The erratic
framerate made me think Michael J Fox was trapped in my Wii and the online connection was pretty rubbish with tons of lag.
It's a great showcase of R3E's staggering sense of speed achieved by its subtle motion blur effects and buttery - smooth
framerate made possible by a high - spec PC, not to mention the thundering, speaker - shaking engine sounds.
You could uncap it, but since the entire game was tied into
that framerate it made everything move at what seemed to be lightspeed.
Veterans will be stoked about this, as they will remember some areas got notoriously bogged down and
the framerate made it almost unplayable.
Unfortunately, the generally lackluster gameplay and sporadic
framerate make it hard to recommend to anyone except those that must absolutely have a portable hockey game.
While cutscenes still run at 30 FPS, the doubled
framerate makes every boss encounter feel just as insane and fast - paced as you'd hope they would be.
Higher resolution textures, 4K resolution on PS4 Pro and Xbox One X and a 60 fps
framerate make Dark Souls Remastered play better than ever before.
Not exact matches
However it's worth noting that the
framerate on the TV pictures
makes it impossible to judge ahead of all the various bits of data the stewards have, even if this gif
makes it look like he did jump the start.
The horrid
framerate and numerous bugs
make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
The extra level of detail in each nook and cranny, the fluid, fast - paced and incredibly accurate movement thanks to the control set - up coupled with high
framerates, and the support Destiny 2 has for multiple GPU and monitor setups really drive home that Bungie and Vicarious Vision
made Destiny 2 its own on PC.
Makes you wonder how things will be on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit at least to ensure that the game has a stable
framerate?
However, the «Performance» mode drops the resolution down to 720p and boosts the
framerate to 60 fps (needless to say this only applies to docked mode); whether or not this is an acceptable trade - off for you is all down to personal taste, but the smoothness of the action really does
make a difference, and we opted to play in Performance during the whole adventure.
The PS2 version of the game suffers from a wildly fluctuating
framerate that
makes the game a chore to play.
Vaughn's quick - cuts, 180 pans and fast / slow
framerate show up again, and arguably
make the action just as good overall, if not better than, the first film.
And though the game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall
framerate — not enough to
make the game unplayable, but certainly enough to be jarring to more discerning eyes.
Recently they
made headlines by
making The Last of Us and Red Dead Redemption run on PC, albeit at single - digit
framerates, but a new update has
made better performance possible.
Here, the
framerate combined with the stiff controls and sometimes excessively punishing combat design
make for something I found impossible to enjoy.
Obviously, the
framerate has been dropped from 60, and the anti-aliasing has been pared - down - these changes
make sense.
I'm playing it on an iPad 4, and it performs perfectly most of the time, though once in a while I'll notice a little bit of
framerate slowdown, though never enough to
make it hard to play or anything, just a noticeable flickering.
While the smooth
framerate on PS4 is nice, the lack of the bookending stories actually
makes this reissue of Dead Rising 2 worse than the original.
On PC and other more powerful consoles, a
framerate locked at 60 fps
makes every image snap and crackle, and even the most subtle movement translates responsively into the action on screen.
There's no chance their Wii U has a fault that simply
makes framerate to drop occasionally.
While I only own Lego City on Wii U, the comparisons I've seen of the Switch version vs the PS4 / Xbone
make it look better, it loads faster (still slow), has noticeably sharper textures, a new lighting engine and all round more stable
framerate (only in docked), so overall it looks better, but it has some weird anomalies like glitchy self shadows.
Given that the Switch is a significant step up in power, it's honestly a little disappointing that the only improvement they
made is a slightly better
framerate.
Just saying «There's no chance their Wii U has a fault that simply
makes framerate to drop occasionally» from the get - go would've been better
The
framerate in that game
made it unplayable.
This
made testing the battery during gaming an interesting dilemma as I spent a while debating whether to run games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the end I opted to keep the power plan at its default settings and drop the games I played down to achieve actually playable
framerates.
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in
framerate that
made the game unplayable.
Some of the more intensive games might require you to
make some compromises in image quality or
framerate, but nonetheless the GTX 960M provides a decent gaming experience.
This is in part a matter of personal preference and what looks better on your television, but my recommendation is to go with performance, which unlocks the
framerate and
makes the game much smoother.
Performance is a bit more problematic to talk about, though, because the game runs on the Vulkan API rather than DirectX which means overlays like FRAPS don't work,
making it tricky to get a good gauge on the
framerate.
We have a very detailed and rich world to discover so we had to
make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth
framerate.
And if you see Kakariko Village, the
framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn't
make sense.
There are a smattering of titles that arguably
make anywhere near the most of the X's power right now, so if you have the S equipped to an upscaling 4K, HDR equipped television (remember the S also has a Ultra HD Blu - ray player and is HDR compatible), then asides from raw resolution and, in some games,
framerate, you're probably not going to see a massive, immediate return.
Even when the
framerate is running smoothly there's still a continuous stutter to the game that's bloody annoying and only serves to
make the movement, aiming, gunplay and close - quarters combat feel graceless.
I really think Sony should have marked and
made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on
framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
When I played Metal Gear Solid V on PC I had to lock my
framerate at 30 because I kept getting annoying microstutters with the
framerate unlocked, but I felt it was perfectly fine for that sort of game because Kojima likes to
make his games very movie - like to begin with.
The game engine was very impressive but it suffered from serious
framerate issues that
made a lot of the more frenetic encounters actually quite nauseating.
With improved visuals and
framerate, the games have never looked so polished,
making an already incredible journey that much more enjoyable.
Resolution: 1280x720
Framerate: 29.97 fps Video format: h. 264 at 5.8 Mbps Audio format: AAC at 128 kbps File format: mp4 Max file size: 100 MB *
Make sure the total bitrate isn't higher than 6000kbps!!!
Now, as the videos above show, NVIDIA RTX and the power of Volta - architecture GPUs
make real - time ray tracing a reality in highly detailed videogame scenes at playable
framerates.
Games also have to
make sacrifices in certain areas to work online, such as graphics and / or
framerate.
This
makes our minds take more notice of
framerate.
Yet despite these additions the slow and clumsy controls, the nausea inducing
framerate and weapons that lacked any skill in their usage
made the game a rather disappointing endeavour.
A variety of changes and omissions to
make it run at a smooth
framerate in VR.
- In the dev's opinion, it is okay to
make graphical compromises for portable mode to increase battery life, such as resolution, Level of Detail, draw distance, even
framerate, because the screen is so much smaller in portable mode that the average person will not notice it once playing or without direct comparison.
Battlefront II on PS4 Pro features an increased dynamic resolution for gameplay on 4K displays and a more consistent
framerate,
making it a great way to experience the all - new campaign and a multiplayer experience that spans all three cinematic eras.
Obviously, the
framerate has been dropped from 60, and the anti-aliasing has been pared - down - these changes
make sense.
An ugly graphical mess with stuttering
framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder if Wander of the Dragons was intentionally
made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.
However, the
framerate issues
make the game significantly less enjoyable and the crashing issues
make the game broken.