Sentences with phrase «frame rate is going»

Naughty Dog will also try to target 60 frames per second although it may not be a complete guarantee that the frame rate is going to be implemented into the final product.

Not exact matches

I don't know exactly what's going to happen, but simple math based on the current level of interest rates leads me to believe that these risk premiums will be much wider in the future over longer time frames than they've been in the recent past.
Since no one can predict where interest rates are going over any reasonable time frame, I'm more interested in how these securities will perform over the long - term, since that's where investors should be focusing their time and efforts.
It seems to me the market had convinced itself that the ECB was going to do lots of things: substantially increase the size of its quantitative easing (QE) program; dramatically extend the time frame of QE; and cut deposit rates significantly.
I wouldn't compare a change of frame - rate (something that's only really happened once before in the whole history of cinema) to the reemergence of 3D (which came and went multiple times)
It's not as extravagant, thrilling, or exciting as the main series it's based on, however frame rate and control issues aside, this is a good option for those who want a similar experience on the go.
Now that it's out there, filmmakers are going to start experimenting with filming at the frame rate.
While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you'll never want to go back to another 30 FPS shooter.
Graphics are nice, though the frame - rate at times goes below 30, but not very often.
Of course, the PC version is always going to be the definitive edition of the game with the option to render at higher resolution, the addition of hair works allowing beautifully rendered fur and hair, better frame rate and draw distance.
Across all versions, Monster Hunter World doesn't offer an option to lock the frame - rate, meaning you're going to get a wildly different experience depending on your console and mode of choice.
I would probably recommend going for the «Performance» option, though, as in my opinion the smoothness of a game's frame rate is almost always more important than graphical perfection and that's definitely the case for a game like this.
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there are some issues with frame rate drops and stutter, particularly in battle sequences.
There's a nasty Mass Effect 1 - like texture loading thing going on after fast travel and some frame rate shenanigans, but generally it runs well.
While the report goes on to say that, currently, no theaters are ready for the high frame rate presentation, some of them only require a software upgrade that will be available starting in September.
We've been able to go so far as to offer the players a multi-mode choice when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the frame rate higher, or having the graphics.
Since Dark Souls Remastered was first announced, fans have been anxious to see just how far Namco is going to take the visuals, frame - rate, and general presentation.
Boosting at high speed causes the screen to go blurry and the landscape to zoom by really fast which is absolutely exhilarating and the game maintains a rock solid frame rate and the loading times are very short, making it game that's equally gorgeous and technically proficient.
If all goes according to plan, Sucker Punch will be releasing their promised inFamous: Second Son patch that gives you the option to disable the HUD, cap the frame rate at 30 fps, and more tomorrow, April 17th.
The film is also shot in a process that's is explained as such: normally film goes through a projector at the rate of 24 frames through the gate per second.
The first big thing they did is unlock the frame rate, which allows you to go above and beyond typically locked fps, though the end results depend on the hardware you're reviewing it on.
biggest issue with the Wii U is their ignorance of North America, their poor online experience and slow game turnover rate generic 3rd party support is almost dead on Wii U, so its good to see Nintendo going to other companies to make some exclusive titles for them (hyrule warriors, fatal frame) lets hope this trend continues
The frame rate feels smoother than the original version but if you're only interested in picking up the Full Clip Edition to see how much better it looks and performs, you're probably going to be disappointed.
In actual fact the frame rate is unlocked, so it can go even higher if you have the PC for it.
Given the single - digit frame rates we saw on our Heaven and Valley tests, 3D gaming is pretty much a no - go on this or any other budget tablet.
In fact, the frame refresh rate has been so enhanced that the OS will be able to predict where the user is going to touch on the screen before it actually happens!
You know that 4 % safe withdrawal rate that me and other early retirement bloggers go on and on about, which is suppose to be the amount you can safely pull out each year and not run out of cash over a 30 year time frame.
Find out if it has call protection — a time frame during which the bond can't be called, assuring you'll receive the interest rate for at least that period regardless of what's going on in the markets.
If you are not sure if you are going to be living in the same house for this time frame, we offer fixed rate 5 and 7 year loan terms.
If the glass were secured a little better to the frame, our rating for it would go from a solid seven out of ten, to about a nine out of 10.
TitanFall is already being discussed for PS4 in 12 months and Capcom will port Dead Rising 3, just like every other game Microsoft has published it will get ported with a subtitle in 6 months like Ninja Gaiden 2 and Mass Effect... At least by the time PS4 gets DR3: Off the Record they will have that frame rate fixed and we'll get some extra content One80 owners had to pay for... Sony tends to get content that stays exclusive however... Joker maps in Arkham Asylum... Ninja Gaiden Sigma 2 had extra content Bioshock DLC that NEVER went anywhere else Medal of Honor came with Frontlines HD Dead Space 2 came with Extraction Still not seen Kinect Resident Evil Chronicles HD Bonus content in Assassins creed 2, and 3... 3 also came with Assassins creed 1 free on PS3 Just off the top of my head
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
They boosted the frame rate and resolution afterwards... which to my understanding, SP was gonna be @ 1080p / 30 fps... and MP @ 720 / 60 fps with the original SDK.
That is, unless you go through Xbox Backwards Compatibility to play it as it's very jagged around those edges and the slower frame rate really changes the pacing.
Graphically, it's decent, but the frame - rate dips at times and there's some screen tearing going on once in a while.
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
You're basically going to just get a higher res version of the console game with a few extra bells and whistles like frame rate AF or AA, but to the average person the game still retains it's overall look.
What this means is that if a game runs faster than 30 FPS, the results will not be accurate should frame - rate go higher (blending artifacts from one frame to the next in some of the clips suggest it tops out at 30 FPS, but we'll check that for sure once we have the beta ourselves).
I am also not going to go out and buy a physical disc of the X360 version when I can get this version with updated visuals / frame rate.
If a game is not finished because it's lacking fun gameplay or maybe it runs like garbage (bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they're playing IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screenis not finished because it's lacking fun gameplay or maybe it runs like garbage (bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they're playing IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screenIS representative of the final product (despite that fancy disclaimer they saw before the demo's title screen).
I would hope that other effects are at least amped up on PS4 if all console versions are going to have the same frame rate.
If you really want this game it is probably better to go with the Playstation 4 or Xbox One versions, although I believe that these to suffer from some frame rate issues.
Frame rate also seems to hold up well especially when there's lots going off on screen with cars and debris flying all over.
Dark Souls Remastered is one of the most anticipated upcoming releases of next month, with improved resolution and frame - rate, fans, and new players will be going back to the brutal land of Lordran once more.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
The team is still evaluating how all of the technology that went into 3.0 is functioning together, which is why Patch 3.1 is going to focus on performance and improving the reportedly low frame rates that players are seeing.
Some teams will want to give as much power as possible to the content creators, and that's fine — you don't want to rein them in too much, but that's going to give you a ridiculously choppy frame rate or areas where you're just not going to cope.
Chalking up the technical hiccups to «streaming issues,» Pessino went on to confirm that «the frame rate is actually VERY nice,» and that a «steady, sturdy 30 fps is what we aim for.»
We make some commitments on the technical side, like we're going to hit the frame rate, we're going to keep the latency low, but we look to the artists, the content creators, the designers to play by the rules as well and stick to the constraints we give them and ultimately that means we'll end up with a better product.
The frame - rate on the demo at Pax was super stable and even with a lot going on in the game.
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