Sentences with phrase «frame rate seems»

This is really not one of them, as the frame rate seems to be somewhat choppy, maybe 20 frames per second.
In docked mode the frame rate seems a little more steady but the 720p resolution doesn't look so hot when you begin blowing it up to larger screens — neither does the texture work.
Furthermore, the 2002 material's frame rate seems off, most noticeably in the jerky end credits scroll.
There are plenty of camera angles to drive from, the frame rate seemed pretty solid, and the attention to detail was gorgeous.
It's not just that though, frame rates seem to be a recurring problem for Xbox players too.
The frame rate seemed to drop to the single digits.

Not exact matches

A second and third installment of Avatar are in the works, and at a recent comic convention Cameron said the films may be shot at a higher frame rate than the industry standard to make the film seem even more real.
It seems to me the market had convinced itself that the ECB was going to do lots of things: substantially increase the size of its quantitative easing (QE) program; dramatically extend the time frame of QE; and cut deposit rates significantly.
Positive images that faded at 24 fps seemed smoother than both negative and neutral images with the same frame rate.
Yam: Yes, and one of the things that we've done with the [se] sections is to rate their likelihood by 2050, being that that's a reasonable time frame and most of us will still be around; and we [rated] that one as almost certain, and certainly latest news from Craig, coming out of Craig Venter's lab, that seems almost [certain] as well.
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
Overall Crash n Burn is a decent looking game, nothing overly wrong with it besides the frame rate, and in this game it seems like unless you are looking for things like that you will be just fine.
I never played the one on the wii, but because of what seems to be nice frame rates, excellent graphics and lots of graphics... I'll get this when it comes out.
There seem to be many more enemies on screen than ever before, though the frame rate fluctuates pretty heavily.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Fortunately, those frame rate drops seem to be confined to villages and not combat.
The sequel seems to follow this trend as well with the same resolution and frame rate for both platforms.
Also the game does have some minor frame rate issues that does seem to bog up a bit during some of the intense sequences in the game.
The two games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
The footage above is docked, but the game arguably looks at its best in portable handheld mode — the 720p resolution holds up better there, and the game seems to run with an unlocked frame rate, shooting for 60 fps and sometimes getting there with uneven but decent performance.
I was able to play Snake Pass on the PS4 Pro and was pleasantly surprised by the Image Quality as well as the frame rate, which seems to run at solid 60 fps.
The frame rate is actually very smooth and never seemed to miss a beat from my experiences.
Unfortunately for console players, it seems like the PC will remain the only place where the game can be played at higher frame rates.
Some 3D games, such as Rocket Riot, seemed fluid and natural, while others staggered along, seemingly struggling to pump out an acceptable frame rate.
Frame rates generally seemed to dip below 30 fps compared to the Performance modes rock solid 60 fps, which really hurt the overall experience.
The frame rate drop seems like a bad idea for a game this based on speed.
There seem to be many more enemies on screen than ever before, though the frame rate fluctuates pretty heavily.
The machine gun for example seems more designed to damage other players frame - rates than their vehicles while the shocker is able to send cars veering off course at random which is, suffice to say, equally rage inducing.
Frame rate also seems to hold up well especially when there's lots going off on screen with cars and debris flying all over.
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly improves gameplay on original 3DS titles - Frame Rates in 3D on older titles heavily improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
The remaster seems to have completely solved the stability issues that had always affected the original Dark Souls in terms of graphics and frame rate.
I'd say that given a massive patch update to fix little bugs and some frame rate issues Monster Energy Supercross has the making of quite a good game, it could have been so much better out of the box and for a game that is full price at the moment it seems a bit of a big ask for people, even die - hard fans, to part with their hard - earned cash.
While it could be a vagary of the sometimes dodgy built - in benchmark, it does seem to have introduced a severe stutter shown by the tragic minimum frame rates with Game Mode on.
The frame rate at best ran at what seemed like 30 frames per second, but this dipped quite regularly.
Although it seems to have some technical issues like frame rate hick - ups and texture popping here and there, the game looks absolutely beautiful and controls well.
The game has a decent cartoon - like look to it, nothing to write home about, but it just doesn't seem like the frame rate should drop with the basic assets the game has to work with.
But I was playing on a PS4, and this, it seems, is not quite substantial enough to keep the frame rate from dropping whenever I wandered too close, which would be a nonissue were it not for the fact that the difference inside and out of the misty areas of the map is considerable.
The game also had heavy frame rate drops and lag the first time I ran it but those have all seemed to be resolved.
The frame - rates do seem to drop in rather un-consistently which doesn't make a lot of sense.
Areas with a lot of slowdowns to the frame - rate have seemed to be improved, especially in busy fights.
It's a bit distracting but this odd frame rate doesn't seem to interfere with the actual mechanics of the game.
The visuals are stunning with a fluid frame rate which never seemed to drop no matter the chaos displayed on screen.
While everyone seems to love the $ 499 console's ability to render games at higher resolutions and and faster frame - rates, Microsoft's lineup of exclusive and enhanced titles isn't enough for everyone to come away voicing unwavering support.
I have no doubt the move to next gen will mean the game will look a hell of a lot better, and will probably fix the frame - rate issues that some people seem to think it had (never really noticed it myself really).
The online play never seems to falter in with no apparent lag issues, frame rate drops and latency issues witnessed, even on my horrible net speeds.
Additionally it seemed to help alleviate the frame rate drops too.
It seems there's been some miscommunication around resolution and frame - rate targets for Shadow of the Tomb Raider.
The level of detail when you're in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the frame rate isn't as smooth.
Textures seem to pop - in, the frame - rate appears a bit «off» at times (played via a HDMI cable 720p) and as nice and inviting as the environment looks, being over repeated can make some chapters feel repetitive — as said, but the level of gore is really quite awesome.
There also seems to be quite a bit of frame - rate issues here, but these are supposed to be patched with the day - one patch now.
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