At launch, players have complained of
framerate problems and slowdown.
Titles like Real Racing 3 and Star Wars: Galaxy of Heroes ran smoothly and without any obvious
framerate problems, and it goes without saying that the screen really enriches the visual impact.
There's a noticeable decline in graphical quality and quite a few
framerate problems when playing without the dock.
I have had
no framerate problems with Zenonia on a 2G ipod touch, but it does seem a little low on the iphone 3G.
The collection got mixed to negative reviews due to severe issues with both games, such as severe
framerate problems, lockups and more.
I'd be quicker to dismiss AC3P for
its framerate problems than I would this one or AC3SLP, but then I never even think of dropping extensions.
There was quite the internal debate as to whether this slot would be filled by the hugely controversial Assassin's Creed: Unity, a game that was crippled for many by terrible
framerate problems and a variety of glitches that was nonetheless a title I hugely enjoyed.
There's
framerate problems all over the place.
Killzone runs great but this has
framerate problems.
At gamefaqs someone mentioned that a recent patch for the PS Vita version fixed
the framerate problems.
And then in December a new version of Tetris was launched on PS4 with severe
framerate problems which stemmed from having a large friends list.
@Enkei PC > PS3 / 360 When it comes to ports unless one has hideous
framerate problems or frame tearing I don't really see the point in complaining between the two.
While Lost Planet 3 is frequently beautiful, the 360 version has severe
framerate problems throughout.
Apart from
framerate problems, technical issues were minimal on the 5S, but it's apparently crash - prone on A5 devices.
Also, I'm not sure about the other versions, but the Gamecube version suffers greatly from
framerate problems.
Not exact matches
The game has its
problems like the cut in
framerate and the lack of anti-aliasing, but the new additions to the game, and the great motion controls help this version of the game stand out.
Further, online play worked well from a technical standpoint, with load times and
framerates practically identical to that of single player, which is to say there were no
problems.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor
framerate, which really can become a
problem when a lot of things start popping up on the screen.
There have been some fast paced games that haven't worked overly well due to bad cameras or just a bad
framerate but this is one title that doesn't have these
problems.
Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible
framerate drop, something that the PC version has no
problem with, at least not in my experience.
Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical
problems with Assassin's Creed: Unity, most notably the
framerate
First
problem would be
framerate I guess, going by the fps in his games;) That said I'd love to see Trico in real 3D!
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge
problem where turning around resulted in massive dips in
framerate that made the game unplayable.
Other
problems include the sub being at 0 % hull on returning to it, bad
framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
This
problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games
framerate would drop.
I must say though I didn't have any
problem with the
framerate during my playing the demo, even though I saw some slowdowns.
And because of this fame, and current trend of HD remakes, Konami have decided that now is a good time to take three of the games, spruce them up with some nifty HD graphics and a
framerate upgrade to 60 fps and toss them back out onto the modern market to compete with new releases, and that's a
problem, because how do you really review something like that?
If I needed to dig out one
problem it would be that the
framerate occasionally dips without obvious reasoning for doing so (though I can only claim this as a
problem for PS4.)
Users are still reporting «stuttering in cutscenes,» sub-30fps
framerates and
problems launching the game, with one player going as far as to say «I think performance is worse with the latest patch.»
Despite all this new gloss, there is a huge
problem with this collection: the
framerate.
My biggest
problem though, was that for as good graphically as the game was, I continually ran in to
framerate issues.
Sure, the better textures and the 60 fps
framerate offer drastic improvements, but there are still downsides, from the aliasing to the AI
problems.
I usually don't have much of a
problem with the
framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the
framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
All this graphical power does come at a cost, though, as big
framerate drops are a
problem While not frequent enough to truly annoy or thankfully strike during important moments they do still appear more than they should, sometimes dropping down to somewhere in the range of 15 fps.
There are also some performance
problems with the
framerate dropping massively every now and then, which is obviously a bit annoying in a fast - paced game, and several crashes.
Other
problems include some
framerate drops and texture pop - in.
According to benchmark data acquired by the savvy folks at Digital Foundry, the Xbox One X has no
problem maintaining steady
framerates when bumping games at ultra-high definition.
The bigger
problem is that the
framerate is godawful, which seems like a networking issue, since it's much more pronounced during games with more players.
There were no major
problems with either audio or
framerate while playing the game.
The virtual reality experience in this particular game is very smooth and with a steady
framerate, though as many PS VR games there is occasionally a severe point of view drifting
problem.
However, the 770 hasn't had much
problem running games at comparable resolution and
framerates of modern consoles (Xbox One & PlayStation 4).
Another
problem is the
framerate which suffers to the graphical demands of the game at times.
The game did have a few
problems following its launch on Steam regarding controller support and
framerate hitch - ups.
Playing on the PS3, the only
problems I've experienced are an occasionally choppy
framerate, as well as a few glitches such as audio cut - outs.
At least with the current games available sony should release the firmware overclocking the Playstation TV or PS VITA so games that originally had 0 lag or
framerate issues play with no
problem because those patches are a waste of time.
According to some reports, the «Skyrim Special Edition» patch 1.2 may cause more
problems tied up to graphics, crashes, game saves and
framerate issues.
The original N64 game's main couple of
problems were the horrid distance fog (which limited the field of view quite significantly) and its somewhat slow
framerate (sometimes reaching 15 fps).
I never had a
problem with the
framerate, I even noticed that playing the game on the PS Vita screen looked far better than watching a gameplay video as
framerate drops where more obvious in the videos than on the screen.
Like almost every game on this list, most of these
problems can be fixed by imaginative Googling and fan patches, but in order to avoid
framerate issues you actually have delete music and menu sounds yourself.
This worked somewhat acceptably in single player mode, but the
problem was that the behavior of the physics simulation wasn't 100 % consistent on every
framerate.