Sentences with phrase «framerate issues»

"Framerate issues" refers to problems or difficulties with the smoothness of motion in a video game or a video. It occurs when the rate at which the frames (images) are displayed is too slow or inconsistent, making the visuals appear choppy or laggy. Full definition
This is a heinously inefficient port, suffering from framerate issues even on an iPhone 5S, so playing it on a 4S and its contemporaries is basically asking for trouble.
While it's not currently noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less framerate issues on the Xbox One X in comparison to the PS4 Pro.
Also games like FFXV or Witcher 3 get the same kind of framerate issues so it's not like it doesn't exist in games that are comparable in terms of genre.
In chapter 10, the game had more framerate issues with more stuttering than I have seen before, but the game was still playable.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and framerate issues in multiplayer.
Unfortunately the game came out with a lot of bugs such as framerate issues as well as a problem with the game's audio syncing.
Out of the Shadows also suffers from framerate issues when battles become too frantic.
Outside of occasional framerate issues and Toy Box bugs, the game performs well.
Each and every thing in the environment of The Witcher 3: Wild Hunt is very finely detailed though it suffers from minor framerate issues.
Not without framerate issues, since there are some hiccups even on a 5S, but you'd be as well off as anyone, I think.
Sadly it was a quick port, somewhere inside me I'm really hoping that there are devs working on optimizing the Switch further and having it fix framerate issues as well as a potential 60 fps patch.
The 720p output means the resolution is always high, but players will frequently run into framerate issues such as screen tearing on inferior television monitors.
I had a 3 level build of the game that I was trying to move over to Wii U and was running into framerate issues.
With almost 500,000 users playing this already, the early framerate issues don't seem that big of an issue for many xbox gamers.
Quite a number of early adopters had to deal with serious framerate issues, even those who met the notably high system requirements.
Im not going to focus on the other MAJOR problems the game has like framerate issues whernever you turn the camera, NPCs who walk straight through each other (in cutscenes) ridiculous loading times, lack of ambient audio when moving around, constant repetitive fetch quests etc etc etc..
The game was well received, but was plagued by framerate issues due to being on a portable system.
The story is forgettable, the graphics are only marginally better than the first with VERY frequent framerate issues plaguing the PS3.
Lag from online connections is mildly acceptable online, but framerate issues due to poor rendering performance is never okay.
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to play Double Dragon co-op led to terrible framerate issues.
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having framerate issues which kinda plagued PlayStation 4 release.
Despite resolving the input framerate issue via a data install, the entire game is still balanced as it was in the original PlayStation 2 version.
That said, even Dark Souls suffered some pretty appalling framerate issues at launch and these were subsequently patched.
Just like Horizon 3, MS7 had framerate issues at launch.
I never did encounter framerate issues like this during multiplayer matches for whatever reason.
The port is sloppy and there are some seriously glaring framerate issues that make the game almost unplayable in certain areas.
While it's not currently noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less framerate issues on the Xbox One X in comparison to the PS4 Pro.
Great game, beautiful graphics, not many framerate issues, nice music, LOTS of replay value, all the medals, challenges etc..
That said, it's no slouch, and those worried about framerate issues needn't concern themselves.
Digital Foundry's latest test includes the biggest launch title for the Nintendo Switch, and it has some nasty framerate issues where it shouldn't.
In September it got a patch to address framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement issues in the game.
Low framerate issues and memory leak problems were apparent from the earliest PC builds we received.
Disregarding the aforementioned glitches, and some infrequent framerate issues when all four Turtles are battling a wave of enemies on the same screen, the game will run smoothly when everything is working.
Given the game's friendly approach towards short sessions, this was the mode I was playing the most, and as such framerate issues appeared every now and then.
There is also some significant framerate issues I've noticed, even playing on lower settings.
While the combat was arguably serviceable, Burst often seemed to overwhelm the 3DS's hardware, with chronic framerate issues putting a damper on the risqué revelry.
An ugly graphical mess with stuttering framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
The game runs okay on medium settings on somewhat dated PC hardware, without any notable framerate issues, though the quality of the textures and effects isn't stellar.
Offline multiplayer is every bit as good as the original and can handle four players on the same screen (a rarity these days), and online multiplayer (occasional framerate issues aside) is every bit as fun.
At least with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or framerate issues play with no problem because those patches are a waste of time.
ps3 have horrible framerate issue
There were some complaints from early gameplay of Zelda: BotW regarding framerate issues, but these could have been chalked up to an un-optimized demo build.
Warren noted that the game ran well on both an iPhone X and iPad Pro, with no noticeable framerate issues.
For one there are sometimes extreme framerate issues on the Playstation 3 version, which can be irritating given the fact the game requires you to install the very first time you play.
The game is plagued by some really y bad framerate issues, but they aren't really a dealbreaker, just annoyances.
That being said, there are some occasional hellish framerate issues that are tough to get past.
There was also the unknown framerate issues that seemed to only effect newer computers = /
Besides the aforementioned framerate issues, Trailblazers features faulty physics.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid framerate issues you actually have delete music and menu sounds yourself.
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