Such complaints appeared as early as April, with gamers reporting
framerate issues on titles such as Overwatch, Rocket League, and many others.
While it's not currently noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less
framerate issues on the Xbox One X in comparison to the PS4 Pro.
it's true, there was an article recently that said they cleaned up
the framerate issues on the Wii U and now it is the fastest next to the PC.
Not exact matches
In its best moments it is
on par with the PC version of Saints Row 4, but occasionally suffers from
framerate issues.
However, camera
issues and the occasional drop in
framerate aside, Attack
On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leas
On Titan 2 is one of the best action adventures
on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at leas
on Switch and the closest we're going to get to another Monster Hunter
on a Nintendo console on the West - for the time being, at leas
on a Nintendo console
on the West - for the time being, at leas
on the West - for the time being, at least.
Great game that's even better
on a handheld, with lots of replayability, despite some minor
framerate issues.
This is a heinously inefficient port, suffering from
framerate issues even
on an iPhone 5S, so playing it
on a 4S and its contemporaries is basically asking for trouble.
Most of the
issues deal with gameplay features such as interactions and items, however some also focus
on performance and
framerate.
Apart from
framerate problems, technical
issues were minimal
on the 5S, but it's apparently crash - prone
on A5 devices.
Not without
framerate issues, since there are some hiccups even
on a 5S, but you'd be as well off as anyone, I think.
Technically, any game with this many enemies
on screen is bound to have
framerate and clipping
issues, but Van Helsing suffers more than most.
Most of the major
issues in
framerate were pretty much present across the board
on all console platforms.
The 720p output means the resolution is always high, but players will frequently run into
framerate issues such as screen tearing
on inferior television monitors.
Known
issues for the mod so far are message texts not rendering correctly, which they are working
on, non-compliance with in - game AA and poor
framerate with AMD cards; Nvidia chipsets «seem fine» however.
As promised, there were no lag or
framerate issues, with the game feeling like it was running
on the tablet itself.
So dumb ai,
framerate issues, pop in's, and resolution
issues (
on consoles) this game better get called out for this.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual
issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau
on Switch is has a bad
framerate that gets better after, but it's worse
on Wii U
, and there were a few
issues with texture popping and
framerate drops, but
on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few
issues with texture popping and
framerate drops, but
on the whole, the American landscape has never looked so beautiful.
Some of the broken entrances have now been fixed, some
framerate issues have been worked
on, and other minor bugs have been taken care of.
Sadly it was a quick port, somewhere inside me I'm really hoping that there are devs working
on optimizing the Switch further and having it fix
framerate issues as well as a potential 60 fps patch.
There are a few performance
issues that this game has
on the PS4 such as how the
framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
Disregarding the aforementioned glitches, and some infrequent
framerate issues when all four Turtles are battling a wave of enemies
on the same screen, the game will run smoothly when everything is working.
However, even
on this more powerful card and with the patch to fix some
framerate issues, 1080p resolution with an unlocked
framerate saw performance wildly varying.
As far as B / C... It'd be nice if we get PS1 / PSP titles available
on the service, under an emulator, especially if they add something more significant than just trophies and «more» stable
framerates (some games have significant framing
issues).
Some scripting errors, Toy Box bugs, and
framerate issues, but an improvement
on the original Infinity.
You've already heard me wax
on about
framerate, but there are also some minor audio
issues — a loud, bass - heavy tone echoed through my subwoofer
on more than one occasion, and it certainly wasn't an in - game effect.
Fixed one known
issue with
framerate on Xbox One and various performance improvements — if you're still experience this, please let us know
The game runs okay
on medium settings
on somewhat dated PC hardware, without any notable
framerate issues, though the quality of the textures and effects isn't stellar.
Offline multiplayer is every bit as good as the original and can handle four players
on the same screen (a rarity these days), and online multiplayer (occasional
framerate issues aside) is every bit as fun.
For those of you, like me, who played the original
on PS3, its choppy
framerate and lengthy load times were major
issues, thankfully though, the Switch version fixes all of this while retaining the same fantastic moment - to - moment combat.
Everything, as it should, moves at a hell of a pace with no sign of slowdown or
framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going
on in the backgrounds of the levels.
Robert's Pick: Sure, not giving the nod to Watch Dogs 2 or Dishonored 2 might seem a little strange, but with the launch
issues that plagued the original Watch Dogs and Dishonored 2's purported
framerate woes, I'm going to adopt a wait - and - see approach
on both.
I want JAK & Daxter Collection, but every video review I could find
on YouTube said it suffered from a bunch of
framerate issues, double - jumps not registering, and analogue sensitivity
issues.
Warren noted that the game ran well
on both an iPhone X and iPad Pro, with no noticeable
framerate issues.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate
issues, one area in particular causes a more than noticeable dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The game ran at a smooth
framerate and had no screen tearing, both of which were big
issues I had with the previous Lego games
on the PS3 and the 360.
The physics and the sheer amount of zombies
on screen were great and not once did I run into any
framerate issues.
Like almost every game
on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid
framerate issues you actually have delete music and menu sounds yourself.
Framerate drops, display
issues with the game not matching your TV or monitor's native definition, sound
issues (especially
on PS4 I hear).
My
issues were: horrifically bad
framerate on a 970, which for some reason made enemies and explosions appear incorporeal.
It's also worth mentioning that other versions of the game supposedly had
framerate issues, whereas
on the Switch version these seem to all be cleared up, but the Inheritance DLC did have some minor hiccups.
These updates come hot
on the heels of other patches to the game, which have previously included
framerate adjustments, balance
issues and more.
Unfortunately, while the game is best suited for Xbox One X, it seems to have performance
issues on the original Xbox One; most notably the
framerate and loading times.
Some textures appear painted -
on, FFX - 2 a separate application
on Vita, slight
framerate issues for X-2.
Windows 10 — Fixed a performance
issue on Windows 10 that caused stuttering with high or unlocked
framerates on certain hardware configurations — Improved stability
on Windows 10 — Disable mouse move detection while driving — The Windows 10 video options screen will no longer ask users to save when no changes have been made — Additional options have been added to the Windows 10 Advanced Controller Menu.
On PS4 Pro, with HDR enabled, it looks absolutely stunning and, despite a handful of issues around framerate optimisation, it really does show you how good a game can look running at 4K with HDR turned o
On PS4 Pro, with HDR enabled, it looks absolutely stunning and, despite a handful of
issues around
framerate optimisation, it really does show you how good a game can look running at 4K with HDR turned
onon.
But you're right about Orange Box — it didn't do so well
on PS3 mostly due to
framerate issues.
On one hand, the game is ridiculously fun, no
framerate issues or lag.
Earlier today we reported
on how the PC version of Quantum Break seems to be suffering from some serious performance
issues, including
framerate issues, stability, and more.