Meanwhile, the «Ultra» version of Windows Mixed Reality offers the same 90Hz
framerate as HTC Vive and Oculus Rift, and has similar requirements: Intel Core i5 - 4590 or AMD Ryzen 5 1400, Nvidia GTX 960/1050 or AMD RX 460, and HDMI 2.0 or DisplayPort 1.2.
It runs at a mostly smooth
framerate as well.
Furthermore, the users can also finally see their in - game
framerate as they now have the possibility to disable the Vsync.
Speaking to a representative on the floor, we have been told that the game will run at the same 1080p resolution and 60 frames per second
framerate as the PS4 release.
Would be more enticing even to me though if the Switch got both DQB1 and DQB2 in a double pack running at a smooth
framerate as it would be a great value even if it lacked trophies.
Reports currently indicate games released for the rumoured PS4.5 will have upgraded visuals like 4K support or an increased
framerate as opposed to what will be displayed on a core PS4.
I'm seeing
framerates as low as 14 frames per second!
It actually varies game to game as we have taken a different approach to get each game in the collection represented the way you remember them, something like the original Xbox Grabbed by the Ghoulies we remastered completely into 1080p and 60 fps as the games cartoon art style worked well (cutscenes are still in 4:3 as the original), the Xbox 360 games are in their native resolutions and
framerates as they are already HD, the older titles we made the call to put them in an arcade style themed windowed mode to retain the authenticity, we also added a CRT filter that accurately reproduced the scan lines and pixel bleed screens gave back then which you can toggle on and off — We did whatever made the most sense to keep the quality high and the nostalgia present.
Alongside standard bug fixes, there are improvements to graphical performance and vehicle
framerates as well as fixes to improve crashes.
Not exact matches
Even without being a true and full remaster that improves graphics,
framerate or even add new content, Naruto Ultimate Ninja Storm Trilogy adapt with its highs and lows the trilogy seen on PS4 PS4 and Xbox One, leaving tons of fun and impressive combats, that newcomers will enjoy the most... even with the online modes broken
as they're now.
Most of the issues deal with gameplay features such
as interactions and items, however some also focus on performance and
framerate.
In addition to that, the team does not plan to achieve a «locked»
framerate, but will try and keep the level
as close to that
as possible.
Not without
framerate issues, since there are some hiccups even on a 5S, but you'd be
as well off
as anyone, I think.
With an unshakable
framerate (an absolute necessity for any fighting game), the title contains even more detail than ever before, both in character models
as well
as the extremely lush backgrounds.
It's unacceptable these days to see the
framerate just about crawl to a halt in every cut - scene shown between levels, and it's certainly unacceptable to charge full retail for what would barely pass muster
as an XBL or PSN release.
The indoor stadiums are just
as good, with excellent lighting, crowds, and jumbotrons that show the action live
as it happens with no drop in the
framerate!
Aside from the resolution dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady
framerate, which is paramount in fast - paced action games such
as this.
During pre-race moments,
as the game loads from the hard drive, there are some slight
framerate hitches on the Xbox One.
Vaughn's quick - cuts, 180 pans and fast / slow
framerate show up again, and arguably make the action just
as good overall, if not better than, the first film.
As far as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantiall
As far
as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantiall
as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the
framerate down pretty substantially.
Offline players should notice an improved
framerate,
as well
as slight adjustments to the game's controls.
Dark Souls: Remastered includes the Artorias of the Abyss downloadable content,
as well
as improved
framerate and resolution, Nintendo said in a release.
I did find the very odd bout of clipping when getting into a corner, but overall the
framerate stays solid and the game runs fine, which should be a given
as it's running on hardware that is only one year old.
As revealed by DigitalFoundry, by flipping the switch to «Unlock
Framerate,» both titles can run up to 60 FPS.
The 720p output means the resolution is always high, but players will frequently run into
framerate issues such
as screen tearing on inferior television monitors.
The resolution is always high, and
framerate issues such
as screen - tearing seem to have been ameliorated in the move to the PC.
Dark Souls is coming to #NintendoSwitch with improved
framerate and resolution,
as well
as the Atorias of the Abyss DLC!
During Arcade Mode, where you'll be running through campaign missions
as fast
as possible with extra explosives and points flying across the screen, well, here the
framerate drops very hard.
Dark Souls Remastered includes all the DLC from the original game,
as well
as greatly improved
framerate and resolution.
The
framerate is still locked at 30 fps, which is a little disappointing, and some of the textures don't hold up
as well
as they should, but overall Dishonored more than holds its own in the visual department.
While Final Fantasy XV on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized
as the game struggles with some
framerate drops.
The new version will include the Artorias of the Abyss DLC
as well
as improved
framerate and resolution.
As promised, there were no lag or
framerate issues, with the game feeling like it was running on the tablet itself.
The Unreal Engine game that came with it has bad
framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all consistent with the two Xoom display models I've looked at
as well.
640 × 480 is my personal favorite
as I prefer faster
framerate over sheer resolution, but both work very well.
They can run DX12 but its just going to put them in the same situation
as last gen when things start becoming sub HD and horrendous
framerates..
There's some small performance hiccups along the way, though,
as I did note
framerate drops, albeit infrequent ones, where the FPS dropped to perhaps 25 or so.
The game's also hampered by a couple of technical issues, such
as a slightly choppy
framerate and floaty movement.
I am not saying conspiracy at all because that is nonsense but take dirt for example: looks
as good on ps3, better
framerate on ps3 but lower score.
http://www.eurogamer.net/ar... Plus if you see footage of the XB1 version of Unity theres
framerate drops
as well.
You know, there's something sad when the rumor is «ACU's
framerate is atrocious» and the rumor meter has «hopefully»
as the positive.
Though yeah, part of me hopes the
framerate is for dramatic effect more than anything else,
as I wan na import this and play these games for the first time ever.
So instead they improve the graphics, maybe resolution
as well - by running it at 1/4 of the
framerate you can effectively increase the number of polygons on screen by a factor of 4.
This made testing the battery during gaming an interesting dilemma
as I spent a while debating whether to run games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the end I opted to keep the power plan at its default settings and drop the games I played down to achieve actually playable
framerates.
Considering the game isn't pushing the boundaries of what can be done on consoles I was also disappointed to note that the
framerate isn't always
as smooth
as it should be, with fairly frequent stutters.
As the park grows the
framerate is going to drop, although fiddling with the settings should keep things running nicely enough.
Still, these graphical issues are really nitpicky and the truly important things such
as bad
framerate and glitches that affect gameplay never come into question.
That really is on the low end of the spectrum
as well, many Pro patched games are pushing 1800p, checkerboard 4K, 1620p at 60 fps, better draw distances, higher texture res, enhanced graphical modes, high
framerate modes, improved AA, and in some cases enhanced lighting fx.
-- Occasional
framerate hiccups — Noble Team isn't quite
as endearing
as, say, the squad from ODST — Friendly AI leaves to be desired
i just woke up and can barely see but form the pics it looks like the x1 is sharper with more detail but then the ps4 version looks insane
as well, so not sure, but so far all the still pics show the x1 to be sharper woth more detail so not sure why everyone else is claiming the ps4 is better and the
framerate seems better on the x1, but i want to know the final truth so i know which system im getting it for