Sentences with phrase «framerate issues do»

With almost 500,000 users playing this already, the early framerate issues don't seem that big of an issue for many xbox gamers.

Not exact matches

Lastly, my experience did not feature any screen tearing, framerate issues, or slowdowns.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
That's not to say I didn't love them at the time, it's just that while I can go back to Legend of Zelda, Metal Gear, and even Friday the 13th and have good experiences, Double Dragon 1 and 2 were largely terrible, thanks to cheap AI, inexplicable controls, and terrible framerate issues.
The game is 100 % playable, I had no issues with that aspect, no crashes or single digit framerates, but it does drop in big fights.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and framerate issues in multiplayer.
In general, the graphics don't look too great, though they aren't any framerate issues that I came across.
IGN's video review talked about minor screen tearing and framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even minor differences between different console iterations.
I don't recall framerate being an issue.
Not once did I encounter any sort of framerate issues or lag during my short play period.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
We encountered some framerate issues, especially when Frame - Skipping was off, but doesn't seem to be affecting everyone
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The game does have some occasional framerate issues, most notably during hectic combat sequences.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
The physics and the sheer amount of zombies on screen were great and not once did I run into any framerate issues.
It's also worth mentioning that other versions of the game supposedly had framerate issues, whereas on the Switch version these seem to all be cleared up, but the Inheritance DLC did have some minor hiccups.
On PS4 Pro, with HDR enabled, it looks absolutely stunning and, despite a handful of issues around framerate optimisation, it really does show you how good a game can look running at 4K with HDR turned on.
Not only does it run smoother, without any of the framerate issues that plagued the first, but it also looks much better.
But you're right about Orange Box — it didn't do so well on PS3 mostly due to framerate issues.
There are minor framerate issues and game freezing moments in Origins, but it surely doesn't take away its overall charm.
Most reviewers who've compared the two side - by - side seem to prefer the quality of G - Sync, which does not show stutter issues at low framerates, and thus smoother in real - world situations.
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