Naughty Dog will also try to target 60 frames per second although it may not be a complete guarantee that
the frame rate is going to be implemented into the final product.
Not exact matches
I don't know exactly what
's going to happen, but simple math based on the current level of interest
rates leads me to believe that these risk premiums will
be much wider in the future over longer time
frames than they've
been in the recent past.
Since no one can predict where interest
rates are going over any reasonable time
frame, I
'm more interested in how these securities will perform over the long - term, since that
's where investors should
be focusing their time and efforts.
It seems to me the market had convinced itself that the ECB
was going to do lots of things: substantially increase the size of its quantitative easing (QE) program; dramatically extend the time
frame of QE; and cut deposit
rates significantly.
I wouldn't compare a change of
frame -
rate (something that
's only really happened once before in the whole history of cinema) to the reemergence of 3D (which came and
went multiple times)
It
's not as extravagant, thrilling, or exciting as the main series it
's based on, however
frame rate and control issues aside, this
is a good option for those who want a similar experience on the
go.
Now that it
's out there, filmmakers
are going to start experimenting with filming at the
frame rate.
While the graphics
are primarily sharper and more defined, the 60 FPS
frame rate is the real game changer, ensuring you'll never want to
go back to another 30 FPS shooter.
Graphics
are nice, though the
frame -
rate at times
goes below 30, but not very often.
Of course, the PC version
is always
going to
be the definitive edition of the game with the option to render at higher resolution, the addition of hair works allowing beautifully rendered fur and hair, better
frame rate and draw distance.
Across all versions, Monster Hunter World doesn't offer an option to lock the
frame -
rate, meaning you
're going to get a wildly different experience depending on your console and mode of choice.
I would probably recommend
going for the «Performance» option, though, as in my opinion the smoothness of a game
's frame rate is almost always more important than graphical perfection and that
's definitely the case for a game like this.
I won't
go so far as to say this game
is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there
are some issues with
frame rate drops and stutter, particularly in battle sequences.
There
's a nasty Mass Effect 1 - like texture loading thing
going on after fast travel and some
frame rate shenanigans, but generally it runs well.
While the report
goes on to say that, currently, no theaters
are ready for the high
frame rate presentation, some of them only require a software upgrade that will
be available starting in September.
We've
been able to
go so far as to offer the players a multi-mode choice when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the
frame rate higher, or having the graphics.
Since Dark Souls Remastered
was first announced, fans have
been anxious to see just how far Namco
is going to take the visuals,
frame -
rate, and general presentation.
Boosting at high speed causes the screen to
go blurry and the landscape to zoom by really fast which
is absolutely exhilarating and the game maintains a rock solid
frame rate and the loading times
are very short, making it game that
's equally gorgeous and technically proficient.
If all
goes according to plan, Sucker Punch will
be releasing their promised inFamous: Second Son patch that gives you the option to disable the HUD, cap the
frame rate at 30 fps, and more tomorrow, April 17th.
The film
is also shot in a process that
's is explained as such: normally film
goes through a projector at the
rate of 24
frames through the gate per second.
The first big thing they did
is unlock the
frame rate, which allows you to
go above and beyond typically locked fps, though the end results depend on the hardware you
're reviewing it on.
biggest issue with the Wii U
is their ignorance of North America, their poor online experience and slow game turnover
rate generic 3rd party support
is almost dead on Wii U, so its good to see Nintendo
going to other companies to make some exclusive titles for them (hyrule warriors, fatal
frame) lets hope this trend continues
The
frame rate feels smoother than the original version but if you
're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you
're probably
going to
be disappointed.
In actual fact the
frame rate is unlocked, so it can
go even higher if you have the PC for it.
Given the single - digit
frame rates we saw on our Heaven and Valley tests, 3D gaming
is pretty much a no -
go on this or any other budget tablet.
In fact, the
frame refresh
rate has
been so enhanced that the OS will
be able to predict where the user
is going to touch on the screen before it actually happens!
You know that 4 % safe withdrawal
rate that me and other early retirement bloggers
go on and on about, which
is suppose to
be the amount you can safely pull out each year and not run out of cash over a 30 year time
frame.
Find out if it has call protection — a time
frame during which the bond can't
be called, assuring you'll receive the interest
rate for at least that period regardless of what
's going on in the markets.
