The Last Guardian, one of the most awaited and anticipated game of all time seem to be having
framerate issues which kinda plagued PlayStation 4...
The Last Guardian, one of the most awaited and anticipated game of all time seem to be having
framerate issues which kinda plagued PlayStation 4 release.
Not exact matches
One
issue with the graphics is that the
framerate does drop at times
which hopefully will be addresses in future patches.
Known
issues for the mod so far are message texts not rendering correctly,
which they are working on, non-compliance with in - game AA and poor
framerate with AMD cards; Nvidia chipsets «seem fine» however.
Two of those being Heavenly Sword and Enslaved, both of NT's only other titles
which, while well received, suffered from some
framerate issues.
Just doing the two - player co-op missions (
Which you can either tackle the Core Campaign missions together with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and
framerate issues in multiplayer.
Ignoring the irritating day - one
issues which left people with huge swathes of the game missing entirely there are some
framerate issues to deal with, at least when using my own admittedly modest setup.
The bigger problem is that the
framerate is godawful,
which seems like a networking
issue, since it's much more pronounced during games with more players.
Everything, as it should, moves at a hell of a pace with no sign of slowdown or
framerate issues,
which is pretty remarkable considering how fast everything is moving and all that's going on in the backgrounds of the levels.
One
issue with the graphics is that the
framerate does drop at times
which hopefully will be addresses in future patches.
Among the
issues is the terrible
framerate,
which frequently stutters and waxes between playable to skipping like a broken record.
Can't say the same about BF4, and probably can't say the same thing about AC Unity (
which has
issues that were CLEARLY known about before launch like the
framerate / bugs).
The main
issue facing players comes in the form of
framerate drops,
which for a game like overcooked can make timing and movement a nuisance.
There are
framerate issues, especially in the Pre-Equal
which become quite noticeable in co-op play.
The game ran at a smooth
framerate and had no screen tearing, both of
which were big
issues I had with the previous Lego games on the PS3 and the 360.
Resolutions
issues followed
framerate crashes,
which then followed audio files not loading properly.
+ Good Story + Great Soundtrack + Unique Battle System -
Which can lead to lengthy battles -
Framerate Issues - Persona System
That, coupled with a few platforming
issues (there are times in
which the simple act of climbing a ledge becomes more complicated than it should), a weird stealth mechanic (hiding in bushes will make you invisible to enemies, even if they're two inches away from you) and the inconsistent
framerate hinder the quality of what could have been a much better game.
The game features some
framerate issues, especially when there are tons of enemies onscreen (
which more frequent than you think).
My
issues were: horrifically bad
framerate on a 970,
which for some reason made enemies and explosions appear incorporeal.
These updates come hot on the heels of other patches to the game,
which have previously included
framerate adjustments, balance
issues and more.
The main highlights of the patch include fixes for crashes that occur when a player tries to Alt + Tab out of the game, improved support for AMD brand CPU's, fixes for minor
issues like mouse jittering, Gsync, and stuttering
which was caused by setting the max FPS to either 30 or 60 fps, and
framerate issues caused by shader caching.
Most reviewers who've compared the two side - by - side seem to prefer the quality of G - Sync,
which does not show stutter
issues at low
framerates, and thus smoother in real - world situations.
The big sell, though, is Visbit's View - Optimized Viewing (VVOS) technology,
which displays such high resolutions without the
framerate issues that tend to plague VR (and
which are partly responsible for VR's tendency to make users want to barf).