Sentences with phrase «frame rate while»

Straight away, you'll note that can't compare to either the iPhone 8 or the 8 Plus, both of which can handle 4K at double the frame rate while capturing 240 fps at 1080p.
There, a transcendental number consisting of an infinite number of digits is luminously represented, zooming by at an ultra-fast frame rate while generating sounds in real time.
I can positively report that the frame rate is extremely smooth and crisp, and I did not experience any drops in frame rate while playing the game.
I got respectable frame rates while testing a number of games including Batman: Arkham City, Beyond Good & Evil, Psychonauts, Grim Fandango Reamastered, and StarCraft II.
Apple says that more extreme forms of power management can bring effects like longer app launch times, lower frame rates while scrolling, lower speaker volume, and more.

Not exact matches

Surprisingly, Vermaelen, who many fans generally consider a fantastic jumper, and hence a great header of the ball, won only 55.6 % of his aerial duels, while Koscielny, the defender with a slim frame contested 101 aerial duels at the rate 3.06 per game, winning 62.
A high frame rate and 120 - nm XY resolution enable researchers to observe the fine details and workings of internal cellular structures while offering the ability to switch between superresolution, confocal, and widefield imaging modes.
While other research groups have achieved higher frame rates (trillion f / s), Wang's camera is the world's fastest 2D camera that doesn't require an external flash or multiple exposures.
The modulators can refresh their patterns at 240 hertz, or 240 times a second, so even at six patterns per frame, the system could play video at a rate of 40 hertz, which, while below the refresh rate common in today's TVs, is still higher than the 24 frames per second standard in film.
While the graphics are primarily sharper and more defined, the 60 FPS frame rate is the real game changer, ensuring you'll never want to go back to another 30 FPS shooter.
The graphics are a similar home goal, as while they may look all very nice in the screenshots the animation is often very limited and the frame rate is horribly unreliable even on a PS4 Pro.
Yet, even though Toukiden 2 doesn't have the greatest visuals it still suffers from frame rate drops during big boss fights and while it isn't even close to unplayable, it is a bit of an annoyance when neither visuals or performance are up to standard.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
While tolerable, the higher frame rate of the other versions gives them a significant bump over the game's performance on Switch.
Despite the mode, the increase to frame rate means the game now runs at 720p while docked and 540p in handheld mode — a sharp decrease from 1080p and 720p, respectively, pre-patch.
While they do fit a lot into this game they do still manage to keep the frame rate consistent and it plays smooth the entire time.
The combat is the thing that made Spider - Man so much fun to play and while that is still here, combos are easily broken because it's so easy to lose your rhythm because of the frame rate hitching up on you.
While it has some issues it is still completely playable but some people may be turned off by the learning curve of the controls and spotty frame rate but if you are able to looks past all of that then you can still find a fun time.
While the report goes on to say that, currently, no theaters are ready for the high frame rate presentation, some of them only require a software upgrade that will be available starting in September.
While Rings started strong and only got bigger, The Hobbit did not perform as well domestically (despite a decade of inflation and the premium prices of IMAX, 3D, and High Frame Rate tickets), with each sequel earning less than its predecessor.
While Warner Bros. still believes that 48 fps is the way of cinematic future, they're being careful with their first major release by limiting the sites that will screen The Hobbit at the higher frame rate.
Anyway, while both the console versions maintain a 60 fps frame - rate with the sun shining on the tracks, it's with bad weather conditions and rain that it drops down «to 50 fps and lower.»
ResetEra user Hardvlade managed to post comparisons for the first three titles when running in the brand new Performance Mode, which keeps the graphics as it was on the Xbox 360 while improving and stabilizing the frame rate, and the Graphics Mode which bumps resolution up to 9x on the Xbox One X while improving texture details and anisotropic filtering.
While the game is an iterative update over Dirt Rally, it doesn't really offer much improvement visually although the performance of the game is remarkable and I never managed to find any major issues with the frame rate during my time with the game.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
The graphics and frame rate mode can look identical in the visual quality setting, but one of them runs at a higher resolution while the other targets a better frame rate with a lower resolution.
And while I'm agnostic regarding Jackson's innovation of projecting the film at twice the usual frame rate, the New Zealand landscapes to which we became accustomed in the Rings trilogy are as magnificent as ever.
