Slime - san also featured some occasional
framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
Better yet, there's
no framerate drop when the action gets intense.
Not exact matches
There is a real learning curve to the game, and even
when mastered, the
framerate issues can quickly
drop everything you thought you understood about the game.
Aside from the resolution
dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady
framerate, which is paramount in fast - paced action games such as this.
The main shortcoming was a massive
drop in
framerate and heavy stuttering
when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
There were some moments
when framerate dropped while docked too, but even less frequently.
Man oh man... Many sites state that the Vita version has some
framerate issues
when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the
framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance
drop????
Also while
framerate does run at 60 FPS
when doing 1 - on - 1, in multiple battles it
drops to 30 FPS and since up to 6 players can play together that's understandable.
Framerate — When playing, whether local or online, any time it things get hectic the framera
Framerate —
When playing, whether local or online, any time it things get hectic the
framerateframerate drops.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual issues with cutscenes and
when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time
when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad
framerate that gets better after, but it's worse on Wii U
With that out of the way the game is still prone to sudden
drops in
framerates when moving through certain areas.
But
when you add in characters, and AI, and effects that
framerate is going to
drop to something around the 30's.
This problem also occurred
when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games
framerate would
drop.
While it took a few tries to get into a game,
when we actually started playing, the overall experience ran smoothly, with the exception of a few
framerate drops.
There are a few performance issues that this game has on the PS4 such as how the
framerate will
drop when you come out of hyperspace or if you are trying to
drop off your wares at a particularly busy space station.
The use of colors and lighting is great, with the only complaint being some
framerate drops, especially
when playing on portable mode.
The
framerate gets killed
when multiple enemies are on the screen, but even firing at a single enemy can cause it to
drop.
I noticed some rather significant
framerate drops especially
when my soldiers were dramatically beginning their assault on a new map.
I also found that the
framerate was inconsistent depending upon what the action is like on screen, although it never had a terrible impact on the gameplay
when it did
drop.
While in the first dungeon, the
framerate is still fine, but
when you enter the shopping district, the
framerate drops.
Even
when graphically incense situations cause the
framerate to
drop, the Rift continues to be quite usable
when one isn't making the association that a real place is stuttering.
When playing on consoles I noticed a lot of loading times, bugs, and occasional
framerate drops.
When playing games, the
framerate drops very quickly.
When the system is docked, you can choose between «quality mode,» which locks the
framerate at 30 frames per second with 1080p resolution, and «performance mode,» which bumps the
framerate up to 60 frames - per - second and
drops the resolution to 720p.