4K and medium with 2x MSAA hit an average of 108 MPS, but we saw serious
framerate dips as low as 18 FPS.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few
framerate dips as the game manages to keep a steady 30 fps.
Not exact matches
If I needed to dig out one problem it would be that the
framerate occasionally
dips without obvious reasoning for doing so (though I can only claim this
as a problem for PS4.)
The idea is that when the
framerate dips, it would reduce graphical fidelity
as needed.
Square - Enix would have been better off going with a stripped - down, clean, stylized design that didn't tax the hardware too much
as framerate dips plague the game throughout.