Sadly it was a quick port, somewhere inside me I'm really hoping that there are devs working on optimizing the Switch further and having it fix
framerate issues as well as a potential 60 fps patch.
Not exact matches
Most of the
issues deal with gameplay features such
as interactions and items, however some also focus on performance and
framerate.
Not without
framerate issues, since there are some hiccups even on a 5S, but you'd be
as well off
as anyone, I think.
The 720p output means the resolution is always high, but players will frequently run into
framerate issues such
as screen tearing on inferior television monitors.
The resolution is always high, and
framerate issues such
as screen - tearing seem to have been ameliorated in the move to the PC.
As promised, there were no lag or
framerate issues, with the game feeling like it was running on the tablet itself.
The game's also hampered by a couple of technical
issues, such
as a slightly choppy
framerate and floaty movement.
Still, these graphical
issues are really nitpicky and the truly important things such
as bad
framerate and glitches that affect gameplay never come into question.
My biggest problem though, was that for
as good graphically
as the game was, I continually ran in to
framerate issues.
It may not be
as exotic
as the tropical island in Far Cry 3, or quite
as striking
as the Himalayas in Far Cry 4, and there were a few
issues with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
It's clearly pushing the limits of the Vita though,
as the graphics show some
issues with
framerate and pop - in.
These
issues seemed to be because of the arena,
as the
framerate would consistently drop in those specific battlegrounds.
There are a few performance
issues that this game has on the PS4 such
as how the
framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Despite resolving the input
framerate issue via a data install, the entire game is still balanced
as it was in the original PlayStation 2 version.
The collection got mixed to negative reviews due to severe
issues with both games, such
as severe
framerate problems, lockups and more.
As far as B / C... It'd be nice if we get PS1 / PSP titles available on the service, under an emulator, especially if they add something more significant than just trophies and «more» stable framerates (some games have significant framing issues
As far
as B / C... It'd be nice if we get PS1 / PSP titles available on the service, under an emulator, especially if they add something more significant than just trophies and «more» stable framerates (some games have significant framing issues
as B / C... It'd be nice if we get PS1 / PSP titles available on the service, under an emulator, especially if they add something more significant than just trophies and «more» stable
framerates (some games have significant framing
issues).
Given the game's friendly approach towards short sessions, this was the mode I was playing the most, and
as such
framerate issues appeared every now and then.
Offline multiplayer is every bit
as good
as the original and can handle four players on the same screen (a rarity these days), and online multiplayer (occasional
framerate issues aside) is every bit
as fun.
An ugly graphical mess with stuttering
framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just
as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
Everything,
as it should, moves at a hell of a pace with no sign of slowdown or
framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going on in the backgrounds of the levels.
Although I praise the visuals, several other aspects definitely needed some work, such
as animations, character models, and
framerate issues.
The freedom you have to explore Wasteland
as you wish and several great approaches in the matters of gameplay and story are unfortunately let down by some serious
framerate issues and the fact that it's simply too easy to lose the thread.
For the most part, Bloodborne doesn't really have any major
issues other than occasional small pop in and very few
framerate dips
as the game manages to keep a steady 30 fps.
And
as Android Wear watches get more powerful, stuttered
framerates won't be an
issue for much longer.
Such complaints appeared
as early
as April, with gamers reporting
framerate issues on titles such
as Overwatch, Rocket League, and many others.