However, the lack of graphical fidelity doesn't explain the constant
framerate drops during the transitions of cut scenes and entering new areas.
I've seen some people claiming that the PC conversion of the first game was unstable, but I honestly haven't run into any trouble of that sort during the many hours I packed into both these titles, maybe apart from occasional
framerate drops during some special actions, which probably stems from the original game's code itself.
The only flaw I found in this game is it's persistent
framerate drops during cutscenes.
Not exact matches
However, the «Performance» mode
drops the resolution down to 720p and boosts the
framerate to 60 fps (needless to say this only applies to docked mode); whether or not this is an acceptable trade - off for you is all down to personal taste, but the smoothness of the action really does make a difference, and we opted to play in Performance
during the whole adventure.
Aesthetically it's lacking, and
during busy scenes it really starts to
drop in
framerate.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the
framerate drops very hard.
This made testing the battery
during gaming an interesting dilemma as I spent a while debating whether to run games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the end I opted to keep the power plan at its default settings and
drop the games I played down to achieve actually playable
framerates.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional
drop in
framerate during unimportant moments.
Because of this, the PS4 was easily able to run the game without any hiccups with the game's
framerate rarely
dropping all throughout even
during some of the game's larger battles.
In terms of
framerate the game aims for 30 fps and manages to maintain it for most of the time, but I did note
drops to around 25 fps or so that were more frequent that I'd like, especially
during hectic moments.
All this graphical power does come at a cost, though, as big
framerate drops are a problem While not frequent enough to truly annoy or thankfully strike
during important moments they do still appear more than they should, sometimes
dropping down to somewhere in the range of 15 fps.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the
framerate drops very hard.
Sniper Ghost Warrior 3 also suffers from occasional
framerate drops, which occurred
during both combat and exploration, and the game crashed several times
during the course of the review.
Aesthetically it's lacking, and
during busy scenes it really starts to
drop in
framerate.
The game targets 60 FPS and the
framerate stay fairly close to that but can
drop a bit
during intense firefights.