15 fps at any given time.
Input lag also feels off - whether that's down to deadzone issues on the analogue sticks or the variable frame - rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked frame - rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience feels very, very good.
Furthermore, the game feels well - optimized, and I never had any frame rate issues even with the settings maxed out.
The graphics are still top notch with the occasional frame rate drop during cut scenes and the musical score still has the grand metropolis feel to it like it did in Arkham City.
This added to some frame rate issues, and leaves the player feeling that South Park: TFBW has been badly optimized; leading to a final product that feels rushed even with a yearlong delay from the original date promised.
As one might expect, the higher frame - rate makes the PS4 game the best choice for at home play, but the gameplay experience on Switch is still very good and doesn't feel too compromised due to the reduction in smoothness.
A Realm Reborn is playable on PS3 but it doesn't run the best, with choppy frame rates and a confusing control configuration that makes navigating item and map menus feel awkward and you can easily get lost in the menus.
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