Sentences with phrase «frame rate issues at»

This Switch port also suffers from some serious frame rate issues at times, as you can see in my First Play video above.
Afflicted with massive frame rate issues at times, Atelier Ayesha Plus: The Alchemist of Dusk manages to stand out from the rest of the Atelier series and serves as an excellent RPG option for anyone with a PS Vita.
Many people i knw say they dnt have any frame rate issues at all.
I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't experience any frame rate issue at all.

Not exact matches

Factors that could cause actual results to differ materially from those expressed or implied in any forward - looking statements include, but are not limited to: changes in consumer discretionary spending; our eCommerce platform not producing the anticipated benefits within the expected time - frame or at all; the streamlining of the Company's vendor base and execution of the Company's new merchandising strategy not producing the anticipated benefits within the expected time - frame or at all; the amount that we invest in strategic transactions and the timing and success of those investments; the integration of strategic acquisitions being more difficult, time - consuming, or costly than expected; inventory turn; changes in the competitive market and competition amongst retailers; changes in consumer demand or shopping patterns and our ability to identify new trends and have the right trending products in our stores and on our website; changes in existing tax, labor and other laws and regulations, including those changing tax rates and imposing new taxes and surcharges; limitations on the availability of attractive retail store sites; omni - channel growth; unauthorized disclosure of sensitive or confidential customer information; risks relating to our private brand offerings and new retail concepts; disruptions with our eCommerce platform, including issues caused by high volumes of users or transactions, or our information systems; factors affecting our vendors, including supply chain and currency risks; talent needs and the loss of Edward W. Stack, our Chairman and Chief Executive Officer; developments with sports leagues, professional athletes or sports superstars; weather - related disruptions and seasonality of our business; and risks associated with being a controlled company.
Moreover, a quality - of - service issue plagues conventional cellular systems because video hogs bandwidth: frame rates drop when too many callers are on at once.
Coming in at about 16 - 20 hours for under twenty bucks, DeathSpank Thongs of Virtue surpasses its predecessor in every way, and though it does suffer from minor frame - rate issues in the latter sections, it is one of the most rewarding and fun - filled bits of gaming I've had, and I eagerly await the next instalment.
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
Dark Souls Remastered runs at 60 FPS without a «single hiccup» and frame - pacing issues are resolved with a 60Hz refresh rate.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The servers, at least in my experience, weren't up to the task and each round was full of lag and frame rate issues.
At the beginning of each race there is some major frame rate issues that cause some serious slowdown.
Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
One issue with the graphics is that at times the frame rate does drop a little but its nothing too major.
By playing the demo, though, it's readily apparent that while the average frame rate is not a problem at all, there is a lot of stuttering due to frame pacing issues.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
What should be an easily playable title in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by frame - rate issues that cause the game to stutter along at the oddest of times, often justifying the rage - quit infested online multiplayer.
My time with Swords of Ditto did suffer from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
I'd say that given a massive patch update to fix little bugs and some frame rate issues Monster Energy Supercross has the making of quite a good game, it could have been so much better out of the box and for a game that is full price at the moment it seems a bit of a big ask for people, even die - hard fans, to part with their hard - earned cash.
Input lag also feels off - whether that's down to deadzone issues on the analogue sticks or the variable frame - rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
The only real complaint I have about Mages of Mystralia is that the game suffers from some frame rate issues on occasion when there are too many things happening onscreen at once.
The game also runs at a blazing frame rate, though I did experience an issue where the game refused to render at 1080p, as long as I had a second lower - resolution monitor connected to my PC at the same time even though I wasn't using it.
So indeed, the frame - rate issues in Breath of the Wild are a programming issue that can be easily solved by Nintendo, if it is simply the case of having the LOD set to the wrong values at certain zoom ratios.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
The game has serious frame rate issues that are escalated later in the game as more enemies appear on screen at once.
Eyes adjusted to the eye - popping visuals, players on both the Xbox One and PlayStation 4 versions of the game are going to encounter frame rate issues, plenty of NPC clipping, and a healthy does of texture pop - in at times.
Miketendo64: With performance being a big issue for a lot of fans, and file size, as it often determines if they'll go physical or digital with their purchase, at what frame - rate does Ys VIII run at when docked and undocked and do you know how big it will be to download?
However in my experience, I believe that the graphical engine of Devil's Third hinders the control mechanics because it does suffer from some frame rate issues, even though at times the graphics look a little dated.
While being capped at 30 FPS, frame rate issues do occur when too many particle effects are running at once, significantly dropping the FPS.
I'm talking, of course, about frame - rates and screen resolution; two issues that I guarantee would be groaned at if taught in schools.
Visually, Payday 2 runs at 720p at 30 frames of second when undocked, but the resolution is bumped up to 900p (upscaled to 1080p) when docked, but suffers from performance issues (frequent dips in frame rate into the 20s) and blurry UI elements.
The game moves at a very good smooth pace, which is of course a good thing, and fortunately doesn't suffer from any frame rate issues or anything of that nature.
The frame rate is not an issue at all even in some hectic shoot - outs.
Where performance issues become more serious, however, was a certain segment at the end of the game in which the frame rate plummeted to single digits for several seconds at a time.
It's important to point out the game does suffer from occasional frame rate issues in situations where there are a lot of enemies on screen at once.
Frame rate issues are minimal at most, and thankfully never become a nuisance.
However, given that the overall warming or heating of the planet continues at a rate equivalent to 4 Hiroshima atomic bomb detonations per second, this framing of the issue is clearly inaccurate and misleading.
Microsoft said that it is aware of an issue with Windows Mixed Reality in the newest Fast ring release that causes the platform to operate at an abysmal frame rate that could trigger severe motion sickness.
Thankfully, there's no problem in the power department with the zippy NVIDIA Tegra quadcore processor running at 1.6 GHz and a fifth core for less demanding tasks means it runs quick and smooth as the Transformer Prime and the Nexus 7 and is particularly good for running and playing games with minor frame rate issues.
Beyond that, this rig runs games beautifully with no noticeable frame rate drops, crisp textures, and no latency issues even at the highest settings.
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