Sentences with phrase «framerate issues when»

Disregarding the aforementioned glitches, and some infrequent framerate issues when all four Turtles are battling a wave of enemies on the same screen, the game will run smoothly when everything is working.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????

Not exact matches

There is a real learning curve to the game, and even when mastered, the framerate issues can quickly drop everything you thought you understood about the game.
Miketendo64: TINY METAL has some awful framerate and performance issues when undocked.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
a lot of people are having framerate issues with the switch version when docked.
With those framerate issues mostly happening «during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start playing the game come November 15th.
There hasn't been a new Double Dragon game since 1995, and the franchise was so poorly - managed that when the original arcade version came to Xbox Live a few years back, a crippling technical limitation was left intact: attempting to play Double Dragon co-op led to terrible framerate issues.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games framerate would drop.
Other than lots of graphical pop - in (especially when flying into a planet from space) and some framerate issues, the game looks great.
IGN's video review talked about minor screen tearing and framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even minor differences between different console iterations.
Not sure if it's related to the framerate issue here, but always afraid the game is going to lock up when it happens.
Ignoring the irritating day - one issues which left people with huge swathes of the game missing entirely there are some framerate issues to deal with, at least when using my own admittedly modest setup.
There are a few performance issues that this game has on the PS4 such as how the framerate will drop when you come out of hyperspace or if you are trying to drop off your wares at a particularly busy space station.
The big issue, and the one I raised, is when the framerate just dies horribly whenever large explosions occur near the player camera (coupled with the full screen effects that obscure the HUD).
Then the game also has some framerate issues from time to time, especially when there's a lot of action happening onscreen, like large bosses and their spectacular, effect - laden attacks, or mobs of smaller enemies.
The only technical issue I encountered was one related to the framerate when fighting multiple enemies in busy forests.
Miketendo64: TINY METAL has some awful framerate and performance issues when undocked.
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
We encountered some framerate issues, especially when Frame - Skipping was off, but doesn't seem to be affecting everyone
The game features some framerate issues, especially when there are tons of enemies onscreen (which more frequent than you think).
Windows 10 — Fixed a performance issue on Windows 10 that caused stuttering with high or unlocked framerates on certain hardware configurations — Improved stability on Windows 10 — Disable mouse move detection while driving — The Windows 10 video options screen will no longer ask users to save when no changes have been made — Additional options have been added to the Windows 10 Advanced Controller Menu.
The main highlights of the patch include fixes for crashes that occur when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for minor issues like mouse jittering, Gsync, and stuttering which was caused by setting the max FPS to either 30 or 60 fps, and framerate issues caused by shader caching.
«Some framerate issues happen from time to time, creating a jarring combat experience, especially when there is more than one giant monster on the screen at the same time..»
a b c d e f g h i j k l m n o p q r s t u v w x y z