While the severity of the frame rate can't be denied, the developers have atleast acknowledged the issue and are working on a fix for it so hopefully they are able to patch it in a future update.
In term of the visuals and the frame rate, the PS4 version shines with some nice screen space reflections and clean image quality while also retaining an impressive solid frame rate.
Cinematic mode is locked to 30 fps but maintains a better resolution while Action mode offers an unlocked frame rate but at the expense of the resolution.
Frame rate dips during effects - heavy encounters are common, requiring a «performance mode» in the game's settings, which smooths out the gameplay while dropping the visual quality dramatically.
While the last - gen version didn't receive a great deal of press coverage — there are no critic reviews on Metacritic whatsoever — it was apparently an excellent conversion, with a sturdy frame rate and impressive visuals.
Slime Rancher on Xbox One X gets a solid increase to 4k while improving frame rate and various other parts of the environment.
«Wings of Life» features extraordinary imagery shot with digital cameras — one capable of frame rates of up to 1500 frames per second, and the use of a pinhole lens, which allowed the cameraman to get within millimeters of an insect subject while retaining a clear view of the background.
By playing the demo, though, it's readily apparent that while the average frame rate is not a problem at all, there is a lot of stuttering due to frame pacing issues.
When it comes to Most Popular Trucks, the redesigned 2015 Chevrolet Tahoe and Suburban are the real deal, with traditional body - on - frame construction and — when combining their annual sales figures — six - digit delivery totals: The 204 - inch, three - row Tahoe rang up 97,726 sales last year (+17 percent) while the even bigger Suburban, able to distribute nine occupants along its 224 - inch length, tallied a 7.3 percent growth rate last year and 55,009 sales.
Some 3D games, such as Rocket Riot, seemed fluid and natural, while others staggered along, seemingly struggling to pump out an acceptable frame rate.
The prototype e-reader display can refresh at the rate of 67 frames per second, which Heikenfeld claims is fast enough to allow for video playback on the display that already provides for a full color output while still being extremely thin and light.
The growth rate for ipads dropped 14 percent from 2012 to 2013, while the other top 4 sellers had increases of 120 percent or more during the same time frame.
As far as port, sensor, and button placement is concerned: on the back, we have our main camera sensor and a LED flash, there's no heart - rate sensor on the A series; on the front, we have our proximity and ambient light sensors, a front - facing camera, earpiece, display, back and recent app capacitive keys, and a home button with an integrated touch - based fingerprint sensor (A5 and A7 only); on the bottom, there's a microphone, 3.5 mm headphone jack, MicroUSB port, and the speaker grille; on the top, we have nothing other than the secondary microphone, and, just like the new GS7, there's no IR blaster on board; and the volume buttons are located on the left side of the aluminium frame, while the power button is located on the right side — all three buttons are very tactile with excellent reachability and positioning.
The quad - core part makes that sound rather nifty - and while you can't anticipate next - gen graphics to bound around your screen we did find the latest 3D app titles - including Despicable Me's Minion Rush - to run with minimal fuss and a decent frame rate.
At the highest detail setting in Dead Trigger 2 or Asphalt 8 there's a clear drop in the frame rate that while not runing playability robs a game of its smoothness.
actually there are 2 - 3 modern TV - sets of late 2007 that are able to support this frame rate... When they become more popular and widely spread at our homes it IS POSSIBLE to create games with 120 frame rates for PS3 while 360's users are locked with 60 fps / 1080i w / o HDMI and only 30 fps / 1080p with HDMI.
One of them favoring graphical fidelity while they other prioritizes frame rates in favor of graphical fidelity.
In this respect, while COD may be less sophisticated, it is more consistent, and we suspect that its rock - solid frame - rate and response are important to its playability.
It's worth pointing out that getting a direct - feed output from any iOS device is a bit of an arcane art (the GPU has to serve two screens, effectively) so while the vid gives a great impression of the level of technical and artistic quality Epic has achieved, the frame - rate in the actual demo is smoother than what you see here.
Graphically, it's decent, but the frame - rate dips at times and there's some screen tearing going on once in a while.
Gameplay: 4 Frustrating throughout, while the essence of the game is still there the camera, frame - rate and controls outshine the traditional gameplay.
How bout» we talk about how many PS4 users are reporting noticeable frame - rate drop while driving through the city areas?
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