Sentences with phrase «framerate issues on»

Such complaints appeared as early as April, with gamers reporting framerate issues on titles such as Overwatch, Rocket League, and many others.
While it's not currently noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less framerate issues on the Xbox One X in comparison to the PS4 Pro.
it's true, there was an article recently that said they cleaned up the framerate issues on the Wii U and now it is the fastest next to the PC.

Not exact matches

In its best moments it is on par with the PC version of Saints Row 4, but occasionally suffers from framerate issues.
However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leasOn Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leason Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leason a Nintendo console on the West - for the time being, at leason the West - for the time being, at least.
Great game that's even better on a handheld, with lots of replayability, despite some minor framerate issues.
This is a heinously inefficient port, suffering from framerate issues even on an iPhone 5S, so playing it on a 4S and its contemporaries is basically asking for trouble.
Most of the issues deal with gameplay features such as interactions and items, however some also focus on performance and framerate.
Apart from framerate problems, technical issues were minimal on the 5S, but it's apparently crash - prone on A5 devices.
Not without framerate issues, since there are some hiccups even on a 5S, but you'd be as well off as anyone, I think.
Technically, any game with this many enemies on screen is bound to have framerate and clipping issues, but Van Helsing suffers more than most.
Most of the major issues in framerate were pretty much present across the board on all console platforms.
The 720p output means the resolution is always high, but players will frequently run into framerate issues such as screen tearing on inferior television monitors.
Known issues for the mod so far are message texts not rendering correctly, which they are working on, non-compliance with in - game AA and poor framerate with AMD cards; Nvidia chipsets «seem fine» however.
As promised, there were no lag or framerate issues, with the game feeling like it was running on the tablet itself.
So dumb ai, framerate issues, pop in's, and resolution issues (on consoles) this game better get called out for this.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
Some of the broken entrances have now been fixed, some framerate issues have been worked on, and other minor bugs have been taken care of.
Sadly it was a quick port, somewhere inside me I'm really hoping that there are devs working on optimizing the Switch further and having it fix framerate issues as well as a potential 60 fps patch.
There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Disregarding the aforementioned glitches, and some infrequent framerate issues when all four Turtles are battling a wave of enemies on the same screen, the game will run smoothly when everything is working.
However, even on this more powerful card and with the patch to fix some framerate issues, 1080p resolution with an unlocked framerate saw performance wildly varying.
As far as B / C... It'd be nice if we get PS1 / PSP titles available on the service, under an emulator, especially if they add something more significant than just trophies and «more» stable framerates (some games have significant framing issues).
Some scripting errors, Toy Box bugs, and framerate issues, but an improvement on the original Infinity.
You've already heard me wax on about framerate, but there are also some minor audio issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
Fixed one known issue with framerate on Xbox One and various performance improvements — if you're still experience this, please let us know
The game runs okay on medium settings on somewhat dated PC hardware, without any notable framerate issues, though the quality of the textures and effects isn't stellar.
Offline multiplayer is every bit as good as the original and can handle four players on the same screen (a rarity these days), and online multiplayer (occasional framerate issues aside) is every bit as fun.
For those of you, like me, who played the original on PS3, its choppy framerate and lengthy load times were major issues, thankfully though, the Switch version fixes all of this while retaining the same fantastic moment - to - moment combat.
Everything, as it should, moves at a hell of a pace with no sign of slowdown or framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going on in the backgrounds of the levels.
Robert's Pick: Sure, not giving the nod to Watch Dogs 2 or Dishonored 2 might seem a little strange, but with the launch issues that plagued the original Watch Dogs and Dishonored 2's purported framerate woes, I'm going to adopt a wait - and - see approach on both.
I want JAK & Daxter Collection, but every video review I could find on YouTube said it suffered from a bunch of framerate issues, double - jumps not registering, and analogue sensitivity issues.
Warren noted that the game ran well on both an iPhone X and iPad Pro, with no noticeable framerate issues.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The game ran at a smooth framerate and had no screen tearing, both of which were big issues I had with the previous Lego games on the PS3 and the 360.
The physics and the sheer amount of zombies on screen were great and not once did I run into any framerate issues.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid framerate issues you actually have delete music and menu sounds yourself.
Framerate drops, display issues with the game not matching your TV or monitor's native definition, sound issues (especially on PS4 I hear).
My issues were: horrifically bad framerate on a 970, which for some reason made enemies and explosions appear incorporeal.
It's also worth mentioning that other versions of the game supposedly had framerate issues, whereas on the Switch version these seem to all be cleared up, but the Inheritance DLC did have some minor hiccups.
These updates come hot on the heels of other patches to the game, which have previously included framerate adjustments, balance issues and more.
Unfortunately, while the game is best suited for Xbox One X, it seems to have performance issues on the original Xbox One; most notably the framerate and loading times.
Some textures appear painted - on, FFX - 2 a separate application on Vita, slight framerate issues for X-2.
Windows 10 — Fixed a performance issue on Windows 10 that caused stuttering with high or unlocked framerates on certain hardware configurations — Improved stability on Windows 10 — Disable mouse move detection while driving — The Windows 10 video options screen will no longer ask users to save when no changes have been made — Additional options have been added to the Windows 10 Advanced Controller Menu.
On PS4 Pro, with HDR enabled, it looks absolutely stunning and, despite a handful of issues around framerate optimisation, it really does show you how good a game can look running at 4K with HDR turned oOn PS4 Pro, with HDR enabled, it looks absolutely stunning and, despite a handful of issues around framerate optimisation, it really does show you how good a game can look running at 4K with HDR turned onon.
But you're right about Orange Box — it didn't do so well on PS3 mostly due to framerate issues.
On one hand, the game is ridiculously fun, no framerate issues or lag.
Earlier today we reported on how the PC version of Quantum Break seems to be suffering from some serious performance issues, including framerate issues, stability, and more.
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