I'm having
framerate issues with Runbow.
In chapter 10, the game had more
framerate issues with more stuttering than I have seen before, but the game was still playable.
a lot of people are having
framerate issues with the switch version when docked.
Not exact matches
In its best moments it is on par
with the PC version of Saints Row 4, but occasionally suffers from
framerate issues.
The story is forgettable, the graphics are only marginally better than the first
with VERY frequent
framerate issues plaguing the PS3.
It's true that there are some
framerate and audio
issues with the game but still, kudos to Panic Button for creating this amazing port.
Great game that's even better on a handheld,
with lots of replayability, despite some minor
framerate issues.
Most of the
issues deal
with gameplay features such as interactions and items, however some also focus on performance and
framerate.
Technically, any game
with this many enemies on screen is bound to have
framerate and clipping
issues, but Van Helsing suffers more than most.
One
issue with the graphics is that the
framerate does drop at times which hopefully will be addresses in future patches.
With those
framerate issues mostly happening «during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start playing the game come November 15th.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without
framerate issues (more to do
with differences in architecture than power) then public perception would be different and games would do better.
Known
issues for the mod so far are message texts not rendering correctly, which they are working on, non-compliance
with in - game AA and poor
framerate with AMD cards; Nvidia chipsets «seem fine» however.
As promised, there were no lag or
framerate issues,
with the game feeling like it was running on the tablet itself.
With almost 500,000 users playing this already, the early
framerate issues don't seem that big of an
issue for many xbox gamers.
My biggest
issues with the game were the texture pop - ups,
framerate drops, and long loading times (including the ones «disguised»
with lift rides).
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual
issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad
framerate that gets better after, but it's worse on Wii U
That being said I really haven't had any major
issues with the
framerate.
This problem also occurred when I
issued an edict that caused everyone to launch a massive celebration
with fireworks; the games
framerate would drop.
The game is 100 % playable, I had no
issues with that aspect, no crashes or single digit
framerates, but it does drop in big fights.
Just doing the two - player co-op missions (Which you can either tackle the Core Campaign missions together
with your friend taking over your partner or special unlockable missions), my friend and I saw a great deal of lag and
framerate issues in multiplayer.
, and there were a few
issues with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few
issues with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
It's clearly pushing the limits of the Vita though, as the graphics show some
issues with framerate and pop - in.
With framerate issues the PS4 version in some segments and some blurry textures, I still can highly recommend What Remains of Edith Finch to anyone who wants a good story driven game.
Ignoring the irritating day - one
issues which left people
with huge swathes of the game missing entirely there are some
framerate issues to deal
with, at least when using my own admittedly modest setup.
The big
issue, and the one I raised, is when the
framerate just dies horribly whenever large explosions occur near the player camera (coupled
with the full screen effects that obscure the HUD).
The bigger problem is that the
framerate is godawful, which seems like a networking
issue, since it's much more pronounced during games
with more players.
The collection got mixed to negative reviews due to severe
issues with both games, such as severe
framerate problems, lockups and more.
Can't say I'm having any
issues with Bastion (
framerate and all)
However, even on this more powerful card and
with the patch to fix some
framerate issues, 1080p resolution
with an unlocked
framerate saw performance wildly varying.
The
framerate and graphical
issues that beleaguered the game early in development are nowhere to be seen now, though they have been supplanted
with extensive load times and network
issues.
It has some minor
framerate issues and the varied character selection is at odds
with the less varied bevy of tracks.
Fixed one known
issue with framerate on Xbox One and various performance improvements — if you're still experience this, please let us know
An ugly graphical mess
with stuttering
framerate issues and disproportioned characters
with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
Everything, as it should, moves at a hell of a pace
with no sign of slowdown or
framerate issues, which is pretty remarkable considering how fast everything is moving and all that's going on in the backgrounds of the levels.
One
issue with the graphics is that the
framerate does drop at times which hopefully will be addresses in future patches.
The game also suffers from
framerate issues,
with framerate drops happening often in pretty much every battle situation.
Quite a number of early adopters had to deal
with serious
framerate issues, even those who met the notably high system requirements.
Robert's Pick: Sure, not giving the nod to Watch Dogs 2 or Dishonored 2 might seem a little strange, but
with the launch
issues that plagued the original Watch Dogs and Dishonored 2's purported
framerate woes, I'm going to adopt a wait - and - see approach on both.
At least
with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or
framerate issues play
with no problem because those patches are a waste of time.
Warren noted that the game ran well on both an iPhone X and iPad Pro,
with no noticeable
framerate issues.
Before we release any more content for the game, we have dedicated staff working diligently to further optimize Sniper Ghost Warrior 3 to ensure fewer
issues with framerate and loading times.
You won't have to deal
with any of the
issues that were present in past versions of the game (there's a lack of
framerate drops, plus the loading times are seemingly cut n half).
In a fashion similar to Spencer, he gushed about the game in the latest
issue of Official Xbox Magazine,
with particular gushy mention being made towards the studio's attempt to ensure a 60 fps
framerate.
The game ran at a smooth
framerate and had no screen tearing, both of which were big
issues I had
with the previous Lego games on the PS3 and the 360.
Although experiencing a few
issues with framerate FarCry held up reasonably well.
That, coupled
with a few platforming
issues (there are times in which the simple act of climbing a ledge becomes more complicated than it should), a weird stealth mechanic (hiding in bushes will make you invisible to enemies, even if they're two inches away from you) and the inconsistent
framerate hinder the quality of what could have been a much better game.
Framerate drops, display
issues with the game not matching your TV or monitor's native definition, sound
issues (especially on PS4 I hear).
Windows 10 — Fixed a performance
issue on Windows 10 that caused stuttering
with high or unlocked
framerates on certain hardware configurations — Improved stability on Windows 10 — Disable mouse move detection while driving — The Windows 10 video options screen will no longer ask users to save when no changes have been made — Additional options have been added to the Windows 10 Advanced Controller Menu.