At least with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or
framerate issues play with no problem because those patches are a waste of time.
Not exact matches
This is a heinously inefficient port, suffering from
framerate issues even on an iPhone 5S, so
playing it on a 4S and its contemporaries is basically asking for trouble.
With those
framerate issues mostly happening «during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start
playing the game come November 15th.
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to
play Double Dragon co-op led to terrible
framerate issues.
With almost 500,000 users
playing this already, the early
framerate issues don't seem that big of an
issue for many xbox gamers.
Given the game's friendly approach towards short sessions, this was the mode I was
playing the most, and as such
framerate issues appeared every now and then.
Within the first two hours of
playing, I encountered
framerate drops not only in gameplay but these
issues also carried over into the cutscenes.
@mechadamashii Despite the
framerate issues, I still want to
play it because I've never
played a Z.O.E. game but have always wanted to.
Not once did I encounter any sort of
framerate issues or lag during my short
play period.
For those of you, like me, who
played the original on PS3, its choppy
framerate and lengthy load times were major
issues, thankfully though, the Switch version fixes all of this while retaining the same fantastic moment - to - moment combat.
There are
framerate issues, especially in the Pre-Equal which become quite noticeable in co-op
play.