In everyday use, gamers can expect to max out the settings in several modern titles when playing at 1440p and still keep
their framerates at 60 FPS or higher.
According to early testing benchmarks from AnandTech, the new Ryzen - Vega chips can deliver gaming
framerates at approximately triple the performance level of a comparable Intel chip on its own.
My major complaint was with the game's very poor
framerates at the time and subpar visuals when compared to the (PS Pro) trailers I've seen at the time.
This is really not about pixel counts or
framerates at all... Just maximizing hardware for every platform out there.
So like with all computers, it's only when you overstep the intentions of a computer, ike if you want to do hardcore gaming with high
framerates at high resolution that it will start to slow down.
Places like FirstRow or VIP are lucky to get a smooth
framerate at any resolution.
You just have to lock
the framerate at 30 fps, or you'll experience some annoying drops.
You can choose to cap
the framerate at numerous intervals or leave it unlocked.
Indeed, although my own computer is above the recommended specifications even smaller games struggled to maintain a steady
framerate at times, and thus I actually turned down the graphical settings in order to keep things smooth.
I also want to know if they are going to give us the option to lock
the framerate at 30 fps.
When I played Metal Gear Solid V on PC I had to lock
my framerate at 30 because I kept getting annoying microstutters with the framerate unlocked, but I felt it was perfectly fine for that sort of game because Kojima likes to make his games very movie - like to begin with.
The Graphics mode is supposedly all over the place with
the framerate at 1080p and the framerate mode is around 45 - 50 fps at 1080p and on the graphical level of the base PS4.
Even For Answer suffered from a bad
framerate at launch and it improved dramatically over several patches.
Capping a PC game's
framerate at 30 fps is bad enough, but doing it on a racing title is just criminal.
Movie Mode, on the other hand, keeps
the framerate at a much more constant rate and was my preferred way to play as the forces of Shu.
Even at less than Ultra settings, the title is a feast for the eyes and maintains a responsive
framerate at all times.
Gamers argue over rather a game looks good, what resolution it runs at and
the framerate at which it runs.
Visually speaking, the game is pretty good, but as already expected from a third party Switch game, especially a game release within the console's first year, it has a somewhat clunky
framerate at times, with occasional slowdowns.
Thankfully, Housemarque also delivered on this front, with Alienation keeping a steady 30 FPS
framerate at all times, even when the screen is full of enemies and special effects.
The RX 580 is hit the most, losing nearly half of its average
framerate at the High preset compared to the Middle preset.
The graphics aren't exactly impressive but the game at least does a good job of always keeping
the framerate at high levels, even during multiplayer sections.
When the system is docked, you can choose between «quality mode,» which locks
the framerate at 30 frames per second with 1080p resolution, and «performance mode,» which bumps the framerate up to 60 frames - per - second and drops the resolution to 720p.
That said, I played the game for review on a PlayStation 4 Pro, and if you have one I'd recommend using the setting that prioritizes
framerate at 1080p — the high - resolution mode is often unstable, and the frantic combat benefits greatly from the extra degree of smoothness.
Not exact matches
It was buggy, poorly optimized, and the
framerate was capped
at 30.
The game can be way too easy that it holds your hand on easy and while difficult on hard, the difficulty spikes out of no where which can be frustating
at times, Overall this game is great where it counts the gameplay and characters and music but the difficulty and unsteady
framerate brings down the experience.
The plot is rather generic, the voice acting is inconsistent, the
framerate struggles
at times and graphically the game is average
at best.
There's a lot of things happening on screen
at 1 time and although it looks awesome it's sorta bogged down by the
framerate.
However, camera issues and the occasional drop in
framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being,
at least.
It's so much easier to forgive glitches, outdated visuals and flick - book
framerate when you've got a friend laughing
at them too, but this doesn't mean we should forgive them.
Small visual anomalies abound, be they
framerate fluctuations in battle, strange artifacts
at the border between moving objects, or characters glitching on the environment.
It runs
at a smooth 60 FPS, though there were a few noticeable hiccups in the
framerate in the more crowded areas, but nothing that impacted the gameplay in a serious way.
The
framerate is capped
at (I am guessing) 15 or 20 fps.
Makes you wonder how things will be on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit
at least to ensure that the game has a stable
framerate?
It also struggles
at times to maintain a consistent
framerate, which is surprising, given the supposed processing heft of the Xbox One.
While a groundbreaking title
at the Xbox 360's launch, Dead Rising is garbage in 2016, even with fancy resolution and
framerates slapped onto it.
... there's no word on
framerate (locked
at 30 fps, locked
at 60 fps, varying, is there any sort of motion blur, is it V - synced, etc.), and...
This is definitely more interesting, I'd really like to see more major studios push to film sequences in IMAX and explore the possibilities of shooting
at a higher
framerate in the future.
Not incredible — certainly no 60 FPS, but instead it runs
at a consistent 30 FPS, meaning that if anything, the
framerate is better than what you might see from the Switch version running in Quality mode; there are less characters on screen in the 3DS version and it's a much lower resolution of course, but in terms of playability it's not bad
at all.
The
framerate and draw distance can falter
at times, but it's nothing deal breaking.
Digital Foundry says that
framerate is locked
at 60 fps during Battle Mode, though it dips to around 45 fps in Story Mode.
And though the game runs
at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall
framerate — not enough to make the game unplayable, but certainly enough to be jarring to more discerning eyes.
The other three included Halo games all run
at 60 fps too, but all suffer from the same noticeable, but far from crippling
framerate dips.
Even then the game doesn't let up, with the graphic engine keeping the
framerate steady
at all time.
On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy
framerate dips when a large number of cars are onscreen
at once.
Recently they made headlines by making The Last of Us and Red Dead Redemption run on PC, albeit
at single - digit
framerates, but a new update has made better performance possible.
There are several noticeable
framerate dips
at several points in the game.
The main shortcoming was a massive drop in
framerate and heavy stuttering when too many zombies appeared onscreen
at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
Not to mention the fact that most multiplatform PS3 games have
framerate issues and Bayonetta 2 looks very slick
at 60 fps.
U, Donkey Kong Country: Tropical Freeze, Toki Tori 2 (a 2D game that tried 1080p, but they couldn't get the
framerate past 30 fps), Pikmin 3 (which runs
at 30 fps), and, for fuck's sake, Wind Waker HD.
Others may run
at a faster
framerate.