We see close - ups of the pyramids» steep stairs and intersecting planes — especially in tightly
framed shots at Tenayuca — that seem to have initially inspired a pursuit of diagonal lines and planes.
Not exact matches
A second and third installment of Avatar are in the works, and
at a recent comic convention Cameron said the films may be
shot at a higher
frame rate than the industry standard to make the film seem even more real.
Decked out with silver floral engraving, a two - tone red - and - black
frame and a rosewood handle, the P238 Lady was a debutante
at the 2011
SHOT Show in Las Vegas.
It also has automatic image stabilization, a burst mode that can
shoot 10
frames - per - second and slow motion 720p HD video — up to
at least 120
frames - per - second.
And it announced a new spherical camera called Fusion, which can pull out any still or moving image from the spherical footage — a feature called OverCapture that essentially makes it possible to
shoot in multiple directions
at once and
frame your photo or video after you
shoot it.
Aimed squarely
at the bird is the Phantom, a camera originally invented for ballistics research that can produce ultra-slow motion video by
shooting at about 4,000
frames per second.
Mike Foltynewicz only has 248 career innings, but he's given up 1.4 homers per nine over those
frames, so, yeah, Thames has a pretty good
shot at 14 bombs, especially since Atlanta's bullpen hasn't been much better
at keeping the ball in the park.
He has a good
frame and skill level and can score
at all three levels, but isn't a great playmaker or physical finisher and is overreliant on midrange
shots.
Spieth, with a T10 finish in his final PGA tuneup
at Firestone last week after firing a final - round 4 - under 66, had his bid for the calendar grand slam come to an end when he came up one
shot shy of making it to extra
frames at St. Andrews.
If you
shoot at an odd angle, the design on the card can look strange, especially when sitting in a square
frame.
For example, the natural wood of the old picture
frame accompanying this lino print by Cally Conway brings texture to the product
shot, complements the natural subject matter of the print, and reinforces the idea that this print is special — it's one of a kind, not something you can just pick off the shelf
at Ikea.
Some of the mind - boggling features include
shooting from two angles
at once by connecting via your smartphone over Wi - Fi and
shooting at an insane 240
frames per second thanks to Panasonic's one - of - a-kind Crystal Engine.
Made with a solid steel
frame and a durable rubber band, the Daisy Outdoor slingshot is capable of fast
shots at a distance and can be used for anything from hunting, to deterring wild animals, to recreation.
The whole process happens too fast for imaging technology to visualize in real time — you'd need to
shoot at 1,200
frames per second, 10 times faster than the best x-ray and MRI machines on the market.
While filming the elusive Basilisk lizard, which can sprint on water for up to 100 feet in moments of danger, photographers ventured deep into the Brazilian rain forest with a super-slow-motion camera
shooting at 2,000
frames per second, 80 times as rapid as a traditional camera.
They looked
at the
shot duration in various scene
shots as well as the relative size of a focal character within each of these
frames, i.e.
shot scale.
In slow motion - in video originally
shot at a thousand
frames per second but played back here
at 30
frames per second - we see the initial suspension lines deploying out of the pack and taking the parachute backwards where it will ultimately inflate in nearly half a second.
, not
at all, it was because of the chronic low - grade stress Susan had been living under for many years, and the panic attack was induced now by an extra
shot of adrenalin (epinephrine) and cortisol, the two main stress hormones, which were effecting her small
frame.
Despite being
shot at 24
frames per second and showing «1080p» on the back cover, these Blu - Ray discs are encoded
at 1080i
at 30 (or 29.97 if you want to get technical) fps - while most of it still looks good (without any noticeable banding or compression artifacts) there are a few de-interlacing artifacts present in some scenes as well as aliasing.
Speaking of James Cameron, I heard that he is actually planning
at shooting the next AVATAR film
at an even high
frame rate (60 fps)
VIOLENCE / GORE 6 - In three scenes, one man
shoots another man between the eyes below the
frame; we see the gun aimed
at the forehead and the camera pans upward to hide the victim as we hear a loud
shot each time and after each
shot, the camera cuts to a long
shot of each victim, lying on one side with the head hidden behind the body and no blood flow is seen.
