Sentences with phrase «framerate issues in»

This build contains a fix to address stuttering and framerate issues in backward compatible games.
From a technical standpoint, the game suffers from some framerate issues in very populated environments.
I've had to wait for literal minutes to try and exit the game because of the framerate issues in the menu.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and framerate issues in multiplayer.

Not exact matches

In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from framerate issues.
Technically though it suffers from framerate issues, fade - ins and a whole lot of other issues.
However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
Despite a handful of minor issues, then, and occasionally patchy framerates in particularly busy areas, Dishonored 2 is consistently remarkable.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
Most of the major issues in framerate were pretty much present across the board on all console platforms.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
The resolution is always high, and framerate issues such as screen - tearing seem to have been ameliorated in the move to the PC.
Known issues for the mod so far are message texts not rendering correctly, which they are working on, non-compliance with in - game AA and poor framerate with AMD cards; Nvidia chipsets «seem fine» however.
In September it got a patch to address framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement issues in the gamIn September it got a patch to address framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement issues in the gamin the game.
So dumb ai, framerate issues, pop in's, and resolution issues (on consoles) this game better get called out for this.
The game is 100 % playable, I had no issues with that aspect, no crashes or single digit framerates, but it does drop in big fights.
My biggest problem though, was that for as good graphically as the game was, I continually ran in to framerate issues.
Other than lots of graphical pop - in (especially when flying into a planet from space) and some framerate issues, the game looks great.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
In general, the graphics don't look too great, though they aren't any framerate issues that I came across.
It's clearly pushing the limits of the Vita though, as the graphics show some issues with framerate and pop - in.
With framerate issues the PS4 version in some segments and some blurry textures, I still can highly recommend What Remains of Edith Finch to anyone who wants a good story driven game.
In chapter 10, the game had more framerate issues with more stuttering than I have seen before, but the game was still playable.
These issues seemed to be because of the arena, as the framerate would consistently drop in those specific battlegrounds.
Despite resolving the input framerate issue via a data install, the entire game is still balanced as it was in the original PlayStation 2 version.
The framerate and graphical issues that beleaguered the game early in development are nowhere to be seen now, though they have been supplanted with extensive load times and network issues.
You've already heard me wax on about framerate, but there are also some minor audio issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
Within the first two hours of playing, I encountered framerate drops not only in gameplay but these issues also carried over into the cutscenes.
The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests.
Everything, as it should, moves at a hell of a pace with no sign of slowdown or framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going on in the backgrounds of the levels.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
The game also suffers from framerate issues, with framerate drops happening often in pretty much every battle situation.
It has a solid framerate, wich solves a particular issue of the original SotC and results in an all - round superb game.
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
In this reveal, Carmack talks about the framerate of each console, and the PS3 seems to be having some issues in the developmental process of RagIn this reveal, Carmack talks about the framerate of each console, and the PS3 seems to be having some issues in the developmental process of Ragin the developmental process of Rage.
The port is sloppy and there are some seriously glaring framerate issues that make the game almost unplayable in certain areas.
The freedom you have to explore Wasteland as you wish and several great approaches in the matters of gameplay and story are unfortunately let down by some serious framerate issues and the fact that it's simply too easy to lose the thread.
You won't have to deal with any of the issues that were present in past versions of the game (there's a lack of framerate drops, plus the loading times are seemingly cut n half).
Each and every thing in the environment of The Witcher 3: Wild Hunt is very finely detailed though it suffers from minor framerate issues.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The main issue facing players comes in the form of framerate drops, which for a game like overcooked can make timing and movement a nuisance.
In a fashion similar to Spencer, he gushed about the game in the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps frameratIn a fashion similar to Spencer, he gushed about the game in the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps frameratin the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps framerate.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
There are framerate issues, especially in the Pre-Equal which become quite noticeable in co-op play.
While it's not currently noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less framerate issues on the Xbox One X in comparison to the PS4 Pro.
That, coupled with a few platforming issues (there are times in which the simple act of climbing a ledge becomes more complicated than it should), a weird stealth mechanic (hiding in bushes will make you invisible to enemies, even if they're two inches away from you) and the inconsistent framerate hinder the quality of what could have been a much better game.
Even online, there is no jarring drop in framerate or lag issues that are present in the other Nintendo Switch online launch title.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid framerate issues you actually have delete music and menu sounds yourself.
- FROM Server Issues resulting in Insight Deduction - Framerate dips - A few rehashed boss fights - WTF is Arcane?
a b c d e f g h i j k l m n o p q r s t u v w x y z