Not exact matches
Thankfully, Funcom saved me the trip by giving CM2K1 a silky - smooth
framerate and even though the
framerate slightly
drops in split - screen two player mode, it
still remains fairly constant throughout.
Digital Foundry said the Xbox One X version
still drops frames in the more intense scenes but it's a pretty but smoother
framerates are possible with the new performance mode.
Man oh man... Many sites state that the Vita version has some
framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but
still, the game has tons of charm and the art is just gorgeous... so if the
framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance
drop????
It's hampered by long loading times and the occasional
framerate drop, but
still deserving of your attention.
Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible
framerate drop, something that the PC version has no problem with, at least not in my experience.
With that out of the way the game is
still prone to sudden
drops in
framerates when moving through certain areas.
All this graphical power does come at a cost, though, as big
framerate drops are a problem While not frequent enough to truly annoy or thankfully strike during important moments they do
still appear more than they should, sometimes
dropping down to somewhere in the range of 15 fps.
However, we are
still encountering
framerate drops in specific circumstances.
Strangely enough, in the further dungeons the
framerate gets better again, but battles
still get some
framerate drops from time to time.
While in the first dungeon, the
framerate is
still fine, but when you enter the shopping district, the
framerate drops.
It doesn't fare as well with the settings at ultra — the
framerate drops down to about 40 FPS, though that's
still playable.
At 4K the average was a
still playable 53 FPS, and we saw no
framerate drops that ruined gameplay.