Using either the Vita's front or rear camera you'll
frame your shot using the front touch screen's viewfinder.
Not exact matches
Often videos
shot on mobile devices have extraneous footage both before and after the post-worthy footage, and a simple video editing app can be
used to crop out unwanted
frames and shorten videos.
Williams is a tough
shot blocker and a beast in the paint,
using his big 240 - pound
frame to consistently get to the foul line.
In the above example, I
shot from above standing on a chair
using the live view on my camera's LCD to
frame the product.
To make
use of this appeal, you should
frame up your
shot so that you place your subjects or points of interest in these key areas.
Made with a solid steel
frame and a durable rubber band, the Daisy Outdoor slingshot is capable of fast
shots at a distance and can be
used for anything from hunting, to deterring wild animals, to recreation.
A smartphone app that
uses music to help you
frame the perfect
shot should do the trick.
Although he considers himself an amateur photographer who will put in the time to
frame a great
shot, Alakarhu said he found himself
using the PureView more because of its easy availability and quick start time when he didn't want to take the time to set up a more involved
shot on his digital camera.
For every
shoot that I am on I gain a better understanding of
using natural light, of
framing, of giving and understanding direction, of how to get someone to relax in front of the camera and so on.
I created this custom
framed art print on Minted.com
using photos from our 2016 holiday card
shoot.
It stands for High
Frame Rate, and involves
shooting the film with twice as many
frames per second than we've become
used to (48 fps vs the usual 24).
The 1080p 2.35 X 1 digital High Definition image transfer is not only dull as noted, the editing is lame and the all - HD
shoot tries to
use the scope
frame to be big or go big, but this has all the excitement and intrigue of a bad TV movie visually and there are episodes of Columbo and McCloud that look like they were
shot in IMAX as compared to what we get here.
The overhead
shots and wide angles are
used very effectively in capturing images like the boats on the water or even the cities in the back of the
frame as the camera moves away in an unbroken tracking
shot.
Nearly every one of the trailer's
shots could be
framed (or
used in a FYC ad), but there are two in particular that have stuck with me.
David Bordwell contends that Tarantino deliberately signals his sources to his audience, «in order to tease pop connoisseurs into a new level of engagement,» while Aaron C. Anderson writes that by
using framing markers and calculatingly phony distancing devices (like, for example, the black - and - white process
shots in Pulp Fiction), «Tarantino draws attention to his film's status as a film, as a constructed work of fiction, and as a «simulation.
Making his feature debut, director Richard Wong
shot on digital video but transferred the final product to a 2.35:1 widescreen
frame, and he
uses it with amazing finesse, emphasizing wide, empty spaces and dramatic positioning within.
It's a short scene, only a couple of
shots over a couple of minutes, and Bordwell
uses it as an example of the simple virtuosity of Hong Kong filmmakers, how they are able, again and again, to make an exciting and fun sequence out of almost nothing, budget-wise, and specifically how Tsui's mastery of cutting and
framing keeps the whole sequence as light and airy as it is inexpensive.
deconstructs the technique of the
framing sequences starring McConaughey and Boothe, placing the most emphasis on their characters» ride in the patrol car, which was
shot on a set
using twirling lights and wind and rain machines orchestrated by Butler.
Yesterday we happened to run a featurette exploring director Ang Lee «s
use of new technology that allowed the film to be
shot at 120
frames per second (FPS).
With just a few weeks until Billy Lynn's Long Halftime Walk starts hitting theaters, one final trailer has arrived, and it's full of quotes from critics who are primarily talking about the high
frame rate that director Ang Lee
used to
shoot the war drama.
Circles are predominately
used to form the art within this world, the natural world itself (Note how the storm clouds in an early scene are tangled masses of thin, swirling lines of various shades of gray), and
frames to outline characters and scenes (notably a
shot of the witch's owls, which are designed with round heads, attempting to crack a circular window and another showing the orb of the witch's eye fitting neatly into the outlines of a eye - shaped peephole).
Whereas the earlier films, mostly
shot by Dietrich Lohmann, often
framed the groups or members of the group in static tableaux in order to highlight their solidarity and opposition to a lone outsider, this film (Fassbinder's ultimate collaboration with Michael Ballhaus)
uses an almost constantly moving camera and a remarkable succession of
framing and fracturing devices within the camera
frame to underscore the shifting alliances, individual isolation, and internal struggles of the characters.
Nearly every
shot in the film could be
framed and hung on a wall as Lubezki makes maximum
use of the wide
frame and raw, open country.
But Jones keeps his
shots — he
uses the full Panavision
frame perfectly — close and personal.
Using a single
shot, Lynne Ramsay provides a haunting, stirring moment that incredibly overpowers everything that had been drilled into us since the first
frame.
The action is perfectly
shot, too,
using a filter to exaggerate all the colours so that every
frame is wonderfully iridescent.