Scorsese and cinematographer Rodrigo Prieto, working with editor Thelma Schoonmaker, try a little of everything visually, and individual
shots are stunning (note the way Neeson enters the
frame in his first
shot,
at the boiling waters of Nagasaki).
The editing, while fairly traditional
at first, becomes increasingly frenetic, with subliminal
shots (was that a face?!?) and freeze
frames at the moment you least expect them.
Also, while the film overall boasts bold visuals, certain wide
shots of the ship
at sea look hopelessly CGI'd and I'm certain that
at one point the tip of a boom mike was visible in
frame.
In the penultimate
shot, dead Lincoln is lying on a small bed, nestled as a baby, his face quite calm, it is obvious that his murder has not astonished him; then in the final scene
at the Capitol, Lincoln is standing erect, in action, delivering a speech to the multitude in the middle of the
frame.
Presented in widescreen and fullscreen on the same side of a dual - layer DVD, the film's image lacks depth here — there's a muted, Seventies quality to Barry Stone's cinematography that no doubt looked smashing on the big screen and probably would've been marginally improved
at home by dispensing with the fullscreen version (thus lessening the compromise of compression), which lops a significant amount of visual information from the right side of the
frame (while restoring a negligible amount to the bottom — in one
shot literally a pinkie toe).
The first look
at a heavily anticipated blockbuster now inspires article - length analysis, with eagle - eyed writers going through them line by line,
shot by
shot, sometimes
frame by
frame, searching for pertinent plot details with the kind of intensity of attention once reserved for the Zapruder film.
Films that might have fit this putative strand included the charming but overlong Timeless Stories, co-written and directed by Vasilis Raisis (and winner of the Michael Cacoyannis Award for Best Greek Film), a story that follows a couple (played by different actors
at different stages of the characters» lives) across the temporal loop of their will - they, won't - they relationship from childhood to middle age and back again — essentially Julio Medem - lite, or Looper rewritten by Richard Curtis; Michalis Giagkounidis's 4 Days, where the young antiheroine watches reruns of Friends, works in an underpatronized café, freaks out her hairy stalker by coming on to him, takes photographs and molests invalids as a means of staving off millennial ennui, and causes ripples in the temporal fold, but the film is as dead as she is, so you hardly notice; Bob Byington's Infinity Baby, which may be a «science - fiction comedy» about a company providing foster parents with infants who never grow up, but is essentially the same kind of lame, unambitious, conformist indie comedy that has characterized U.S. independent cinema for way too long — static, meticulously
framed shots in pretentious black and white, amoral yet supposedly lovable characters played deadpan by the usual suspects (Kieran Culkin, Nick Offerman, Megan Mullally, Kevin Corrigan), reciting apparently nihilistic but essentially soft - center dialogue, jangly indie music
at the end, and a pretty good, if belated, Dick Cheney joke; and Petter Lennstrand's loveably lo - fi Up in the Sky, shown in the Youth Screen section, about a young girl abandoned by overworked parents
at a sinister recycling plant, who is reluctantly adopted by a reconstituted family of misfits and marginalized (mostly puppets) who are secretly building a rocket — it's for anyone who has ever loved the Tintin moon adventures, books with resourceful heroines, narratives with oddball gangs, and the legendary episode of Angel where David Boreanaz turned into a Muppet.
Intimately played but
shot at a professional distance, Life chills everything with a steely winter palette; the effect is to bring Stocks most famous
frames to life with slightly more depth of field than depth of feeling.
The effective introduction of colour into a monochrome world was done by
shooting in colour originally, scanning the film digitally
at 2K, and then removing colour
frame by
frame as needing by the progression of the story.
As a further lure, Jackson has even fashioned this CG - heavy film in 3 - D and
shot it digitally
at 48
frames per second instead of the usual 24 f.p.s. (A 2 - D, 24 - f.p.s. version is also being screened.)
