This build contains a fix to address stuttering and
framerate issues in backward compatible games.
From a technical standpoint, the game suffers from
some framerate issues in very populated environments.
I've had to wait for literal minutes to try and exit the game because of
the framerate issues in the menu.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and
framerate issues in multiplayer.
Not exact matches
In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from
framerate issues.
Technically though it suffers from
framerate issues, fade -
ins and a whole lot of other
issues.
However, camera
issues and the occasional drop
in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
Despite a handful of minor
issues, then, and occasionally patchy
framerates in particularly busy areas, Dishonored 2 is consistently remarkable.
The main shortcoming was a massive drop
in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this
issue turned up frequently.
One
issue with the graphics is that the
framerate does drop at times which hopefully will be addresses
in future patches.
Most of the major
issues in framerate were pretty much present across the board on all console platforms.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without
framerate issues (more to do with differences
in architecture than power) then public perception would be different and games would do better.
The resolution is always high, and
framerate issues such as screen - tearing seem to have been ameliorated
in the move to the PC.
Known
issues for the mod so far are message texts not rendering correctly, which they are working on, non-compliance with
in - game AA and poor
framerate with AMD cards; Nvidia chipsets «seem fine» however.
In September it got a patch to address framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement issues in the gam
In September it got a patch to address
framerate issues and now the developer has tweeted that a patch has been pushed live today to fix 8 - way movement
issues in the gam
in the game.
So dumb ai,
framerate issues, pop
in's, and resolution
issues (on consoles) this game better get called out for this.
The game is 100 % playable, I had no
issues with that aspect, no crashes or single digit
framerates, but it does drop
in big fights.
My biggest problem though, was that for as good graphically as the game was, I continually ran
in to
framerate issues.
Other than lots of graphical pop -
in (especially when flying into a planet from space) and some
framerate issues, the game looks great.
It may not be as exotic as the tropical island
in Far Cry 3, or quite as striking as the Himalayas
in Far Cry 4, and there were a few
issues with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
In general, the graphics don't look too great, though they aren't any
framerate issues that I came across.
It's clearly pushing the limits of the Vita though, as the graphics show some
issues with
framerate and pop -
in.
With
framerate issues the PS4 version
in some segments and some blurry textures, I still can highly recommend What Remains of Edith Finch to anyone who wants a good story driven game.
In chapter 10, the game had more
framerate issues with more stuttering than I have seen before, but the game was still playable.
These
issues seemed to be because of the arena, as the
framerate would consistently drop
in those specific battlegrounds.
Despite resolving the input
framerate issue via a data install, the entire game is still balanced as it was
in the original PlayStation 2 version.
The
framerate and graphical
issues that beleaguered the game early
in development are nowhere to be seen now, though they have been supplanted with extensive load times and network
issues.
You've already heard me wax on about
framerate, but there are also some minor audio
issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an
in - game effect.
Within the first two hours of playing, I encountered
framerate drops not only
in gameplay but these
issues also carried over into the cutscenes.
The only technical
issue I encountered was one related to the
framerate when fighting multiple enemies
in busy forests.
Everything, as it should, moves at a hell of a pace with no sign of slowdown or
framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going on
in the backgrounds of the levels.
One
issue with the graphics is that the
framerate does drop at times which hopefully will be addresses
in future patches.
The game also suffers from
framerate issues, with
framerate drops happening often
in pretty much every battle situation.
It has a solid
framerate, wich solves a particular
issue of the original SotC and results
in an all - round superb game.
• Fix for a
framerate hitch that causes audio
issues when a player progresses from one level to the next
in SP
In this reveal, Carmack talks about the framerate of each console, and the PS3 seems to be having some issues in the developmental process of Rag
In this reveal, Carmack talks about the
framerate of each console, and the PS3 seems to be having some
issues in the developmental process of Rag
in the developmental process of Rage.
The port is sloppy and there are some seriously glaring
framerate issues that make the game almost unplayable
in certain areas.
The freedom you have to explore Wasteland as you wish and several great approaches
in the matters of gameplay and story are unfortunately let down by some serious
framerate issues and the fact that it's simply too easy to lose the thread.
You won't have to deal with any of the
issues that were present
in past versions of the game (there's a lack of
framerate drops, plus the loading times are seemingly cut n half).
Each and every thing
in the environment of The Witcher 3: Wild Hunt is very finely detailed though it suffers from minor
framerate issues.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate
issues, one area
in particular causes a more than noticeable dip
in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip
in performance.
The main
issue facing players comes
in the form of
framerate drops, which for a game like overcooked can make timing and movement a nuisance.
In a fashion similar to Spencer, he gushed about the game in the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps framerat
In a fashion similar to Spencer, he gushed about the game
in the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps framerat
in the latest
issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps
framerate.
For the most part, Bloodborne doesn't really have any major
issues other than occasional small pop
in and very few
framerate dips as the game manages to keep a steady 30 fps.
There are
framerate issues, especially
in the Pre-Equal which become quite noticeable
in co-op play.
While it's not currently noticeable
in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale
in the cards or not), there's a lot less
framerate issues on the Xbox One X
in comparison to the PS4 Pro.
That, coupled with a few platforming
issues (there are times
in which the simple act of climbing a ledge becomes more complicated than it should), a weird stealth mechanic (hiding
in bushes will make you invisible to enemies, even if they're two inches away from you) and the inconsistent
framerate hinder the quality of what could have been a much better game.
Even online, there is no jarring drop
in framerate or lag
issues that are present
in the other Nintendo Switch online launch title.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but
in order to avoid
framerate issues you actually have delete music and menu sounds yourself.
- FROM Server
Issues resulting
in Insight Deduction -
Framerate dips - A few rehashed boss fights - WTF is Arcane?