Sentences with phrase «frame rate issues do»

While being capped at 30 FPS, frame rate issues do occur when too many particle effects are running at once, significantly dropping the FPS.

Not exact matches

Coming in at about 16 - 20 hours for under twenty bucks, DeathSpank Thongs of Virtue surpasses its predecessor in every way, and though it does suffer from minor frame - rate issues in the latter sections, it is one of the most rewarding and fun - filled bits of gaming I've had, and I eagerly await the next instalment.
The game does do a much better job with the frame rate, which was the biggest issue in last year's game.
It's not perfect, the frame rate issues are slight, and it doesn't detract from the overall experience.
Also the game does have some minor frame rate issues that does seem to bog up a bit during some of the intense sequences in the game.
Graphically, The Evil Within is a visually impressive on the game on the PlayStation 4 that does suffer from some frame - rate issues and clipping but fortunately this does not affect the gameplay whatsoever.
The game doesn't suffer from any frame rate issues, and just has a very smooth and polished feel that works for the PSP.
While the game is an iterative update over Dirt Rally, it doesn't really offer much improvement visually although the performance of the game is remarkable and I never managed to find any major issues with the frame rate during my time with the game.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
As is, it doesn't appear that this version of the game will update the game's frame rate or performance issues.
Another issue is with the frame - rate that does become a little choppy in certain places and unfortunately is quite noticeable.
One issue with the graphics is that at times the frame rate does drop a little but its nothing too major.
The game does perform technically well enough, with no frame rate issues or glitches, but mere technical competency just isn't enough in this case.
Though, this graphical upgrade did cause a few frame rate issues, Perfect Dark is a beautiful game that looks leagues better than its James Bond counterpart, which used the same engine.
Technical issues do show through — some small frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
It's a shame they couldn't iron out the frame rate issues a little more on Wii U, it really does get quite bad in villages and I'm surprised the Switch version barely hiccups in those areas.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
The point is Breath of the Wild has a frame rate issue on both platforms; the Wii U just doesn't handle it as well as the Switch does.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and frame - rate issues.
I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't experience any frame rate issue at all.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
My time with Swords of Ditto did suffer from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
I don't remember God of War 3 being a particularly bad looking game, nor have issues with frame rates on the PlayStation 3.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
For a game too look do polished i'd expected long loading times and a lot of frame rate issues.
Helldivers can be quite fun, and the experience is so fine - tuned that the issues it does have - like matchmaking and the occasional frame rate issues - stand out like sore thumbs.
While these new match types are fun, unfortunately these matches do suffer from frame rate drops and slow down issues.
The game also runs at a blazing frame rate, though I did experience an issue where the game refused to render at 1080p, as long as I had a second lower - resolution monitor connected to my PC at the same time even though I wasn't using it.
From my experience it does have a pretty stable frame rate, but it does struggle when there were a larger number of enemies and / or health issues.
I get it, the visuals are decent and I admire the effort but that doesn't mean that it is fine too have frame rate issues and tearing all over the place.
I did encounter some frame rate issues in some areas but it didn't ruin the experience in any way.
Technical issues do show through — some small frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
I've had my eyes on this since they announced it but I'm still not sure... I have zero tolerance for frame rate issues, but as it is a turn based game it doesn't really matter that much I guess.
The animations when using a power - up or hitting an opponent smooth, I didn't experience any frame rate issues.
And the reason the game didn't get a top score is because I noticed some frame - rate issues as I progressed through the game, more noticeable on the PS3 which I reviewed the game on than on the Xbox 360 which another one of our writers played the game on.
RiME does have some minor frame - rate issues and it lacks challenging or even original gameplay but it largely makes up for this with a powerful narrative, stunning visuals and a near - perfect soundtrack.
The level of detail in the character models, the weapons, and the world itself is stunning, and I personally did not find one frame rate issue to speak of.
(I do have an excuse though, migraine, so «normal» gamers will just be annoyed by the frame rate issues) Anyway, right from the beginning you notice how bad the game runs on Xbox, despite the first good overall visual impression.
Eyes adjusted to the eye - popping visuals, players on both the Xbox One and PlayStation 4 versions of the game are going to encounter frame rate issues, plenty of NPC clipping, and a healthy does of texture pop - in at times.
The recently revealed GT Sport build did have some frame rate issues but with months of optimisation time left I'm sure this will be ironed out well in time for GT Sport's launch in November.
Miketendo64: With performance being a big issue for a lot of fans, and file size, as it often determines if they'll go physical or digital with their purchase, at what frame - rate does Ys VIII run at when docked and undocked and do you know how big it will be to download?
However in my experience, I believe that the graphical engine of Devil's Third hinders the control mechanics because it does suffer from some frame rate issues, even though at times the graphics look a little dated.
I got my patch and I still have frame rate problems.I don't think they improved the frame issue.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
I didn't experience any frame rate issues, or visual glitches, so the fact that Gears of War: Judgment wasn't designed with Unreal Engine 4 didn't hamper my experience.
The game moves at a very good smooth pace, which is of course a good thing, and fortunately doesn't suffer from any frame rate issues or anything of that nature.
Unfortunately, I did experience a few frame rate drops while playing, specifically when entering and exiting buildings but this is a minor issue and doesn't affect your overall experience.
Pair this with weak initial reviews from some major publications and a touch of bad press related to frame rate issues on PC and it's clear that there's still work to be done.
Jedi Academy has one major problem that does not only hurt the graphics department but also hurts the gameplay as well and that's the frame rate issues that really show throughout the game.
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