Couple that with the choice of writer / director Jason Reitman (Juno, Up in the Air) to
use Carl Sagan's Pale Blue Dot speech as an awkward
framing device — combined with
shots of the Voyager spacecraft leaving our galaxy — and you get much hysterical ado about not much at all.
I like the attention that Glazer gives to Kingsley - the
framing of the
shots and the character's spiked tongue is
used to create the sense of terror that accompanies the character.
«Wings of Life» features extraordinary imagery
shot with digital cameras — one capable of
frame rates of up to 1500
frames per second, and the
use of a pinhole lens, which allowed the cameraman to get within millimeters of an insect subject while retaining a clear view of the background.
Director Lawrence Sher, making his feature debut after a career as a cinematographer, brings the skills he established
shooting movies for Todd Phillips (including the Hangover trilogy, with Helms), which is to say he
uses better lighting and more textured visuals than a typically overlit studio comedy while still neglecting to
frame, cut, or pace scenes for actual laughs.
After three years
using a rumbling controller to
shoot aliens at 30
frames a second, switching to WASD and a click of a mouse button initially felt like playing with one hand tied behind my back.
The film
uses a new oil painting for each
shot, with movement added from one
frame to the next by a painter's brush.
The visuals, which measure the non-standard 2.24:1 the case promises, offer much to admire, from freeze -
framing Rapunzel and Flynn's blink and miss cameo to appreciating the detail
used in lighting
shots.
The video test shown is
using the Windows 7 sample video «Wildlife» and is a wmv file
shot in 720p HD I find it's quite a good test as it challenges a lot of PC's to play it without skipping
frames.
Find out how to approach a subject, best lenses to
use and tips on
framing the perfect
shot.
A simple point and
shoot camera with a medium lens can be
used to
frame a dive buddy against a rock formation or swim - through arch, while a close - up kit will add chances to document small reef dwellers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to
use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best
uses - weapons are designed to be effective when they are
used during the right occasion - Special weapons are stronger than the original ones when
used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't
use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Personally I would rate it a lot less as they could make
use of the right stick and make
shooting with R but instead u move and
shoot without being able to just aim which is needed in majority of the game and it adds a bs element to the game but great visuals and
frame rate with good soundtrack and story
After three years
using a rumbling controller to
shoot aliens at 30
frames a second, switching to WASD and a click of a mouse button initially felt like playing with one hand tied behind my back.
February 27 — March 5 I ♥ Neutrinos: You Can't See Them but They are Everywhere (70 mm Film
Frames of Neutrino Movements —
shot in 15 ft Bubble Chamber at Fermilab, Experiment 564 near Chicago — dunked in liquid nitrogen, neutrino movements events with invisible ink and decoder markers and highlighters, inked up by Monica Kogler and Jwest, film roll from Janet Conrad, MIT Professor of Physics) 2011, 37 seconds Roll of specialized film for scientific
use of about 1,000 Images transferred to high - definition video on a hand - made telecine device, no sound Made while Jennifer West was an Artist in Residence at the MIT List Visual Arts Center, Cambridge, MA in 2011; Funded, in part, by the Nimoy Visual Artist Residencies program of the Nimoy Foundation.
Her solo exhibition The Golden Hour is set to open at SF's
Shooting Gallery on Saturday July 12th where she further explores her fascination with all things elemental,
using helium gases within the neon works, iron in the
framing and staging of the artworks, carbon within her rorschach deer hides and precious periodic elements Gold, Copper and Silver, which are formed during -LSB-...]
But his experience working in film editing, of cutting celluloid and «putting together the various
frames of film... was later to influence his
use of «close - ups and «long
shots» in the triptychs and hanging pieces.
The carefully selected, closely
framed shots made
using 35 mm film are filled completely by the seemingly impenetrable, monochromatic patterns of the rainforest flora, and — with the exception of the obvious existence of a camera — do not evoke any kind of human presence.
Using the same masking system that she
used in her giant film for Tate Modern's Turbine Hall in 2011, Dean
shot different sections of the same 35 mm
frame in different countries and at different times.
When describing his paintings, Gabriel Liston often
uses words commonly associated with cinematic film creation:
shot and
frame, story and sketch, backstory and narrative.
If you
use DJI's app to
shoot your video, you can also do tricks like automatically tracking a subject — you worry about moving the camera and the Osmo worries about keeping the person you're
shooting in
frame.
Instead of relying on electronics or optics to stabilize the camera image, the P20 Pro will
use AI to stabilize an image based on up to six seconds of
frames from a long - exposure
shot.
Using these two cameras in conjunction, the M8 can produce
shots with actual depth to them, allowing you to focus on almost any object in
frame and defocus (blur) everything else.
It certainly has enough power to recognize the
framing of a
shot in real time — just ask Eleven or BB - 8 after you slap them down in three dimensions
using the Pixel Camera's AR Stickers.
The camera also features «Motion Eye» technology which is capable of
shooting 960
frames - per - second super slow motion as well as creating 3D scans of faces which can be
used on a 3D printer.