It will deliver 1080p resolution for all PS4 games as well as a higher or more stable
framerate for some titles.
PSVR games look pretty rough running on the original PS4 (though better than you'd maybe expect) and the Pro should help developers increase both the resolution and
framerate for Sony's entry - level VR proposition.
The specifications don't reference a resolution, quality, or
framerate for the hardware listed, rather a more general idea of what you'll need to run the game.
Crimson ReLive edition 17.10.2 boosts
framerate for Destiny 2, Assassin's Creed Origins, and Wolfenstein II: The New Colossus by sizable margins.
[PC only] We have added an option to the FIFA 12 launcher to disable some Windows settings, improving
the framerate for people with lower - spec PCs.
On his official Twitter profile, Phil Spencer confirmed that
framerate for Project Scorpio games will be determined by the developer, adding that fear that without any limitations studios will create broken experience is misguided.
However, if you can sacrifice an unlocked
framerate for the locked 30 fps option, Forza Horizon 3 on PC is one of the very best looking racing games on PC to date.
He's also optimized some previous assets to hopefully improve
framerate for some.
This mode isn't bad, but you can really see the difference between this and the «4k» mode — so I sacrificed the inconsistent
framerate for clarity.
Early streams and video captures are showing stuttering and an inconsistent
framerate for the Xbox version of the game, with some saying the game dipped into the single - digits.
Despite playing it on a 4K television, I stuck with
framerate for that smoother experience.
And in regards to
framerates for better animation you are partialy right.
However, to get optimal
framerates for the Oculus Rift, this work really should be performed using faster video cards.
The game will have unlimited refresh rates with unlocked
framerates for both campaign and multiplayer.
Just like the recently released Xbox One version of Gears of War: Ultimate Edition, Gears of War 4 will be making use of different
framerates for the game's campaign and multiplayer mode.
Not exact matches
It's true that there are some
framerate and audio issues with the game but still, kudos to Panic Button
for creating this amazing port.
The extra level of detail in each nook and cranny, the fluid, fast - paced and incredibly accurate movement thanks to the control set - up coupled with high
framerates, and the support Destiny 2 has
for multiple GPU and monitor setups really drive home that Bungie and Vicarious Vision made Destiny 2 its own on PC.
However, camera issues and the occasional drop in
framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West -
for the time being, at least.
Here's a breakdown of resolution and
framerate options
for Dark Souls: Remastered:
This is a heinously inefficient port, suffering from
framerate issues even on an iPhone 5S, so playing it on a 4S and its contemporaries is basically asking
for trouble.
With an unshakable
framerate (an absolute necessity
for any fighting game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
However, the «Performance» mode drops the resolution down to 720p and boosts the
framerate to 60 fps (needless to say this only applies to docked mode); whether or not this is an acceptable trade - off
for you is all down to personal taste, but the smoothness of the action really does make a difference, and we opted to play in Performance during the whole adventure.
It's unacceptable these days to see the
framerate just about crawl to a halt in every cut - scene shown between levels, and it's certainly unacceptable to charge full retail
for what would barely pass muster as an XBL or PSN release.
For a game like Rocket League, and basically every game in general,
framerate always wins every time, because it's directly tied to the fun factor.
A solid
framerate is also better
for the gameplay.
U, Donkey Kong Country: Tropical Freeze, Toki Tori 2 (a 2D game that tried 1080p, but they couldn't get the
framerate past 30 fps), Pikmin 3 (which runs at 30 fps), and,
for fuck's sake, Wind Waker HD.
The only improvements confirmed
for all 3 games so far is increased resolution and higher
framerates.
Here, the
framerate combined with the stiff controls and sometimes excessively punishing combat design make
for something I found impossible to enjoy.
The visuals
for both games look very nice, and the
framerate appears to be pretty smooth.
Man oh man... Many sites state that the Vita version has some
framerate issues when the action gets really frantic... That IS a huge deal breaker
for me... but still, the game has tons of charm and the art is just gorgeous... so if the
framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
Framerates of 60 fps have also been promised; a first
for any home console Project Diva game.
This new port comes with enhancements like an uncapped
framerate and support
for 4K displays.
Unfortunately there is no cheat
for unlocking the
framerate nor is there one
for «4K mode»!
If it weren't
for the occasional
framerate issues, this game would be nearly perfect visually.
Let's not beat around the bush; DOOM
for Nintendo Switch has its playability impacted by the lower
framerate.
Known issues
for the mod so far are message texts not rendering correctly, which they are working on, non-compliance with in - game AA and poor
framerate with AMD cards; Nvidia chipsets «seem fine» however.
Reports currently indicate games released
for the rumoured PS4.5 will have upgraded visuals like 4K support or an increased
framerate as opposed to what will be displayed on a core PS4.
Suddenly missions which in the campaign ran fairly well can completely destroy the
framerate, to the point where
for brief periods it feels like you can count the frames.
Resolution and
framerate improvements are the goal
for Rocket League on Nintendo Switch over the next few months
Monster Hunter World's PlayStation 4 release is optimized
for the PlayStation 4 Pro if you own one, offering options to prioritize
framerate, graphics, or resolution.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable
framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game
for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port
for that console.
Digital Foundry's latest test includes the biggest launch title
for the Nintendo Switch, and it has some nasty
framerate issues where it shouldn't.
Resolution and
framerate improvements are the goal
for Rocket League on Nintendo Switch over the next few months developer Psyonix has announced.
With almost 500,000 users playing this already, the early
framerate issues don't seem that big of an issue
for many xbox gamers.
So dumb ai,
framerate issues, pop in's, and resolution issues (on consoles) this game better get called out
for this.
Otherwise, if you solely play the version
for Switch, you will not notice the lower
Framerate since they implemented the 60 FPS controls.
For most PC gamers this is a punishing blow, but never fear because you can unlock the
framerate, allowing you to hold a higher FPS, assuming your hardware is up to it.
I du n no how it works
for Switch, I know some games use dyanmic resolution scaling to keep a stable
framerate, but I don't know if it's any more or less complicated to implement a way to choose between locking the resolution and
framerate between 1080/30 and 720/60.
Once people stop focusing on
framerate and res, they will realize how nice all these dedicated servers are, that bypass bandwidth peering agreements with verizon and TWC and Charter and all those bullshit cable companies that have been ruining my MP gaming experience
for years with their shitting connections.
I'd be more inclined to import a Japanese Wii U and buy the fully accurate SD3 on Virtual Console, than to risk paying SqEx
for a version that plays at the low -
framerates shown in this trailer.