Sentences with phrase «frame rate options for»

Graphically, Knack 2 is pretty much on par with the first game but offers slightly more in terms of resolution and frame rate options for PS4 Pro owners.

Not exact matches

It's not as extravagant, thrilling, or exciting as the main series it's based on, however frame rate and control issues aside, this is a good option for those who want a similar experience on the go.
The graphics look surprisingly nice, the option of playing Ultimate Team anywhere is an option that many football fans were craving for and the great frame rate make this game a must buy for Nintendo and football fans.
I would probably recommend going for the «Performance» option, though, as in my opinion the smoothness of a game's frame rate is almost always more important than graphical perfection and that's definitely the case for a game like this.
Released yesterday on the PlayStation 4, the free demo for Team Ninja's long - in - development Dark Souls - alike features an option that allows players to select which is more important to them — graphics or a stable frame rate.
GENERAL Vehicle / model: ’17 Jeep Grand Cherokee Trailhawk 4x4 Base price: $ 43,095 Price as tested: $ 53,515 Options as tested: Customer Preferred Package 28J ($ 2,695), Jeep Active Safety Group ($ 1,495), 5.7 L Hemi V - 8 ($ 3,295), Rock Rails ($ 895), Uconnect 8.4 NAV ($ 450), Blind Spot and Cross Path Detection ($ 595), Destination Charge ($ 995) ENGINE Type: Chrysler 16 - valve V - 8 Displacement (ci / liter): 345/5.7 Bore x stroke (in): 3.92 x3.58 Compression ratio -LRB-: 1): 10.5 Intake / FI: Naturally aspirated, sequential multi-port electronic Mfg.'s power rating @ rpm (hp): 360 @ 5,150 Mfg.'s torque rating @ rpm (lb - ft): 390 @ 4,250 Mfg.'s suggested fuel type: Midrange unleaded recommended; regular unleaded acceptable DRIVETRAIN Transmission: ZF 845RE 8 - spd automatic Ratios -LRB-: 1): First 4.71 Second 3.14 Third 2.11 Fourth 1.67 Fifth 1.29 Sixth 1.00 Seventh 0.84 Eighth 0.67 Reverse 3.30 Axle ratio -LRB-: 1): 3.09 Transfer case: MP 3022 2 - spd Low - range ratio -LRB-: 1): 2.72 Crawl ratio -LRB-: 1): 39.6 FRAME / BODY Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points)FRAME / BODY Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points)Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points): 375
* This Chevrolet Silverado 2500HD Comes Equipped with These Options * SUSPENSION PACKAGE, OFF - ROAD includes 35 mm deflective disk twin tube shock absorbers, off - road jounce bumpers, 33 mm front stabilizer bar, (NZZ) skid plate package and Z71 decals on rear quarters, SNOW PLOW PREP PACKAGE includes 10 - amp power for backup and roof emergency light, forward lamp wiring harness, (TRW) Provision for cab roof mounted lamp / beacon, instrument panel jumper wiring harness for electric trailer brake controller, (NZZ) Skid Plate Package and increased Front Gross Axle Weight Rating, SKID PLATE PACKAGE, FRAME - MOUNTED SHIELDS includes front underbody shield starting behind front bumper and running to first cross-member, protecting front underbody, oil pan, differential case and transfer case, LICENSE PLATE FRONT MOUNTING PACKAGE, INTERIOR PLUS PACKAGE includes (AG1) driver 6 - way power seat adjuster, (UUI) AM / FM stereo with CD player and MP3 playback and USB port, (UK3) steering wheel - mounted audio controls, (UPF) Bluetooth for phone, (A60) locking tailgate, (PPA) EZ - lift tailgate and (T96) front fog lamps, TRAILER BRAKE CONTROLLER, INTEGRATED, TIRES, LT265 / 70R17E ALL - TERRAIN, BLACKWALL, TAILGATE, LOCKING, TAILGATE, EZ - LIFT, STEERING WHEEL CONTROLS, MOUNTED AUDIO CONTROLS.
The 17.3 - inch screen with In - Plane Switching (IPS) technology has a matte finish, so you don't have to worry too much about glare or viewing angles, and you have the option of using Nvidia's G - Sync technology to smooth out frame rates for better gameplay.
Though in a previous post, we took a look at some laptops for gaming that were under 1500, we wanted some options for those of you who were looking for a decent and portable gaming experience, yet didn't need the highest frame rates or the best graphics.
While it's an available option to play Uncharted in 30 fps via PS3 or PS Now (the latter which I definitely would not choose for quality reasons), it's not favourable, especially with those who wants to enjoy the Remastered benefits (graphical upgrades, gameplay tweaks, etc) at its original frame rate.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I had no issues regarding any frame rate drops and also found the option for HDR mode to really add to the overall visual experience.
Afflicted with massive frame rate issues at times, Atelier Ayesha Plus: The Alchemist of Dusk manages to stand out from the rest of the Atelier series and serves as an excellent RPG option for anyone with a PS Vita.
For Xbox One, the studio is planning to adopt a dynamic resolution option if it proves too difficult to have a locked frame - rate on the console.
An «auto» calibration option that runs through these scenes would be really useful, along with frame - rate limiters - just like Killzone Shadow Fall's - for a more consistent experience.
The other thing was that I personally preferred to max out all the available graphical options, frame - rate be damned, because the game is so beautiful, and for me, at least in the case of this particular game, quality trumped performance.
At this stage, it's unclear whether «Xbox One X Enhanced» simply refers to the 4K Ultra HD and HDR support, or whether it will include other features, such as the option for a performance mode (higher frame - rate) or other Xbox One X additions.
That being said, there is a chance the game could feature a performance mode featuring an unlocked frame rate, though I could not find any option for this in this build of the game.
PC Gamer also revealed the graphics settings, which include the ability to cap or uncap frame rate, several anti-aliasing options (FXAA, SMAA, SMAA T2X, TAA), switching on / off effects like Bloom, Depth of Field and Sunshafts, as well as Low / Medium / High settings for everything else.
PS4 pro owners will not only have the option to play the game in 4K if they have the set for it but also able to enjoy higher frame rates, increased load times and additional levels of detail not possible on a standard PS4.
Mafia 3 has been patched to version 1.01 on PC, unlocking the previously capped frame rate with options for 30, 60 and unlimited frames - per - second, but Steam users remain unhappy with the game's general performance.
the OSD but are not, as should be further controls for things like high frame rate options and so on.
This option allows you to set a custom CPU speed, frame rate, and resolution for each game.
So far there's no indication of any potential frame rate, resolution, or 4K options for Monster Hunter World on the newer console, though we will update this post as soon as that information comes to hand.
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