Sentences with phrase «frame rate mode»

In some games, like Titanfall: Assault or Vendetta Online, you'll need to manually enable the high frame rate mode in the settings.
We actually experimented with 60 FPS and uncapped frame rate mode, but unfortunately it breaks the game logic, collision detection and animation speed in certain areas of the game.
If gamers play in anything other than the prioritize frame rate mode, players will consistently not hit above 30 frames.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced for Xbox One X. Featuring beautiful native 4K, a smooth as butter 60 FPS high frame rate mode and HDR support for vivid and stunning colors.
On PlayStation 4 Pro and Xbox One X, Snake Pass also supports higher resolution visuals or a higher frame rate mode.
Frame rate mode isn't stable enough to use.
The graphics and frame rate mode can look identical in the visual quality setting, but one of them runs at a higher resolution while the other targets a better frame rate with a lower resolution.
If you want to play Monster Hunter World on the PS4 Pro and have a 4K TV, you can either go for the resolution mode or the frame rate mode.

Not exact matches

The manual mode also allows you to check your baby's heart rate for irregularities during a specific time frame.
A high frame rate and 120 - nm XY resolution enable researchers to observe the fine details and workings of internal cellular structures while offering the ability to switch between superresolution, confocal, and widefield imaging modes.
The single most controversial tidbit of information from the press release is that apparently Nioh: Complete Edition will lock frame rate and resolution to the «Action» and «Movie» modes already seen in the console version of the game.
Across all versions, Monster Hunter World doesn't offer an option to lock the frame - rate, meaning you're going to get a wildly different experience depending on your console and mode of choice.
However things get interesting on its 1080p output mode, where frame - rates are improved by comparison.
On PS4 Pro, the frame - rate is about the same as in the resolution mode.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The sacrifice of resolution to ensure the frame rate is maintained in both modes is a smart decision, as Tropical Freeze gets fiendishly difficult.
Also, the frame rate also dipped often, in both docked and handheld mode.
Despite the mode, the increase to frame rate means the game now runs at 720p while docked and 540p in handheld mode — a sharp decrease from 1080p and 720p, respectively, pre-patch.
It features an overall instability of the frame rate in both the modes available, but that's something you can easily pass on considering how good it looks both on locked 30 FPS and unlocked frame rate.
Sprinting through tall grass and rain, there are noticeable frame rate drops in TV mode; whereas Breath of the Wild runs smoothly during the same sections in handheld mode.
In docked mode the frame rate seems a little more steady but the 720p resolution doesn't look so hot when you begin blowing it up to larger screens — neither does the texture work.
In the case of One Piece Pirate Warriors 3, it looks vastly superior to the PS Vita version in portable mode as seen with our comparison, and the frame rate also holds up well even though it is not perfect either.
The footage above is docked, but the game arguably looks at its best in portable handheld mode — the 720p resolution holds up better there, and the game seems to run with an unlocked frame rate, shooting for 60 fps and sometimes getting there with uneven but decent performance.
«A frame - rate analysis of Project Cars» career mode.
Monster Hunter World has an excellent support for the PS4 Pro in the form of three different modes: Graphics, Resolution and Frame Rate.
The game does take a bit of a frame rate hit when you're playing in split - screen multiplayer mode, but it doesn't detract heavily from how the game normally looks.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
Depending on which mode you pick here, you will either get enhanced visuals at a native 1080p resolution or a checkerboard resolution with the frame rate and resolution mode.
It's definitely playable, but there were definite frame rate drops compared to TV mode.
Cinematic mode is locked to 30 fps but maintains a better resolution while Action mode offers an unlocked frame rate but at the expense of the resolution.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
They still run at 720p, but the upgrade allows them to reach the better frame rate when the Switch is both docked and in handheld mode.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
