Sentences with phrase «frame rate really»

The enhanced graphics look good for an indie game, although some of the textures don't hold up, and the frame rate really chugs now and then.
On a proper machine, the textures look great and the smooth frame rate really goes a long way.
I tried the demo on my original 3DS XL and the frame rate really isn't very good but you could live with it.
Whilst it is an absolute beauty of a game, I did notice that when the quake power - up is used, the frame rate really drops.
However, the frame rate really chops up in areas with a lot of stuff happening on screen at once.
The tracks zip along at a silky - smooth 60 frames per second, and this is one of those games where the frame rate really does matter.
That is, unless you go through Xbox Backwards Compatibility to play it as it's very jagged around those edges and the slower frame rate really changes the pacing.
In fact, higher frame rates really make it feel like the action is happening right in front of you — which is exactly what you want when watching sports.

Not exact matches

«Where you have a really dynamic scene, like an explosion, you end up with fast - moving sections not being captured accurately due to frame - rate and processing power restrictions and too much data being used to represent areas that remain static.
Coupled with a head - tracking sensor and a high frame rate that prevents the image «dragging» as you whip your head around, you can really get the feeling of immersion.
It really is an important tool that will help remind your biker time frame to regulate her motorcycle driving rate.
I wouldn't compare a change of frame - rate (something that's only really happened once before in the whole history of cinema) to the reemergence of 3D (which came and went multiple times)
It might be easier to recognize bad composting the higher the frame rate (we don't really know since we only have one subject to draw from and that is hardly a reliable sample size), but you can in no way blame bad composting on frame rates.
There can be frequent load times and frame rate drops, but they don't really matter as it never gets in the way of the fun and exciting story.
The game is a complete fan service has lovers of movies, I played many hours and 100 percent complete and really loved it, but has to have come down frame rate and some repetitive missions and really would have liked a better story, but the game is good, like I said if you like movies you'll love the game
Smoothing out the frame rate has improved the fielding, but this game really needed a visit from the exterminator before it shipped.
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
On the Vivo Tab RT the game suffers from poor frame rates, meaning when the ball is moving really fast it's almost impossible to track it.
Pros: + Really enjoyable, intense action + Unique and entertaining gameplay mechanics + Battlefields / areas never feel repetitive + Epic set pieces and boss battles + PC visual and frame - rate enhancements
This game has some really creative environments and looks pretty good but can have a really dicey frame rate at times.
Some of the levels will have explosions that will trigger or moving objects in the world that may reduce the frame rate pretty drastically sometimes which is something that can really get in the way of a game that requires precision bike placement.
There are some issues with frame rate lag but overall this is a great addition to any gamer's library and one that really should be played.
According to new posts on the Project CARS forum, the game is in really bad condition on the Wii U. Reportedly, the title is running at about 23 frames per second at 720p, and the developers are very unsure about whether they can get the frame rate up to 30 fps, let alone 60 fps.
Boosting at high speed causes the screen to go blurry and the landscape to zoom by really fast which is absolutely exhilarating and the game maintains a rock solid frame rate and the loading times are very short, making it game that's equally gorgeous and technically proficient.
While the game is an iterative update over Dirt Rally, it doesn't really offer much improvement visually although the performance of the game is remarkable and I never managed to find any major issues with the frame rate during my time with the game.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
Anastasia (1997) becomes a stage musical this summer in London and is eyeing the 2016/2017 Broadway season • There are some who are suspicious that this news is not really official but Nicole Kidman is supposedly returning to Broadway this fall with Photograph 51, after its London run • Industry people got really excited about 3D high frame rate footage from Ang Lee's Billy Lynn's Long Halftime Walk at a Future of Cinema Conference • The Academy is STILL trying to explain their new voting rules.
The frame rate is smooth, and there's a good sense of speed when you're flying at top speed, which makes it all the more frustrating that the levels are designed in such a way that you're rarely given the opportunity to really fly.
Technical issues do show through — some small frame rate drops here and there, character animations not cycling perfectly or awkwardly shunting to an idle stance before cutscenes fade out — but these technical gripes really are minor, and don't affect the experience in any tangible way.
I have played the game on the PS4 Pro where it manages to hold really well in term of the frame rate by sticking closer to the 60 FPS target.
The game mostly works fine but there are certain sections where the frame rate doesn't really hold up well.
In the high frame rate you can really notice the imperfections of effects and the merging of computer generated and live action shots.
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
Getting any movie on here really makes you pay attention to the front facing speakers and fantastic display with smooth frame rates and great HDMI functionality.
There is litle difference between 30 fps and 60 fps, in fact, IMO it only makes a difference if there are frame rate drops anyway (i.e. you won't really notice a drop from 60 but a drop from 30 would be more pronounced).
To me it's about play ability, graphics are good but if frame rate sucks it doesn't really matter.
The article asks in the end whether Uncharted 4 will be 1080p... I think the question really will be frame rate.
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many of the games that relied on the SPE processors of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own graphics processor to split it's workload because remember the PS3's SPE processors were direct on the die with a direct token ring of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU of the PS4 and than add in the PS4's GPU having to also render it's own graphic processing on top of simulation of the SPE's of the PS3... the PS4 is powerful but each of those SPE's are clicked in at over 3 Ghz!
Frame rates generally seemed to dip below 30 fps compared to the Performance modes rock solid 60 fps, which really hurt the overall experience.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I would really like to see a low to mid-level PC do 4k in most games at playable frame - rates.
One of the really cool things about this game is that the developers have produced an engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or effect quality.
It's a shame they couldn't iron out the frame rate issues a little more on Wii U, it really does get quite bad in villages and I'm surprised the Switch version barely hiccups in those areas.
Both games keep a steady frame - rate at all times, it's really hard to pick which one looks better, so I'll say this one is a tie.
I really don't mind either way, though if I had to choose between a really high frame rate or a really low one, it's obvious the high one would be more preferable.
There was this thing about resolutions and frame rates, but I think for the most part, that was overblown, and most people didn't really worry about it.
@sk8 - not really I would prove that the PlayStation 4 Pro is very much prove in there was a market that wants an option to play their games at a better frame rate or resolution if need be.
If you really want this game it is probably better to go with the Playstation 4 or Xbox One versions, although I believe that these to suffer from some frame rate issues.
However the combat isn't all roses and it's when the heat of the battle starts to get really hot that my only real complaint about the game rears its ugly head — The frame rate.
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