Sentences with phrase «frame rate issues on»

The two companies launched a new big update for Dark Souls 3 earlier in the week, introducing some more balance tweaks while eliminating some issues, although fans are still complaining about frame rate issues on home consoles and performance on the PC.
Pair this with weak initial reviews from some major publications and a touch of bad press related to frame rate issues on PC and it's clear that there's still work to be done.
Like the TellTale PS3 games before it, the first Batman game had serious frame rate issues on PS4.
The only real complaint I have about Mages of Mystralia is that the game suffers from some frame rate issues on occasion when there are too many things happening onscreen at once.
It has frame rate issues on the vita on some stages.
I never felt a good turning speed, it is sporadic and combined with the frame rate issues on Xbox One, it was hard to be precise with any attack.
«We were able to fix the frame rate issues on PC, it will take longer time to fix this on Switch since itâ $ ™ s different coding.»
The point is Breath of the Wild has a frame rate issue on both platforms; the Wii U just doesn't handle it as well as the Switch does.

Not exact matches

Factors that could cause actual results to differ materially from those expressed or implied in any forward - looking statements include, but are not limited to: changes in consumer discretionary spending; our eCommerce platform not producing the anticipated benefits within the expected time - frame or at all; the streamlining of the Company's vendor base and execution of the Company's new merchandising strategy not producing the anticipated benefits within the expected time - frame or at all; the amount that we invest in strategic transactions and the timing and success of those investments; the integration of strategic acquisitions being more difficult, time - consuming, or costly than expected; inventory turn; changes in the competitive market and competition amongst retailers; changes in consumer demand or shopping patterns and our ability to identify new trends and have the right trending products in our stores and on our website; changes in existing tax, labor and other laws and regulations, including those changing tax rates and imposing new taxes and surcharges; limitations on the availability of attractive retail store sites; omni - channel growth; unauthorized disclosure of sensitive or confidential customer information; risks relating to our private brand offerings and new retail concepts; disruptions with our eCommerce platform, including issues caused by high volumes of users or transactions, or our information systems; factors affecting our vendors, including supply chain and currency risks; talent needs and the loss of Edward W. Stack, our Chairman and Chief Executive Officer; developments with sports leagues, professional athletes or sports superstars; weather - related disruptions and seasonality of our business; and risks associated with being a controlled company.
Moreover, a quality - of - service issue plagues conventional cellular systems because video hogs bandwidth: frame rates drop when too many callers are on at once.
It's not as extravagant, thrilling, or exciting as the main series it's based on, however frame rate and control issues aside, this is a good option for those who want a similar experience on the go.
This game is seriously flawed on the PS3, sound clipping, frame rate issues and a bunch of game breaking bugs.
I contacted tinyBuild, the game's publisher, to ask about the frame rate issues and see if they're working with Team Shifty on a patch.
well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Graphically, The Evil Within is a visually impressive on the game on the PlayStation 4 that does suffer from some frame - rate issues and clipping but fortunately this does not affect the gameplay whatsoever.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
While the severity of the frame rate can't be denied, the developers have atleast acknowledged the issue and are working on a fix for it so hopefully they are able to patch it in a future update.
Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
Stevivor's Luke Lawrie has been playing on PC and advised me the Windows edition is practically unplayable, due to frame rate and mouse control issues.
Even on Xbox One X there are frame rate issues abound.
On the other hand, we're seeing performance issues such as drops in frame - rate and poor character animation, largely set within the same location and confines as those found in The Mad Ones.
On the one hand, it's a transparently broken game riddled with bugs, glitches, frame - rate issues, and optimisation problems.
biggest issue with the Wii U is their ignorance of North America, their poor online experience and slow game turnover rate generic 3rd party support is almost dead on Wii U, so its good to see Nintendo going to other companies to make some exclusive titles for them (hyrule warriors, fatal frame) lets hope this trend continues
Depending how the question is framed, they also favor rating schools on multiple factors, not issuing a single grade.
We have even seen Angry Birds ported on the STR, although it suffers from some frame - rate issues.
It's a shame they couldn't iron out the frame rate issues a little more on Wii U, it really does get quite bad in villages and I'm surprised the Switch version barely hiccups in those areas.
Many fans (and even a prominent game media site) were quick to jump on the PS3 version for having unpolished graphics, including problems with screen tearing and frame rate issues.
Bungie and the Xbox One team were decked by upset and angry gamers, reporting the game's abysmal frame rate when played on Xbox One, alongside other issues, rendering it almost unplayable.
Twitter user Joseph Bradford is one of the many folks who had major Quantum Break issues, including sub-30 frame - per - second frame rates on a powerful GTX 980 graphics card.
The Xbox One Backward Compatibility team has released a new patch for «Halo: Reach» that fixes its frame rate issues when played on Xbox One.
On the other hand, the Wii U sprouts frame rate issues in other areas as well.
PUBG on Xbox One currently suffers from some pretty severe frame rate issues and isn't much of a looker (on either Xbox One or Xbox One X), but the first steps to improve things start today.
I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't experience any frame rate issue at all.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
«But we're also aware that performance - particularly frame rate - is not currently where we want it to be, and we are working on additional patches to help address these issues and more.
Things like texture and shadow pop - in, long load times, frame rate and sound issues, and low resolution paint jobs on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
Chalking up the technical hiccups to «streaming issues,» Pessino went on to confirm that «the frame rate is actually VERY nice,» and that a «steady, sturdy 30 fps is what we aim for.»
The game is filled with bugs and performance issues, ranging from stuttering to frame rate drops and complete crashes which occur on the campaign maps and the battles.
I don't remember God of War 3 being a particularly bad looking game, nor have issues with frame rates on the PlayStation 3.
In a game designed around exploring an underground system of caves, to have frame rate issues whenever water appears on screen feels something of an oddity.
Oddly, even on the PS4 Pro, the engine has issues keeping the frame rate steady whenever fire is present on the screen, which isn't actually too often to bring the game down much.
Input lag also feels off - whether that's down to deadzone issues on the analogue sticks or the variable frame - rate remains to be seen (it's something we're looking into) and in this respect at least, it's the same story whether you're gaming on a standard Xbox or the X.
I didn't encounter frame rate issues myself but the save game mechanic, as well as Old Homeless Homer's broken promises were getting on my nerves.
Just like Killzone Shadow Fall, Knack also runs with an unlocked frame - rate, the difference being that the frame - pacing causes real issues, resulting in genuinely problematic on - screen judder.
Naturally Bohemia Interactive will be developing and testing the game on the highest end PCs but even with a slightly older PC, the game is handled very well with no major frame rate issues.
Of course the issue of Xbox One's 720p resolution and PlayStation 4's alleged frame - rate problems are still looming with regards to the game - a state of affairs that we are keen to address when we finally get our hands on both consoles in the coming days.
With frame rate issues (mainly during home run cut - scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
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