I also have the PS3 version of Downpour,
frame rate issues there as well.
Not exact matches
There are
frame rate issues and the lack of diversity among quests is a bit disappointing, but the jaw dropping visuals and superb audio design left me pining for more.
well i'm about 15 hours in now, on ip5 and so far i'm not really having any
frame rate issues,
there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but
there are some
issues with
frame rate drops and stutter, particularly in battle sequences.
One major improvement due to the refined engine is that
there's no sign of the
frame rate issues that plagued Blighttown, which is a massive relief for anyone who had to contend with that stuttering hellhole of a level in the original Dark Souls.
At the beginning of each race
there is some major
frame rate issues that cause some serious slowdown.
Also
there is nothing to discredit the game as a full project, no muddy textures, resolution
issues,
frame rate problems or crappy sound that in one way or another discredited some other Vita games (AC3 for example had terrible quality sound, still good though).
Even from the intro, you can see
issues with
frame rates, it's not jittery or overly terrible, but
there are some noticeable spots where the scenes aren't smooth.
There are some
issues with
frame rate lag but overall this is a great addition to any gamer's library and one that really should be played.
Even on Xbox One X
there are
frame rate issues abound.
There were a few
frame rate issues, nothing major, coming out of turn 4 and onto the final straight, but other than that no
issues what so ever.
Graphically, this game looks terrific, although
there IS some noticeable
frame rate issues.
By playing the demo, though, it's readily apparent that while the average
frame rate is not a problem at all,
there is a lot of stuttering due to
frame pacing
issues.
Technical
issues do show through — some small
frame rate drops here and
there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
There are also some other technical
issues such as the bad
frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some camera problems, and an incredibly long initial load time.
I've had no
issues with the controls (though
there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the
frame -
rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and
frame -
rate issues.
Things like texture and shadow pop - in, long load times,
frame rate and sound
issues, and low resolution paint jobs on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted,
there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
The only cause for concern is the inconsistent
frame rate that becomes apparent when in battle, retaining some
issues previously seen in Pokémon X and Y. For the large part your experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles
there are intermittent instances where the
frame rate will drop.
Although it seems to have some technical
issues like
frame rate hick - ups and texture popping here and
there, the game looks absolutely beautiful and controls well.
One major improvement due to the refined engine is that
there's no sign of the
frame rate issues that plagued Blighttown, which is a massive relief for anyone who had to contend with that stuttering hellhole of a level in the original Dark Souls.
First and foremost,
there's an
issue with
frame rate.
The only real complaint I have about Mages of Mystralia is that the game suffers from some
frame rate issues on occasion when
there are too many things happening onscreen at once.
I mention that in my experience, the
frame -
rate issues usually only happen when
there is a lot of grass near Link.
There are minor
issues here with pop - in, and high - speed driving and massive numbers of zombies can trigger
frame rate drops.
Although
there are some very noticeable
frame rate issues, I still found myself immersed in the story being told and engaged by the puzzles.
Although
there are some small
issues with length, controls, and
frame -
rate in the Cave area, this is a fun fps for fans of quirky anime games and fanservice, so long as you know what you're getting into.
From my experience it does have a pretty stable
frame rate, but it does struggle when
there were a larger number of enemies and / or health
issues.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI is
There were a few hiccups along the way, such as slight
frame rate drops during more intense combat moments when
there was a lot going on, minor voice acting issues, and rare AI is
there was a lot going on, minor voice acting
issues, and rare AI
issues.
But, like the Vita version of Double Peace,
there are some small
frame -
rate issues.
However,
there were some slowdown and
frame rate issues that hampered my gameplay experience to some degree.
Technical
issues do show through — some small
frame rate drops here and
there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
Despite a few
frame -
rate issues in areas which are heavily populated and lively,
there aren't many things technically wrong with Broken Age.
The quality is impressive on the PC, even if the options that the port offers are relatively limited regarding scope, and
there are no
issues with the
frame rate.
There was incidents where the
frame -
rate issues would kick in while in combat which just makes those precious nanoseconds that you know you need to have all gone and I died because of this.
There also seems to be quite a bit of
frame -
rate issues here, but these are supposed to be patched with the day - one patch now.
There is a sizable list of
issues I encountered while playing, but the most notable one is the frequently abysmal
frame rate.
It's true that
there are
frame rate issues and the sprites can be a little jaggy around the edges.
Pair this with weak initial reviews from some major publications and a touch of bad press related to
frame rate issues on PC and it's clear that
there's still work to be done.
It's important to point out the game does suffer from occasional
frame rate issues in situations where
there are a lot of enemies on screen at once.
It turns out that if you disable «dynamic shadows» the
frame rate more than doubles, so
there must be an
issue with the way it has been implemented here.
Just sitting
there and watching as every piece you cut falls out of place, makes it very amusing despite it having some
frame -
rate issues here and
there.
The targeting is sloppy and
there are frequent
frame rate and collision
issues.
Not only are
there issues with
frame rate, both during certain combat encounters and while traversing the city, the game hard - locked my 360 several times while playing.
Thankfully,
there's no problem in the power department with the zippy NVIDIA Tegra quadcore processor running at 1.6 GHz and a fifth core for less demanding tasks means it runs quick and smooth as the Transformer Prime and the Nexus 7 and is particularly good for running and playing games with minor
frame rate issues.
Mainly because
there are a couple of major problems that have caused Mixed Reality
frame rates to drop through the floor (down to 8 - 10 fps), not to mention
issues with crashing.