Not exact matches
The
framerate remains for the
most part smooth and solid, with only occasional
dips in the widest of open spaces.
I used magic attacks in one hand and a sword in the other for
most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the
framerate dip even slightly because of it.
For the
most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few
framerate dips as the game manages to keep a steady 30 fps.
It also runs at 30 frames per second instead of the recommended 60 for a racing game, with occasional
framerate dips,
most of them happening during stadium races, when there's a lot more action onscreen.
However, if Digital Foundry's beta tests are anything to go by this
framerate will
dip a little during the
most chaotic moments.
There's persistent screen tearing on the main menu and
most of the submenus, and within a fight there are times where the game's
framerate will
dip or the screen will cut to black before coming back again.
However, if Digital Foundry's beta tests are anything to go by this
framerate will
dip a little during the
most chaotic moments.