Sentences with phrase «frame rate hiccups»

As such The Adventure Pals feels right at home on Nintendo Switch, and aside from a few frame rate hiccups in particularly frantic moments of the game, runs very nicely indeed.
Pros: + Runs extremely smooth on PC with minor to no frame rate hiccups + Graphics are just as beautiful on PC as they are on consoles + Steam is not required to play the game making the launcher a useful utility + Controller support is a must - have for this game
From aiming woes and frame rate hiccups to problems with the HUD and squads of friends not sticking together, DICE has their work cut out for them in these few remaining weeks before the game launches.
Ridge Racer: Slipstream will run on a bespoke engine optimised for the mobile platform, as showcased in the debut trailer: The frame rate hiccups visible in the trailer don't exactly do the game justice, but we'll reserve our judgement until we play the final game.

Not exact matches

The Switch version of Battle Chasers Nightwar is a 1:1 port of the other console versions updated to the last patch available, with slightly longer load times and little hiccups on the frame - rate.
Dark Souls Remastered runs at 60 FPS without a «single hiccup» and frame - pacing issues are resolved with a 60Hz refresh rate.
The game does look a lot better, and the frame rate tends to hold its own most of the time, but there are still some hilarious animations and visual hiccups.
It's a shame they couldn't iron out the frame rate issues a little more on Wii U, it really does get quite bad in villages and I'm surprised the Switch version barely hiccups in those areas.
Even with these limitations imposed, the game chugs along barely, with plenty of frame - rate hiccups while just walking or building or even fighting zombies — the main hooks of the game.
Online works quite well, as I only had a couple technical hiccups when it came to frame - rates and lag.
Chalking up the technical hiccups to «streaming issues,» Pessino went on to confirm that «the frame rate is actually VERY nice,» and that a «steady, sturdy 30 fps is what we aim for.»
There are also some occasional frame - rate hiccups when little is happening on screen.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI issues.
Performance does suffer a little in order to bring you these lavish graphics, at least on the OG PS4; the frame rate would get choppy fairly frequently and there was one or two instances where an object loaded in a few seconds after it should have, but these hiccups ultimately didn't serve to be detrimental to my enjoyment.
And then you have the frame rate, which when you do get the opportunity to go fast (not that often) you will find the frame rate drop and then drop some more and cause some serious hiccups that hinders what is actually a pretty good looking game.
The graphics and music are among the best on the system, but the game suffers from technical difficulties such as a hiccupping frame rate, sometimes jerky NPCs and low - quality audio files.
The frame rate never encounters a hiccup, even when switching between 2D and 3D.
Despite the slight graphical hiccups, the most impressive thing when playing the game was the lack of frame rate issues I experienced in either playstyle.
The game's frame rate ranges from passable to horrible, depending on the situation, and I often found myself a victim of these technical hiccups during tough situations.
That could very well explain why it runs without any hiccups in frame rate.
Just make sure when you are going to enjoy better speed, frame rates there are some hiccups that deter the experience from being totally amazing to something less enjoyable.
After a few frame - rate hiccups that YouTube was able to patch away, the video quality was quite solid.
a b c d e f g h i j k l m n o p q r s t u v w x y z