Sentences with phrase «frame rate targets»

What are your resolution and frame rate targets on PS4?
A 1080p resolution and 60 fps is regarded as the bare minimum for this kind of remaster, and it would be a shame if Dark Souls Remastered doesn't hit that frame rate target.
IMO the next Halo should be more single player focused, have big environments, lots of physics interactions in environments, even if that means 343i has to forego the 60 FPS frame rate target.
Can you confirm the frame rate target?
The frame rate target is 30 fps on both Xbox One X, S and base models.

Not exact matches

Conditional on this economic projection, we choose a path for interest rates that will keep projected inflation on target or bring it back to target over a reasonable time frame.
Professor Vik Dhillon, of the University of Sheffield and co-creator of ULTRACAM, said: «ULTRACAM is unique in that it can operate at very high speed, capturing high frame - rate «movies» of astronomical targets, in three colours simultaneously.
The frame rate of the target stimulus varied, displaying at 16, 24, or 48 frames per second.
Participants rated the smoothness of the target image relative to the standard image using a 21 - point scale: The higher the frame rate of the target image, the smoother they rated it relative to the standard image.
Quickly find out your BMI, waist to hip ratio, body frame size, ideal weight, body fat, RMR, calories burned, target heart rate, and maximum heart rate.
The two games in the series were ported to the Nintendo Switch by the developer Red Barrels and they seem to hold up surprisingly well against the console version, however with a penalty to the frame rate that drops from the 60 FPS target on PS4 and Xbox One to 30 FPS on Nintendo Switch.
It also manages to retain its 60 fps target for the most part although there are occasional frame rate drops in certain maps.
The graphics and frame rate mode can look identical in the visual quality setting, but one of them runs at a higher resolution while the other targets a better frame rate with a lower resolution.
I have played the game on the PS4 Pro where it manages to hold really well in term of the frame rate by sticking closer to the 60 FPS target.
Do you already have a target frame rate and resolution for this platform?
The way the Target Investment Plan works is that instead of specifying a fixed amount that will be used to buy mutual funds every month — you specify a target, a rate of return, and time frame in which you want to get to that tTarget Investment Plan works is that instead of specifying a fixed amount that will be used to buy mutual funds every month — you specify a target, a rate of return, and time frame in which you want to get to that ttarget, a rate of return, and time frame in which you want to get to that targettarget.
The shock pushed us out of the zone in which the existing interest rate setting provided reasonable assurance of hitting our inflation target within a reasonable time frame.
They're 60Hz titles on current - gen, but back in the day only COD targeted that gold standard in console frame - rate.
Naughty Dog will also try to target 60 frames per second although it may not be a complete guarantee that the frame rate is going to be implemented into the final product.
The results pay off as looking at frame - rates across both base and premium consoles, the new mode locks at its 60 fps target for the vast majority of the duration.
They targeted higher frame rate over higher resolution, which was the right choice for the Platinum combat mechanics.
The only difference is in performance, where we could not budge the frame - rate from the target 60 fps no matter how hard we pushed.
For example, scenes that feature use of alpha - heavy effects cause frame - rates to deviate from the desired 30 fps target.
Frame - rate tests on the more technologically demanding Metro Last Light see both PlayStation 4 and Xbox One stick doggedly to their 60 fps target - the sheer consistency is a major plus point.
Both games operate at 60 fps, with just the odd, essentially unnoticeable dip beneath the target frame - rate.
What is your target for resolution and frame rate for PS4 & XB1?
Developers define the performance targets of console software, and set the ceiling for in - game frame - rates almost always in the form of a 30 fps or 60 fps cap.
In short, boost mode will work best in stabilising performance closer to target frame - rates and should prove interesting on unlocked titles, but you can't expect game - changing miracles.
Games that have been developed with change resilience in mind, namely dynamic resolution scaling, will have an edge on the Xbox One X, achieving their target resolutions and frame rates more often.
It's unrealistic but makes it easier to achieve a target frame - rate.
Average frame - rates are only so useful on console games, their usefulness limited by a 30 fps cap, but the numbers here from a sample of 78,000 frames tell you that you're going to be spending a lot of your time well under the target frame - rate.
Targeting enemies is also made somewhat trickier by Rogue Squadron's sluggish frame rate.
I put Unity on, and straight away the frame rate was addressed and it is the smoothest I've ever seen it running on an Xbox Console, running at a consistent locked 30 fps, its original targeted frame rate benchmark.
The method is used for frame rates too, so if a game targeted 30 fps but only managed to hit around 22 - 26 fps, the Xbox One X boosts this to a consistent targeted 30 fps without breaking a sweat.
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
In terms of performance, both the Switch and PS4 versions target 30 fps - and while a higher frame - rate would have been preferred (and is available for PS4 Pro owners), Sumo went for a more stable experience as opposed to a variable, unlocked performance level.
Patch 1.3 adds «general stability improvements», as well as targeting issues such as magic resistance and physics problems that resulted in the - admittedly fantastic - backwards - flying dragon whose glitched presence forces the frame - rate to a relative standstill.
Aiming for a smooth 1080p 60 frames per second is no mean feat and the SMS team are probably pulling their hair out at the moment in meeting that target, but there's no doubt the added frame rate adds immensely to the polish on the console version, and the progress is clear to see.
Both versions will still run at 60 fps, however, but a split screen option had to be sacrificed in order to achieve the target frame rate.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
You can enable «Adaptive Quality» and target 60 fps, which should lower anti-aliasing quality while striving for the target frame rate, or just lower the resolution to something like 90 % of your native one.
Furthermore, what good are panels to turn things on and off, or exit vehicles, if the choppy frame rate makes it an ordeal targeting them?
However, the reality is that resolution is adjusting on a near constant basis to maintain the target frame - rate.
It seems there's been some miscommunication around resolution and frame - rate targets for Shadow of the Tomb Raider.
The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling in order to help maintain its target 30 fps frame - rate, to varying degrees of success.
Can you share the technical specifications of the game running on Xbox One X (target frame rate, resolution, settings etc.)?
The development team says that although the game's recommended settings target is 1080p resolution and a frame rate of 30 fps, there won't be any frame rate locks or resolution caps to effect any of the players with high - end machines.
All three games will feature 1080p resolutions with frame rates «up to» and «targeting» 60 frames - per - second, suggesting that the trilogy won't necessarily see consistent performance on the Xbox One and PlayStation 4.
They noted that it mainly focuses on getting those titles close to their target frame rates.
I've then asked them about their target frame rate & resolution for PlayStation 4 and Xbox One, and it seems like they are comfortable with 1080P@30 for both.
a b c d e f g h i j k l m n o p q r s t u v w x y z