Not exact matches
The main shortcoming was a massive drop
in framerate and heavy
stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
In particular, it is mentioned that «the PS4 Pro version of the game didn't
stutter once when visiting Blighttown, which was a notorious
framerate killer on PS3.»
It's really a shame, because despite the
framerate stuttering and jerking around like some sort of spider
in a spasm the intro sets up a nice amount of intrigue.
Performance wise, Lake Ridden struggles a bit
in some of the more open areas where I noticed camera
stuttering and occasional
framerate dips.
During the final act, the game began to
stutter intermittently to the point where it became a distraction, so I downgraded to Very High settings
in order to achieve a stable
framerate.
Users are still reporting «
stuttering in cutscenes,» sub-30fps
framerates and problems launching the game, with one player going as far as to say «I think performance is worse with the latest patch.»
Running smoothly at 60 frames per second
in all types of playstyles is definitely where this game needs to be, as we're trying to counter telegraphed moves, and any kind of
framerate stuttering would definitely hamper that.
In chapter 10, the game had more
framerate issues with more
stuttering than I have seen before, but the game was still playable.
Don't get me wrong, the game looked nice and graphically ambitious — but pop -
in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to pla
in was pretty bad, texture load speeds,
framerate dips, jaggies, slight
stutter etc...
In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to pla
In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop -
in and it just felt and looked better to pla
in and it just felt and looked better to play.
I typically played
in the handheld mode and found that it ran fine — you do get a 720p resolution, but it nearly always maintained a solid
framerate of 30 fps (besides the occasional
stutters during busy moments).
The
framerate does occasionally
stutter when there are a ton of things happening onscreen, but it is a rare occurrence that does not hinder gameplay
in any way.
In our book, however, rock solid framerates are preferable in a fast - paced shooter, because if you drop frames and stutter you'll miss your shot or crash into a wall, giving your opponents the opportunity they need to strik
In our book, however, rock solid
framerates are preferable
in a fast - paced shooter, because if you drop frames and stutter you'll miss your shot or crash into a wall, giving your opponents the opportunity they need to strik
in a fast - paced shooter, because if you drop frames and
stutter you'll miss your shot or crash into a wall, giving your opponents the opportunity they need to strike.
Playing on a regular PS4, I had no
framerate dips or
stutter during my time
in this huge open world, and everything ran smoothly for my whole playthrough.
Most reviewers who've compared the two side - by - side seem to prefer the quality of G - Sync, which does not show
stutter issues at low
framerates, and thus smoother
in real - world situations.
This build contains a fix to address
stuttering and
framerate issues
in backward compatible games.
I saw a noticeable decrease
in framerate variations /
stutters with older Xbox 360 games as well, most notably while playing Skate 3 (which is nearly unplayable on the original Xbox One because of how bad the
framerate is at times) and Red Dead Redemption.
In fact, no amount of hardware seems to solve
stuttering and
framerate drops.