If you
are not sure if you
are going to
be living in the same house for this time
frame, we offer fixed
rate 5 and 7 year loan terms.
If the glass
were secured a little better to the
frame, our
rating for it would
go from a solid seven out of ten, to about a nine out of 10.
TitanFall
is already
being discussed for PS4 in 12 months and Capcom will port Dead Rising 3, just like every other game Microsoft has published it will get ported with a subtitle in 6 months like Ninja Gaiden 2 and Mass Effect... At least by the time PS4 gets DR3: Off the Record they will have that
frame rate fixed and we'll get some extra content One80 owners had to pay for... Sony tends to get content that stays exclusive however... Joker maps in Arkham Asylum... Ninja Gaiden Sigma 2 had extra content Bioshock DLC that NEVER
went anywhere else Medal of Honor came with Frontlines HD Dead Space 2 came with Extraction Still not seen Kinect Resident Evil Chronicles HD Bonus content in Assassins creed 2, and 3... 3 also came with Assassins creed 1 free on PS3 Just off the top of my head
I
am relieved to see that the Switch usually only suffers from a
frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and
being hard to port to due to an entirely different development environment as the case
was with the Wii U. I realize that these statements
are a little oversimplified because it
IS more complicated than that but there
are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market
goes right.
They boosted the
frame rate and resolution afterwards... which to my understanding, SP
was gonna
be @ 1080p / 30 fps... and MP @ 720 / 60 fps with the original SDK.
That
is, unless you
go through Xbox Backwards Compatibility to play it as it
's very jagged around those edges and the slower
frame rate really changes the pacing.
Graphically, it
's decent, but the
frame -
rate dips at times and there
's some screen tearing
going on once in a while.
Looks like this gen PS4
is going to
be multiplatform king, which for me
is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the
frame rate the best and at a higher
res.
You
're basically
going to just get a higher
res version of the console game with a few extra bells and whistles like
frame rate AF or AA, but to the average person the game still retains it
's overall look.
What this means
is that if a game runs faster than 30 FPS, the results will not
be accurate should
frame -
rate go higher (blending artifacts from one
frame to the next in some of the clips suggest it tops out at 30 FPS, but we'll check that for sure once we have the beta ourselves).
I
am also not
going to
go out and buy a physical disc of the X360 version when I can get this version with updated visuals /
frame rate.
If a game
is not finished because it's lacking fun gameplay or maybe it runs like garbage (bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they're playing IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screen
is not finished because it
's lacking fun gameplay or maybe it runs like garbage (bad
frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo
are going to
be convinced that what they
're playing
IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screen
IS representative of the final product (despite that fancy disclaimer they saw before the demo
's title screen).
I would hope that other effects
are at least amped up on PS4 if all console versions
are going to have the same
frame rate.
If you really want this game it
is probably better to
go with the Playstation 4 or Xbox One versions, although I believe that these to suffer from some
frame rate issues.
Frame rate also seems to hold up well especially when there
's lots
going off on screen with cars and debris flying all over.
Dark Souls Remastered
is one of the most anticipated upcoming releases of next month, with improved resolution and
frame -
rate, fans, and new players will
be going back to the brutal land of Lordran once more.
while the vehicle models
are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and
frame rate drops during times when a lot
is going off on screen, especially in the zombie modes.
The team
is still evaluating how all of the technology that
went into 3.0
is functioning together, which
is why Patch 3.1
is going to focus on performance and improving the reportedly low
frame rates that players
are seeing.
Some teams will want to give as much power as possible to the content creators, and that
's fine — you don't want to rein them in too much, but that
's going to give you a ridiculously choppy
frame rate or areas where you
're just not
going to cope.
Chalking up the technical hiccups to «streaming issues,» Pessino
went on to confirm that «the
frame rate is actually VERY nice,» and that a «steady, sturdy 30 fps
is what we aim for.»
We make some commitments on the technical side, like we
're going to hit the
frame rate, we
're going to keep the latency low, but we look to the artists, the content creators, the designers to play by the rules as well and stick to the constraints we give them and ultimately that means we'll end up with a better product.
The
frame -
rate on the demo at Pax
was super stable and even with a lot
going on in the game.