Sentences with phrase «frame the shots because»

I photographed some flowers at a nearby farmers market, and though I couldn't really frame the shots because the sunlight was so bright, the resulting images weren't terrible.

Not exact matches

The $ 450,000 Phantom is on rent from the U.S. because its high frame rate means a 1 1/2 second shot can be slowed to a hypnotic pace and made to last as long as it takes to wait for a flight.
Although he considers himself an amateur photographer who will put in the time to frame a great shot, Alakarhu said he found himself using the PureView more because of its easy availability and quick start time when he didn't want to take the time to set up a more involved shot on his digital camera.
, not at all, it was because of the chronic low - grade stress Susan had been living under for many years, and the panic attack was induced now by an extra shot of adrenalin (epinephrine) and cortisol, the two main stress hormones, which were effecting her small frame.
I shoot with this setting on because you can choose what frame you want to make the main photo.
As for that 3D, even though I continue to wallow in my anti-third dimension misery, adamant that the technology is unnecessary and the same effect can be achieved through proper shot composition, during «An Unexpected Journey» the 3D is far less distracting because the frame rate is far more so.
He explains that the film's wiggly look is a result of hand tracing of video shots, with the images changing slightly from frame to frame because of slight variations in the artists» many renderings of the images.
If you really dissect Hollywood movies, you will find errors in some shots, but because the frame changes, the audience doesn't have a chance to notice them, because they are paying more attention to the story.
But it was surprisingly difficult to settle on one frame that really stuck out, because unlike many of his works, the film is more memorable for its overall visual atmosphere than it is for this shot or that.
It starts with the framing conceit of little boys with their heads blown off: the first victim unlikely because, hey, you'd at least turn your head if shooting started in the next room, right?
With its carefully composed and framed shots, the trailer plays out a bit like a string of potential cover photos or screen savers, but we're reminded that we're actually watching a narrative film because of the intense performances from leads Michael Fassbender (Macbeth) and Marion Cotillard (Lady Macbeth).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In our book, however, rock solid framerates are preferable in a fast - paced shooter, because if you drop frames and stutter you'll miss your shot or crash into a wall, giving your opponents the opportunity they need to strike.
I set up one shot, the same as all of them, and the guy came in chewing a piece of gum, so I told him to keep doing that, and his mouth is just riveting, because there's no other motion in the frame.
It's also a bit difficult to frame the shot simply because it's cropped so much, and you'll have to stand several feet away to be sure you catch enough of the action to make sense.
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