Disregarding the aforementioned glitches, and some infrequent
framerate issues when all four Turtles are battling a wave of enemies on the same screen, the game will run smoothly when everything is working.
Man oh man... Many sites state that the Vita version has
some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
Not exact matches
There is a real learning curve to the game, and even
when mastered, the
framerate issues can quickly drop everything you thought you understood about the game.
Miketendo64: TINY METAL has some awful
framerate and performance
issues when undocked.
The main shortcoming was a massive drop in
framerate and heavy stuttering
when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this
issue turned up frequently.
a lot of people are having
framerate issues with the switch version
when docked.
With those
framerate issues mostly happening «during multiplayer
when action got especially hectic,» hopefully Infinity Ward releases this patch very close to
when people can start playing the game come November 15th.
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that
when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to play Double Dragon co-op led to terrible
framerate issues.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual
issues with cutscenes and
when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time
when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad
framerate that gets better after, but it's worse on Wii U
This problem also occurred
when I
issued an edict that caused everyone to launch a massive celebration with fireworks; the games
framerate would drop.
Other than lots of graphical pop - in (especially
when flying into a planet from space) and some
framerate issues, the game looks great.
IGN's video review talked about minor screen tearing and
framerate issues, and didn't mention a specific game, and they're traditionally very specific
when pointing out even minor differences between different console iterations.
Not sure if it's related to the
framerate issue here, but always afraid the game is going to lock up
when it happens.
Ignoring the irritating day - one
issues which left people with huge swathes of the game missing entirely there are some
framerate issues to deal with, at least
when using my own admittedly modest setup.
There are a few performance
issues that this game has on the PS4 such as how the
framerate will drop
when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
The big
issue, and the one I raised, is
when the
framerate just dies horribly whenever large explosions occur near the player camera (coupled with the full screen effects that obscure the HUD).
Then the game also has some
framerate issues from time to time, especially
when there's a lot of action happening onscreen, like large bosses and their spectacular, effect - laden attacks, or mobs of smaller enemies.
The only technical
issue I encountered was one related to the
framerate when fighting multiple enemies in busy forests.
Miketendo64: TINY METAL has some awful
framerate and performance
issues when undocked.
• Fix for a
framerate hitch that causes audio
issues when a player progresses from one level to the next in SP
We encountered some
framerate issues, especially
when Frame - Skipping was off, but doesn't seem to be affecting everyone
The game features some
framerate issues, especially
when there are tons of enemies onscreen (which more frequent than you think).
Windows 10 — Fixed a performance
issue on Windows 10 that caused stuttering with high or unlocked
framerates on certain hardware configurations — Improved stability on Windows 10 — Disable mouse move detection while driving — The Windows 10 video options screen will no longer ask users to save
when no changes have been made — Additional options have been added to the Windows 10 Advanced Controller Menu.
The main highlights of the patch include fixes for crashes that occur
when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for minor
issues like mouse jittering, Gsync, and stuttering which was caused by setting the max FPS to either 30 or 60 fps, and
framerate issues caused by shader caching.
«Some
framerate issues happen from time to time, creating a jarring combat experience, especially
when there is more than one giant monster on the screen at the same time..»