Have you experienced stuttering and
framerate drops on your Windows 10 machine?
I played this on a high end PC, and for whatever reasons the game hitched up and had
framerate drops on the higher of the two graphical settings.
The current generation versions of LEGO Marvel Superheroes will have no gameplay differences from the next generation versions, but the PS4 and Xbox One editions do have higher - end graphics, more characters on screen at once (especially incidental / civilian characters out on the streets), and TT Games is impressed with the lack of load times and
framerate dropping on the new systems.
Not exact matches
However, camera issues and the occasional
drop in
framerate aside, Attack
On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leas
On Titan 2 is one of the best action adventures
on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leas
on Switch and the closest we're going to get to another Monster Hunter
on a Nintendo console on the West - for the time being, at leas
on a Nintendo console
on the West - for the time being, at leas
on the West - for the time being, at least.
Also while
framerate does run at 60 FPS when doing 1 -
on - 1, in multiple battles it
drops to 30 FPS and since up to 6 players can play together that's understandable.
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high
framerate with next to noticeable
drops no matter how intense the action
on screen got.
While Final Fantasy XV
on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized as the game struggles with some
framerate drops.
I've felt the same
drop in
framerate on the first corner of every single race.
There's no signs of lag and
framerate drop and while it might lack the extra visual sheen you get
on Snapdragon powered tablets and phones, the Hudl 2 is well equipped to play games.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau
on Switch is has a bad
framerate that gets better after, but it's worse
on Wii U
Other problems include the sub being at 0 % hull
on returning to it, bad
framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
Running
on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional
drop in
framerate during unimportant moments.
I have been playing this title
on the Wii U rather than the Switch, so initially I wasn't too surprised to find the occasional
framerate drop in some parts of the game, the Wii U has never had to process such a vast, expansive world before.
, and there were a few issues with texture popping and
framerate drops, but
on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with texture popping and
framerate drops, but
on the whole, the American landscape has never looked so beautiful.
There are a few performance issues that this game has
on the PS4 such as how the
framerate will
drop when you come out of hyperspace or if you are trying to
drop off your wares at a particularly busy space station.
Dark Souls III started out rough for my personal play through
on the Xbox One as I kept hitting
framerate drops which were very noticeable.
The use of colors and lighting is great, with the only complaint being some
framerate drops, especially when playing
on portable mode.
The
framerate gets killed when multiple enemies are
on the screen, but even firing at a single enemy can cause it to
drop.
We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but
on release players started to report serious
framerate drops affecting even SLI'd GTX 680s.
Playing the game
on PC, performance was not too bad there were a couple moments where
framerates dropped but nowhere in the heat of battle.
I noticed some rather significant
framerate drops especially when my soldiers were dramatically beginning their assault
on a new map.
My PC's specs are pretty decent, but my GTX 780 is two years old, and even with every setting
on ultra high I didn't notice a
framerate drop beneath the low 50s, and even going below 60 was pretty rare.
I also found that the
framerate was inconsistent depending upon what the action is like
on screen, although it never had a terrible impact
on the gameplay when it did
drop.
And
on PS4, I haven't experienced any
framerate drops or graphical glitches so far.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in
framerate, but it never
drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
Gorgeously presented
on Retina displays; little to no
framerate drops despite the mass amounts of special effects used.
I never had a problem with the
framerate, I even noticed that playing the game
on the PS Vita screen looked far better than watching a gameplay video as
framerate drops where more obvious in the videos than
on the screen.
Framerate drops, display issues with the game not matching your TV or monitor's native definition, sound issues (especially
on PS4 I hear).
Framerate drops, including regular
drops all the way to zero for a second or two, are a frequent occurrence even
on menus, which can make getting things done sort of sketchy.
Fortunately, the world itself is gorgeous outside of
framerate drops and the level of lighting effects
on display at one time can be staggering in a great way.
However while playing with 3D turned
on, the
framerate will
drop to 30 FPS.
Slime - san also featured some occasional
framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch
on sleep mode.
Playing thru Silent Hill 3 HD was a nightmare, there was MASSIVE audio sync problems and the
framerate drops were terrible and it froze once
on me forcing me to restart my entire system.
When playing
on consoles I noticed a lot of loading times, bugs, and occasional
framerate drops.
The
framerate remains stable at 30 fps portable but the docked console can see
drops to about 20 fps, It doesn't seem to have any indication of happening and happens at random, whether there is action going
on or not.
If the
framerate drops below 30, then vsync will only display 15, and so
on.
We fixed an issue resulting in the Start menu and Action Center having a noticeable
framerate drop in their animations
on certain devices if transparency was enabled and there were open UWP apps.
Gaming
on the Spira E3X is relatively trouble - free; some demanding 3D games suffer from
framerate drops, but overall it's a solid platform for mobile entertainment.