Sentences with phrase «frame rate issue when»

The Xbox One Backward Compatibility team has released a new patch for «Halo: Reach» that fixes its frame rate issues when played on Xbox One.

Not exact matches

Moreover, a quality - of - service issue plagues conventional cellular systems because video hogs bandwidth: frame rates drop when too many callers are on at once.
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
Fixed frame rate issues that occurred when browsing through Hats or Masks in the Interaction Menu.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
It was rare that I ever felt and frame rate issues even when the screen was swarming with zombies.
There are also some other technical issues such as the bad frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some camera problems, and an incredibly long initial load time.
They have said this before, which leads me to think when they re-iterate several days before the games release that the PS3 version will suffer frame rate issues & other such visual faults.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
Bungie and the Xbox One team were decked by upset and angry gamers, reporting the game's abysmal frame rate when played on Xbox One, alongside other issues, rendering it almost unplayable.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
My time with Swords of Ditto did suffer from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
The biggest flaw, however, is an inconsistent frame rate that all too often hampers the game's high - speed gameplay — a pretty big and unforgivable issue when speed is one of the game's defining factors.
The only cause for concern is the inconsistent frame rate that becomes apparent when in battle, retaining some issues previously seen in Pokémon X and Y. For the large part your experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles there are intermittent instances where the frame rate will drop.
Couple that with weapons having little impact when you hit a Bear, not being able ti climb over fences, clipping issues and frame - rate drops and it all adds up.
The only real complaint I have about Mages of Mystralia is that the game suffers from some frame rate issues on occasion when there are too many things happening onscreen at once.
I mention that in my experience, the frame - rate issues usually only happen when there is a lot of grass near Link.
Of course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming days.
With frame rate issues (mainly during home run cut - scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame - rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
From my experience it does have a pretty stable frame rate, but it does struggle when there were a larger number of enemies and / or health issues.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI issues.
The animations when using a power - up or hitting an opponent smooth, I didn't experience any frame rate issues.
It was rare that I ever felt and frame rate issues even when the screen was swarming with zombies.
Miketendo64: With performance being a big issue for a lot of fans, and file size, as it often determines if they'll go physical or digital with their purchase, at what frame - rate does Ys VIII run at when docked and undocked and do you know how big it will be to download?
Despite the slight graphical hiccups, the most impressive thing when playing the game was the lack of frame rate issues I experienced in either playstyle.
While being capped at 30 FPS, frame rate issues do occur when too many particle effects are running at once, significantly dropping the FPS.
Visually, Payday 2 runs at 720p at 30 frames of second when undocked, but the resolution is bumped up to 900p (upscaled to 1080p) when docked, but suffers from performance issues (frequent dips in frame rate into the 20s) and blurry UI elements.
Unfortunately, I did experience a few frame rate drops while playing, specifically when entering and exiting buildings but this is a minor issue and doesn't affect your overall experience.
The performance issues are most apparent when playing games, where you'll often see the frame rate drop unacceptably low causing jittery performance.
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