Sentences with phrase «framerate drops get»

Not exact matches

However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
Couple that with awful framerate drops and you've got the PS4's most disappointing exclusive yet.
The game suffers from large framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this game overheating there system.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high framerate with next to noticeable drops no matter how intense the action on screen got.
Framerate — When playing, whether local or online, any time it things get hectic the frameraFramerate — When playing, whether local or online, any time it things get hectic the framerateframerate drops.
There's no signs of lag and framerate drop and while it might lack the extra visual sheen you get on Snapdragon powered tablets and phones, the Hudl 2 is well equipped to play games.
Just saying «There's no chance their Wii U has a fault that simply makes framerate to drop occasionally» from the get - go would've been better
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
Other problems include the sub being at 0 % hull on returning to it, bad framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional drop in framerate during unimportant moments.
While it took a few tries to get into a game, when we actually started playing, the overall experience ran smoothly, with the exception of a few framerate drops.
I get the occasional slight drop in framerate and had one bad hiccup where it almost froze for like two seconds.
Better yet, there's no framerate drop when the action gets intense.
The framerate gets killed when multiple enemies are on the screen, but even firing at a single enemy can cause it to drop.
Strangely enough, in the further dungeons the framerate gets better again, but battles still get some framerate drops from time to time.
Framerate drops, including regular drops all the way to zero for a second or two, are a frequent occurrence even on menus, which can make getting things done sort of sketchy.
The game suffers from large framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this game overheating there system.
As soon as I loaded into the game, my framerate dropped dramatically, making it incredibly difficult to move or do anything other than get shot, respawn and immediately get shot again.
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