The game looks crisp and clear even in portable mode and the frame rate is steady during even most of the flashy looking combos.
A method I learned worked pretty well basically power off your phone take out the sim card turn on your phone then put it into wifi mode once you do that you go into all apps clear the Google frame rate reboot your phone right away once it turns on go too about phone and check for update you should see the jelly bean update appear once it finishes downloading put your phone in airplane mode by holding the power button then reboot your phone and boom you have jelly bean
This system takes advantage of up to four graphics cards in either Nvidia SLI configuration or ATI CrossFire mode to produce the highest attainable frame rates ever delivered in the latest multi-threaded games.
Frame rates generally seemed to dip below 30 fps compared to the Performance modes rock solid 60 fps, which really hurt the overall experience.
The results pay off as looking at frame - rates across both base and premium consoles, the new mode locks at its 60 fps target for the vast majority of the duration.
In the Lite mode, both versions render at a native 1080p at unlocked frame rates.
In Steady mode, the frame rate is locked to 30 fps at a native 1080p resolution.
The smoother texture and frame rate made climbing and stabbing certain colossi extremely difficult, especially in Time Attack mode.
• Model number: PCH - 1000 series • CPU: ARM ® Cortex ™ - A9 core (4 core) • GPU: SGX543MP4 + • Main memory: 512 MB • VRAM: 128 MB • External Dimensions: Approx. 182.0 x 18.6 x 83.5 mm (width x height x depth)(tentative, excludes largest projection) • Weight Approx: 279g (3G / Wi - Fi model), 260g (Wi - Fi model) • Screen: 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED, Multi touch screen (capacitive type) • Rear touch pad: Multi touch pad (capacitive type) • Cameras: Front camera, Rear camera; Frame rate: [email protected] × 240 (QVGA), [email protected] × 480 (VGA); Resolution: Up to 640 × 480 (VGA) • Sound: Built - in stereo speakers, built - in microphone • Sensors: Six - axis motion sensing system (three - axis gyroscope, three - axis accelerometer), Threeaxis electronic compass • Location: Built - in GPS (3G / Wi - Fi model only), Wi - Fi location service support • Keys / Switches: PS button, power button, directional buttons (Up / Down / Right / Left), action buttons (Triangle, Circle, Cross, Square), shoulder buttons (Right / Left), right stick, left stick, START button, SELECT button, volume buttons (+ / --RRB- • Wireless communications: Mobile network connectivity (3G / Wi - Fi model only), 3G modem (data communication): HSDPA / HSUPA * specification for Japanese region, IEEE 802.11 b / g / n (n = 1 × 1)(Wi - Fi)(Infrastructure mode / Ad - hoc mode), Bluetooth ® 2.1 + EDR (A2DP / AVRCP / HSP) • Slots / Ports: PlayStation ® Vita card slot, memory card slot, SIM card slot (3G / Wi - Fi model only), multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In], Serial data communication), headset jack (Stereo mini jack)(for Audio [Stereo Out / Mono In]-RRB-, accessory port • Power: Built - In Lithium - ion Battery: DC3.7 V 2200mA, AC adaptor: DC 5V • Operating environment temperature: 5 - 35 degrees Celsius • Supported AV content format: Music — MP3 MPEG - 1 / 2 Audio Layer 3, MP4 (MPEG - 4 AAC), WAVE (Linear PCM).
The handheld version outputs to a maximum resolution of 720p, leading to a smoother performance of the game compared to the docked 900p mode, which visibly struggles with recurring frame rate drops.
I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't experience any frame rate issue at all.
Killing Floor 2 possesses flawless online multiplayer performance that is just as good as in single player with no frame - rate problems or lag in either mode.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
Square Enix revealed that Final Fantasy XV will have 4K display mode at 30 frames per second, and a 1080p display mode but the frame rate will vary between 45 and 60 FPS.
During the Active Time Report, Square Enix revealed that Final Fantasy XV will have 4K display mode at 30 frames per second, and a 1080p display mode but the frame rate will vary between 45 and 60 FPS.
Xbox One X players can choose from one of three visual modes: Native 4K: (full 3840 by 2160) for the highest fidelity resolution Enriched Visuals for stunning graphic upgrades High Frame Rate for the smoothest possible gameplay
It also happened a couple of time when exploring the open - world areas in Adventure mode, but I didn't notice it in normal combat which is where a constant frame rate is most important.
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