The frame rate feels smoother than the original version but if you're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
The biggest issue that I noticed was in the first Ultimate Ninja Storm game where
the frame rate felt like it took a hit.
The game uses the Fox engine, which means controls, visuals and
frame rate feel and look almost identical to MGSV, which is a good thing.
Not exact matches
Ocon knows that a strong season could see him in with a shout at a Mercedes seat, whilst Perez will
feel that beating someone as highly -
rated as his teammate could see him in the
frame for a promotion to a top team.
The time
frame in which women report
feeling the first signs of pregnancy varies widely as different bodies change at different
rates.
Coupled with a head - tracking sensor and a high
frame rate that prevents the image «dragging» as you whip your head around, you can really get the
feeling of immersion.
Historically, funky - shaped
frames have not earned high approval
ratings in Obsessed or Hot Mess, but we have a
feeling this geometric pair, seen on Miranda Kerr, may be the exception.
The game looks like it would've benefited from a higher
frame rate, and the stealth missions do
feel dull, but overall it's a good game and a great addition to your PS4 library.
The game has a nice
feel and flow, graphics are nice no
frame rate issues for me.
Riptide is full of the juddering
frame -
rate, buggy environments and unwieldy
frame -
rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it
feel and handle like a very long piece of DLC.
No one knows Nintendo's hardware better than Nintendo so you will be very hard - pressed to find any kind of
frame rate drops, which makes Kirby Star Allies
feel even smoother, even if it does only run at 30 fps, which you hardly notice.
The
frame rate is very smooth and even with the quick paced gameplay you never
feel lost or have trouble seeing what's happening.
Though the
frame rate for Dead Rising 4 was all over the place and the loading times
felt minutes long, remember: Dead Rising 3 was fun as heck.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and
feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Pros: + Really enjoyable, intense action + Unique and entertaining gameplay mechanics + Battlefields / areas never
feel repetitive + Epic set pieces and boss battles + PC visual and
frame -
rate enhancements
The game doesn't suffer from any
frame rate issues, and just has a very smooth and polished
feel that works for the PSP.
Other than a few
frame rate issues I find very little fault with this game as it
feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.
The main thing to note here is the severely downgraded visuals although I
felt the
frame rate was good enough the PS Vita dipping only when there were a lot of particle effects on screen.
It was rare that I ever
felt and
frame rate issues even when the screen was swarming with zombies.
You
feel the
frame rate just goes down even though I like fighting a huge amount of enemies but I would rather see it looking visually good.
The
frame rate also manages to hold steady at 60 FPS which improves the experience but the central hub of the game
felt odd because I noticed that
frame rate was dropping with no reason at all.
- Minor
frame rate issues - Story presentation
feels weak — Split - screen co-op requires characters outside the Starter Pack
The game has higher
frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you
feel like you're really zooming when you crank your engine to the max.
Screen transitions look and
feel noticeably choppy, and gaming
frame rates can dip pretty low.
Just be sure to pay off all your wedding - related debt within the interest - free time
frame or you'll start getting hit with high interest
rates, which will make the honeymoon
feel over much too soon.
Provided the
frame -
rate sits at 60 fps, the series has never
felt snappier in the hand.
Add to this that the characters are actually smart and the whole thing is delivered with perfect tongue - in - cheek timing and I'm almost ready to excuse the drops in
frame rate as part of the whole «crappy movie»
feeling.
There are times when there are a good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still got the
feeling they could have been better, especially since the game has a noticeable amount of
frame rate drop.
Random character glitches and
frame rate drops plague this next gen title, making it
feel like a late PS3 game at times.
«Fluctuating
frame -
rates are more of an issue — the reduction in controller feedback can be
felt and as such precision can occasionally be lost in the heat of play.
Characters look a bit crisper and everything
feels smooth and fluid with a solid
frame -
rate and virtually non-existent load times that never keep you waiting for long.
Dispatching several of these enemies at a time will cause this game to chug with
frame rate dips that
felt like single digits in some cases.
While the game running at a lower
frame -
rate is only natural given the new medium, Ryu
feels less responsive than in the original game, and combat can become a little messy when dealing with a game focused on reactions and precise button timing.
The gameplay itself benefits from the improved
frame -
rate as well, as the combat, both melee - based and shooting,
feels silky smooth.
The
frame -
rate is higher and more consistent, making combat and platforming
feel smoother.
I never
felt a good turning speed, it is sporadic and combined with the
frame rate issues on Xbox One, it was hard to be precise with any attack.
The
frame rate is better, the loading times are better and the overall look and
feel of the game is just better.
In a game designed around exploring an underground system of caves, to have
frame rate issues whenever water appears on screen
feels something of an oddity.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have
felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by
frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
I have the games on PS3, I bought every copy at launch, and I wanted to experience the Uncharted Collection in the same
frame rate that I
feel fits Uncharted better.
There's been a lot of criticism toward Ninja Theory for dropping DmC's
frame rate to 30 FPS in comparison to the series original 60 FPS, but frankly I didn't
feel like it had made a different.
I
feel bad for the people preoccupied with resolution &
frame rate.
Finished two playthroughs of the first episode and I noticed almost immediately the horrible
frame rate, which
felt like it went from 60 - 15 fps at any given time.
Input lag also
feels off - whether that's down to deadzone issues on the analogue sticks or the variable
frame -
rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
We played multiplayer extensively at Guerrilla's studio in Amsterdam - while we're not generally keen on unlocked
frame -
rates, with Killzone Shadow Fall you do get a clear input lag advantage and the experience
feels very, very good.
Furthermore, the game
feels well - optimized, and I never had any
frame rate issues even with the settings maxed out.
The graphics are still top notch with the occasional
frame rate drop during cut scenes and the musical score still has the grand metropolis
feel to it like it did in Arkham City.
This added to some
frame rate issues, and leaves the player
feeling that South Park: TFBW has been badly optimized; leading to a final product that
feels rushed even with a yearlong delay from the original date promised.
As one might expect, the higher
frame -
rate makes the PS4 game the best choice for at home play, but the gameplay experience on Switch is still very good and doesn't
feel too compromised due to the reduction in smoothness.
A Realm Reborn is playable on PS3 but it doesn't run the best, with choppy
frame rates and a confusing control configuration that makes navigating item and map menus
feel awkward and you can easily get lost in the menus.