In what turned out to be one of the highlights
at this year's CinemaCon was the stunning, 10 minute footage from Peter Jackson's new movie, the epic 3D film adaptation of Tolkien's The Hobbit (which opens December 14) that was
shot at a
frame rate of 48 per second achieving an unprecedented combination of uniformity and brightness.
It's the first film to be partially
shot with a 120
frame per second rate (most films are
shot with
at 24 fps) and excerpts were recently shown
at the National Association of Broadcasters Show in Las Vegas last month who were reportedly blown away.
Jackson
shot the movie
at 48
frames per second compared to the standard 24
frames per second most movies are
shot in.
With its carefully
framed widescreen
shots and understated soundtrack music it is
at times perhaps a bit too tasteful for its own good.
One episode is
framed, clumsily, by flashbacks in which a younger and more virile Hank, seen exclusively in silhouette and
shot at what appears to be magic hour, mewls misterioso about the chemistry of the human body as though he were screen - testing for an Alejandro Gonzalez Iñárritu film.
It's your usual assortment of production anecdotes, but Wynorski is pretty good
at screen - specific observation, cluing us in on which
shots required the most work behind the scenes — like the tracking
shot through the furniture store that forced stagehands to move furniture into place and stay out of
frame as the camera rolled backwards through the set.
A couple of longing, lingering moments
shot through snow - wet car windows and in Edward Hopper -
framed hotel rooms (it's Haynes's most Wenders work), as well as a final
shot that is the picture
at its most evocative and unapologetically Romantic, point to the film that might have been.
Shot in incredibly high resolution
at 120
frames per second and screened in 3 - D, the final product has gotten mixed reviews, with some saying it's too hyper - real to be an enjoyable filmgoing experience.
In a
shot that quickly will become a shining example of what Haynes does well throughout the series, he quickly establishes the financial stability of the Pierce family by casually letting the camera glide over a wall with
framed photos, certificates and blueprints that informs us that Bert is
at the helm of a prosperous real estate firm.
The footage above is docked, but the game arguably looks
at its best in portable handheld mode — the 720p resolution holds up better there, and the game seems to run with an unlocked
frame rate,
shooting for 60 fps and sometimes getting there with uneven but decent performance.
Made with only nine precisely timed and
framed shots, each rotated laterally 45 degrees from the previous
shot, it chronicles Liu and her parents
at work in their kitchen as they make and eat dumplings for dinner.
And until then, the film is so remarkable
at synching its picturesque style to Moonee's seemingly limitless freedom that the one time they do fall out of sync feels jarring, almost offensive: In long
shot, Moonee and her friends charge past a series of stores and toward the promise of ice cream, and even after the children have exited the
frame, the camera lingers on the sight of an obese person on a scooter riding in the other direction, the sound of the scooter going over a speed bump nothing more than a punchline, an easy potshot,
at the expense of a person who isn't even a bystander to Moonee's life.
Tim Sutton's Dark Night, a «mock - documentary with elegantly
framed tableaux», received mixed reviews but brought the Aurora cinema
shooting to centre stage
at the festival.
Vilmos Zsigmond, who
shot three of Woody Allen's recent films (Melinda and Melinda, 2004; Cassandra's Dream, 2007; You Will Meet A Tall Dark Stranger, 2010), said in an interview that Allen is more concerned with story and performance than the visual aspects of his films, and that he wouldn't look
at frame while
shooting unless Zsigmond encouraged him to do so.
A few
shots exhibit more damage, and I noticed
at least one missing
frame, around the 3:07 mark.
Yesterday we happened to run a featurette exploring director Ang Lee «s use of new technology that allowed the film to be
shot at 120
frames per second (FPS).
The film is also
shot in a process that's is explained as such: normally film goes through a projector
at the rate of 24
frames through the gate per second.
Shot in a very traditionally dark, leading fashion, the
framing often points towards an easy scare but usually throws something else
at you.
The film, with backlit
shots of pilgrims strolling across twilit hillsides exhibiting amazing detail, has never looked brighter, so the few instances that the dragon is inserted into the
frame betray the sort of sharp lines that James Cameron would finally address in Terminator 2 with his own animation blurring techniques, replicating the imperfections of the human eye
at a distance and while observing motion.