The visuals are often stunning, though sadly it's one of the few Sonic games to suffer from
framerate dips on occassion.
It suffered horrendous
framerate dips on PS3 and Xbox 360, which have been eliminated in favor of a consistent framerate of 60.
Not exact matches
On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy
framerate dips when a large number of cars are onscreen at once.
The pace takes a hit
on occasion with
framerates dipping but never too badly.
In both the Wii U and Nintendo 3DS games, Hyrule Warriors suffered some harsh
framerate dips which are fully eliminated
on Switch.
Edit: It seems there are conflicting infos
on the actual
framerate of the game, there are definitely
dips in the
framerate, but many people seem to say it's just a very fluctuating 60 fps.
On the technical front the game manages to run okay, generally maintaining a solid framerate on my rig with a few dips on certain tracks that will hopefully get patched u
On the technical front the game manages to run okay, generally maintaining a solid
framerate on my rig with a few dips on certain tracks that will hopefully get patched u
on my rig with a few
dips on certain tracks that will hopefully get patched u
on certain tracks that will hopefully get patched up.
Lord help the poor souls playing the game
on iPad 2, this reviewer included, because even with a freshly cleared cache
framerates will
dip, controls become non-responsive, and even cut - scenes will be reduced to glorified slideshows.
I usually don't have much of a problem with the
framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the
framerate can
dip quite a lot depending
on how much is being rendered
on the screen at one time.
Depending
on certain factors in the game, you could see the
framerate dipping from well above 60 down into the 30's and back again... constantly.
Otherwise, even with Titanfall 2 nearly maxed out
on aging hardware,
framerate was consistent, and there were no noticeable
dips to speak of.
For those running the game
on Nintendo's original 3DS hardware (this includes the 3DS XL and 2DS) there's a noticeable
dip in
framerate when compared to the latest model which launch last year.
On Xbox One X, object pop - in and even occasional framerate dips are disappointing to see on such powerful hardwar
On Xbox One X, object pop - in and even occasional
framerate dips are disappointing to see
on such powerful hardwar
on such powerful hardware.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable
dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional
dip in performance.
There's persistent screen tearing
on the main menu and most of the submenus, and within a fight there are times where the game's
framerate will
dip or the screen will cut to black before coming back again.
Playing
on a regular PS4, I had no
framerate dips or stutter during my time in this huge open world, and everything ran smoothly for my whole playthrough.
Digital Foundry has a video comparison that shows the
framerate on PS4
dips slightly by about 2 frames
on occasion, while the Xbox One version stays a solid 60 FPS throughout.